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FranticDan

FranticDan

                          image.thumb.png.6560afc21e282b42047a3305edf88edc.png

 

Welcome to Resident Evil: Reimagined!

 

Have you got what it takes to go back to where it all began? Enter the Survival Horror!

The Spencer Mansion Incident is a 7 Days to Die overhaul mod that plays a LOT more like Resident Evil than it does 7 Days to Die, with an end goal to aim for, escape.

 

 

Setup:
1) Requires version *** v1.0 *** vanilla files to work.
2) It will always be night, so be sure to change the Zombie Night Speed to your liking. (Walk is recommended)
 

PLEASE NOTE: 
1) The Spencer Mansion Incident is a unique and challenging mod, and will test your combat and maneuverability skills.
2) Are your observation skills good enough to make it out alive?
3) Two-player is NOT supported anymore! (Custom code isn't compatible and bugs out, I'm sorry!)
4) Twitch Integration is NOT supported!!
 

KEY FEATURES:
1) Limited Inventory: You'll be restricted to the 10 slot toolbelt.
2) Doors are indestructible, however, zombies can open unlocked doors.
3) You cannot jump.
4) Zombies can revive into Crimson heads if not dispatched correctly!
5) Ink Ribbons for Manual Saving!
6) If you die, simply exit your game and reload your save (requires saving first).
 

FOR EXTRA IMMERSION:
1) Increase the volume of ambient sounds about 50%.
2) Set music to play 100% of the time.
3) Lighting is balanced for 50% brightness. There is a portable light source to be found.



Manual Download (A20.7) - https://github.com/Frantic-Dan/Spencer-Mansion-Incident---Resident-Evil
Manual Download (A21.2) - https://github.com/Frantic-Dan/Spencer-Mansion-Incident-A21
Manual Download (v1.1) - https://github.com/Frantic-Dan/Spencer-Mansion-Incident-v1-Mod-v5.0
Also available on the Mod Launcher

7 Days to Die Forum Thread - https://community.7daystodie.com/topic/27467-the-spencer-mansion-incident-resident-evil-a212/


Changes for v1.1

Removed:
- AK-47.
- Rocket Launcher.
- About 40 revivable zombies.

Added:
- Grenade Launcher
- Grenade Shells, Acid Shells and Incendiary Shells for the Grenade Launcher.
- Classic Mode (Jill & Chris): Adds restrictions similar to Resident Evil 1.

Changed:
- Increased non-boss enemy health by 40% to compensate less enemy count.
- Reworked difficulty levels, including amount of ammo found.
- Revival times are slightly quicker.
- Nitro Compound now explodes if you run with it. (Thanks HellsJanitor)
- Key and mask pickups now have custom models. (Thanks HellsJanitor)


Known Issue: DirectoryNotFoundException
For those who installed using the Mod Launcher, you'll likely get this error.
Could not find a part of the path 'C:\7D2D\v1\SpencerMansion_Incident-Resident_Evil\Spencer_Mansion_Incident-_Resident_Evil_Jill_Valentines_Story\Saves\YourPreviousMapYouPlayed\YourPreviousGameNameYouPlayed'.

 

You will need to navigate your PC directory to the 'Saves' folder, then create both of these new folders that the game is trying to access. First folder inside the Saves folder, then open the newly created folder to create the second folder. The spelling needs to be exact.

FranticDan

FranticDan

                          image.thumb.png.6560afc21e282b42047a3305edf88edc.png

 

Welcome to Resident Evil: Reimagined!

 

Have you got what it takes to go back to where it all began? Enter the Survival Horror!

The Spencer Mansion Incident is a 7 Days to Die overhaul mod that plays a LOT more like Resident Evil than it does 7 Days to Die, with an end goal to aim for, escape.

 

 

Setup:
1) Requires version *** v1.0 *** vanilla files to work.
2) It will always be night, so be sure to change the Zombie Night Speed to your liking. (Walk is recommended)
 

PLEASE NOTE: 
1) The Spencer Mansion Incident is a unique and challenging mod, and will test your combat and maneuverability skills.
2) Are your observation skills good enough to make it out alive?
3) Two-player is NOT supported anymore! (Custom code isn't compatible and bugs out, I'm sorry!)
4) Twitch Integration is NOT supported!!
 

