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Ralathar44

Ralathar44

On 7/13/2023 at 6:25 AM, RipClaw said:

It works for you and your playstyle, but that doesn't mean it works for everyone in every situation. A player who doesn't loot, or loots very little, will progress slowly or not at all with the magazine system. Someone who does nothing but looting will progress quickly.


It also depends on how many opportunities you have to find magazines. The more loot containers you have that could potentially hold a magazine, the faster you will progress. Looting a crack a book can give you a huge boost in progress. If you have a town with a lot of mailboxes and news dispensers, you will also progress faster than if you have a town that does not.

Look,  while im all for adding a little magazine progression outside of looting and trader to soften things a little, (my own suggestion earlier being that 1 magazine knowledge point be given per perk level and to all underlying skills per attribute level) but end of the day the scavenging is supposed to be part of the core loop.  Asking to be able to progress well without scavenging is alot like asking to be able to progress in Borderlands well without spending points in your skill trees.

You can't just let someone bypass a core loop entirely without invalidating that core loop.  It no longer becomes core, it becomes optional, which radically changes the design of your game.  7DTD without scavenging is just a tower defense building game where you can completely turn off the town defense aspect.  If someone wants that....go to creative mode.  That's the place for them.  Spawn magazines for every X milestone they think is appropriate or find a mod that does it for them if they're too lazy to do it themselves but somehow not too lazy to complain about it.

7DTD or the devs are not trying to be dicks, but the game cannot be all things to all people.  It has to have a concrete focused design.  No matter how much people throw around terms like sandbox, sandbox games still have a focused concrete design and core loops you have to go through.  Which is why Minecraft, Skyrim, Just Cause, Goat Simulator, Grand Theft Auto, etc have their own very defined and unique feels.

Ralathar44

Ralathar44

On 7/13/2023 at 6:25 AM, RipClaw said:

It works for you and your playstyle, but that doesn't mean it works for everyone in every situation. A player who doesn't loot, or loots very little, will progress slowly or not at all with the magazine system. Someone who does nothing but looting will progress quickly.


It also depends on how many opportunities you have to find magazines. The more loot containers you have that could potentially hold a magazine, the faster you will progress. Looting a crack a book can give you a huge boost in progress. If you have a town with a lot of mailboxes and news dispensers, you will also progress faster than if you have a town that does not.

Look,  while im all for adding a little magazine progression outside of looting and trader to soften things a little, (my own suggestion earlier being that 1 magazine knowledge point be given per perk level and to all underlying skills per attribute level) but end of the day the scavenging is supposed to be part of the core loop.  Asking to be able to progress well scavenging is alot like asking to be able to progress in Borderlands well without spending points in your skill trees.

You can't just let someone bypass a core loop entirely without invalidating that core loop.  It no longer becomes core, it becomes optional, which radically changes the design of your game.  7DTD without scavenging is just a tower defense building game where you can completely turn off the town defense aspect.  If someone wants that....go to creative mode.  That's the place for them.  Spawn magazines for every X milestone they think is appropriate or find a mod that does it for them if they're too lazy to do it themselves but somehow not too lazy to complain about it.

7DTD or the devs are not trying to be dicks, but the game cannot be all things to all people.  It has to have a concrete focused design.  No matter how much people throw around terms like sandbox, sandbox games still have a focused concrete design and core loops you have to go through.  Which is why Minecraft, Skyrim, Just Cause, Goat Simulator, Grand Theft Auto, etc have their own very defined and unique feels.

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