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meganoth

meganoth

7 hours ago, FramFramson said:

 

How would a new player even know to come on here and ask about it?

 

Just because they're not on here complaining about it, doesn't mean they're not making assumptions about the way the vehicle handles based on the animations, which should, in theory, be representative of motion.

 

But it's not. The wobble as we see it is not only annoying, it's not physically possible IRL (without crashing). The game is providing unrepresentative feedback in this case, and while some silliness can be explained away as quirks of game physics, the motorbike wobble is so blatant as to be out of scale with even the rest of the games liberties with physics. It's also just... unnecessary.

 

It's a visible graphical problem caused by incorrect application of unity physics to the motorbike models in-game. We don't have to pretend this bug is some kind of intended feature.

 

It is not a feature. It may just be a very cheap way to represent losing control. And new players will just observe the vehicle going wild when they don't drive carefully and then adapt. Being a new player doesn't mean that person has an IQ below 50 and the obstinacy of a lemming.

 

Just because all new players are too dumb (in your opinion) to find this website doesn't mean they can't drive a motorbike in 7D2D.

 

meganoth

meganoth

3 hours ago, FramFramson said:

 

How would a new player even know to come on here and ask about it?

 

Just because they're not on here complaining about it, doesn't mean they're not making assumptions about the way the vehicle handles based on the animations, which should, in theory, be representative of motion.

 

But it's not. The wobble as we see it is not only annoying, it's not physically possible IRL (without crashing). The game is providing unrepresentative feedback in this case, and while some silliness can be explained away as quirks of game physics, the motorbike wobble is so blatant as to be out of scale with even the rest of the games liberties with physics. It's also just... unnecessary.

 

It's a visible graphical problem caused by incorrect application of unity physics to the motorbike models in-game. We don't have to pretend this bug is some kind of intended feature.

 

It is not a feature. It may just be a very cheap way to represent losing control. And new players will just observe the vehicle going wild when they don't drive carefully and then adapt. Being a new player doesn't mean that person has an IQ below 50 and the obstinacy of a lemming.

 

Just because new players are too dumb (in your opinion) to all find this website doesn't mean they can't drive a motorbike in 7D2D.

 

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