KEY FEATURES:
1) Limited Inventory: You'll be restricted to the 10 slot toolbelt.
2) Doors are indestructible, however, zombies can open unlocked doors.
3) You cannot jump.
4) Zombies can revive into Crimson heads if not dispatched correctly!
5) Ink Ribbons for Manual Saving!
6) If you die, simply exit your game and reload your save (requires saving first).
 

FOR EXTRA IMMERSION:
1) Increase the volume of ambient sounds about 50%.
2) Set music to play 100% of the time.
3) Lighting is balanced for 50% brightness. There is a portable light source to be found.



Manual Download (A20.7) - https://github.com/Frantic-Dan/Spencer-Mansion-Incident---Resident-Evil
Manual Download (A21.2) - https://github.com/Frantic-Dan/Spencer-Mansion-Incident-A21
Manual Download (v1.1) - https://github.com/Frantic-Dan/Spencer-Mansion-Incident-v1-Mod-v5.0
Also available on the Mod Launcher

7 Days to Die Forum Thread - https://community.7daystodie.com/topic/27467-the-spencer-mansion-incident-resident-evil-a212/


Changes for v1.1

Removed:
- AK-47.
- Rocket Launcher.
- About 40 revivable zombies.

Added:
- Grenade Launcher
- Grenade Shells, Acid Shells and Incendiary Shells for the Grenade Launcher.
- Classic Mode (Jill & Chris): Adds restrictions similar to Resident Evil 1.

Changed:
- Increased non-boss enemy health by 40% to compensate less enemy count.
- Reworked difficulty levels, including amount of ammo found.
- Revival times are slightly quicker.
- Nitro Compound now explodes if you run with it. (Thanks HellsJanitor)
- Key and mask pickups now have custom models. (Thanks HellsJanitor)


Known Issue: DirectoryNotFoundException
For those who installed using the Mod Launcher, you'll likely get this error.
Could not find a part of the path 'C:\7D2D\v1\SpencerMansion_Incident-Resident_Evil\Spencer_Mansion_Incident-_Resident_Evil_Jill_Valentines_Story\Saves\YourPreviousMapYouPlayed\YourPreviousGameNameYouPlayed'.

 

You will need to navigate your PC directory to the 'Saves' folder, then create both of these new folders that the game is trying to access. First folder inside the Saves folder, then open the newly created folder to create the second folder. The spelling needs to be exact.

FranticDan

FranticDan

                          image.thumb.png.6560afc21e282b42047a3305edf88edc.png

 

Welcome to Resident Evil: Reimagined!

 

Have you got what it takes to go back to where it all began? Enter the Survival Horror!

The Spencer Mansion Incident is a 7 Days to Die overhaul mod that plays a LOT more like Resident Evil than it does 7 Days to Die, with an end goal to aim for, escape.

 

 

Setup:
1) Requires version *** v1.1 *** vanilla files to work.
2) It will always be night, so be sure to change the Zombie Night Speed to your liking. (Walk is recommended)
 

PLEASE NOTE: 
1) The Spencer Mansion Incident is a unique and challenging mod, and will test your combat and maneuverability skills.
2) Are your observation skills good enough to make it out alive?
3) Two-player is NOT supported anymore! (Custom code isn't compatible and bugs out, I'm sorry!)
4) Twitch Integration is NOT supported!!
 

KEY FEATURES:
1) Limited Inventory: You'll be restricted to the 10 slot toolbelt.
2) Doors are indestructible, however, zombies can open unlocked doors.
3) You cannot jump.
4) Zombies can revive into Crimson heads if not dispatched correctly!
5) Ink Ribbons for Manual Saving!
6) If you die, simply exit your game and reload your save (requires saving first).
 

FOR EXTRA IMMERSION:
1) Increase the volume of ambient sounds about 50%.
2) Set music to play 100% of the time.
3) Lighting is balanced for 50% brightness. There is a portable light source to be found.



Manual Download (A20.7) - https://github.com/Frantic-Dan/Spencer-Mansion-Incident---Resident-Evil
Manual Download (A21.2) - https://github.com/Frantic-Dan/Spencer-Mansion-Incident-A21
Manual Download (v1.1) - https://github.com/Frantic-Dan/Spencer-Mansion-Incident-v1-Mod-v5.0
Also available on the Mod Launcher

7 Days to Die Forum Thread - https://community.7daystodie.com/topic/27467-the-spencer-mansion-incident-resident-evil-a212/


Changes for v1.1

Removed:
- AK-47.
- Rocket Launcher.
- About 40 revivable zombies.

