6 hours ago, Old Crow said:
If you consider it a "cheap way to represent losing control," wouldn't that be a feature?
You got a point there. "feature" just has that positive ring to it and the implication that there is some implementation behind it. My guess is that Faatal just changed physics parameters until the bike would get instable at a specific point and the physics engine did the rest. This assumes that Unity has a physics library they just used.
But no matter my reluctance, factually it would be a feature.