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4sheetzngeegles

4sheetzngeegles

@Laz Man I have not had a question for you in a long time,
but, for curiosity sake, I have a direct one now.

 

This is not a challenge question, even if it reads as such.

 

Explanation:
It actually comes from the history of me gaming "97" Ultima Online til now, and watching
the video interviews, for multiple games and their developers, for games that I've
played and still will play for years. The last reference for my curiosity is
participating in this forum, reading, and responding to, fellow survivors, and devs.

 

Question:
The triggers that are being developed, are they I/O in nature or if/then/else closer
to fuzzy logic neural-net and or algorithmic? Thus allowing for multiple possibilities.

 

I'm curious because many of the arguments that i've read across forums showed that
whenever a dev, has initiated an I/O trigger, or mechanic implementation, or in-house thought
process. No matter how beautiful or seemingly logical it is in it's nature, the gaming
populace does not follow it. It's not Canon, but human choice, and human nature.

4sheetzngeegles

4sheetzngeegles

@Laz Man I have not had a question for you in a long time,
but, for curiosity sake, I have a direct one now.

 

This is not a challenge question, even if it reads as such.

 

Explanation:
It actually comes from the history of me gaming "97" Ultima Online til now, and watching
the video interviews, for multiple games and their developers, for games that I've
played and still will play for years. The last reference for my curiosity is
participating in this forum, reading, and responding to, fellow survivors, and devs.

 

Question:
The triggers that are being developed, are they I/O in nature or if/then/else closer
to fuzzy logic neuralnet and or algorithmic? Thus allowing for multiple possibilities.

 

I'm curious because many of the arguments that i've read across forums showed that
whenever a dev, has initiated an I/O trigger, or mechanic implementation, or in-house thought
process. No matter how beautiful or seemingly logical it is in it's nature, the gaming
populace does not follow it. It's not Canon, but human choice, and human nature.

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