Added:
- Grenade Launcher
- Grenade Shells, Acid Shells and Incendiary Shells for the Grenade Launcher.
- Classic Mode (Jill & Chris): Adds restrictions similar to Resident Evil 1.

Changed:
- Increased non-boss enemy health by 40% to compensate less enemy count.
- Reworked difficulty levels, including amount of ammo found.
- Revival times are slightly quicker.
- Nitro Compound now explodes if you run with it. (Thanks HellsJanitor)
- Key and mask pickups now have custom models. (Thanks HellsJanitor)


Known Issue: DirectoryNotFoundException
For those who installed using the Mod Launcher, you'll likely get this error.
Could not find a part of the path 'C:\7D2D\v1\SpencerMansion_Incident-Resident_Evil\Spencer_Mansion_Incident-_Resident_Evil_Jill_Valentines_Story\Saves\YourPreviousMapYouPlayed\YourPreviousGameNameYouPlayed'.

 

You will need to navigate your PC directory to the 'Saves' folder, then create both of these new folders that the game is trying to access. First folder inside the Saves folder, then open the newly created folder to create the second folder. The spelling needs to be exact.

FranticDan

FranticDan

                          image.thumb.png.6560afc21e282b42047a3305edf88edc.png

 

Welcome to Resident Evil: Reimagined!

 

Have you got what it takes to go back to where it all began? Enter the Survival Horror!

The Spencer Mansion Incident is a 7 Days to Die overhaul mod that plays a LOT more like Resident Evil than it does 7 Days to Die, with an end goal to aim for, escape.

 

 

Setup:
1) Requires version *** v1.1 *** vanilla files to work.
2) It will always be night, so be sure to change the Zombie Night Speed to your liking. (Walk is recommended)
 

PLEASE NOTE: 
1) The Spencer Mansion Incident is a unique and challenging mod, and will test your combat and maneuverability skills.
2) Are your observation skills good enough to make it out alive?
3) Two-player is NOT supported anymore! (Custom code isn't compatible and bugs out, I'm sorry!)
4) Twitch Integration is NOT supported!!
 

KEY FEATURES:
1) Limited Inventory: You'll be restricted to the 10 slot toolbelt.
2) Doors are indestructible, however, zombies can open unlocked doors.
3) You cannot jump.
4) Zombies can revive into Crimson heads if not dispatched correctly!
5) Ink Ribbons for Manual Saving!
6) If you die, simply exit your game and reload your save (requires saving first).
 

FOR EXTRA IMMERSION:
1) Increase the volume of ambient sounds about 50%.
2) Set music to play 100% of the time.
3) Lighting is balanced for 50% brightness. There is a portable light source to be found.



Manual Download (A20.7) - https://github.com/Frantic-Dan/Spencer-Mansion-Incident---Resident-Evil
Manual Download (A21.2) - https://github.com/Frantic-Dan/Spencer-Mansion-Incident-A21
Manual Download (v1.1) - https://github.com/Frantic-Dan/Spencer-Mansion-Incident-v1-Mod-v5.0
Also available on the Mod Launcher

7 Days to Die Forum Thread - https://community.7daystodie.com/topic/27467-the-spencer-mansion-incident-resident-evil-a212/


Changes for v1.1

Removed:
- AK-47.
- Rocket Launcher.
- About 40 revivable zombies.

Added:
- Grenade Launcher
- Grenade Shells, Acid Shells and Incendiary Shells for the Grenade Launcher.
- Classic Mode (Jill & Chris): Adds restrictions similar to Resident Evil 1.

Changed:
- Increased non-boss enemy health by 40% to compensate less enemy count.
- Reworked difficulty levels, including amount of ammo found.
- Revival times are slightly quicker.
- Nitro Compound now explodes if you run with it. (Thanks HellsJanitor)
- Key and mask pickups now have custom models. (Thanks HellsJanitor)


Known Issue: DirectoryNotFoundException
For those who installed using the Mod Launcher, you'll likely get this error.
Could not find a part of the path 'C:\7D2D\v1\SpencerMansion_Incident-Resident_Evil\Spencer_Mansion_Incident-_Resident_Evil_Jill_Valentines_Story\Saves\YourPreviousMapYouPlayed\YourPreviousGameNameYouPlayed'.

 

You will need to navigate your PC directory to the 'Saves' folder, then create both of these new folders that the game is trying to access. First folder inside the Saves folder, then open the newly created folder to create the second folder. The spelling needs to be exact.

FranticDan

FranticDan

                          image.thumb.png.6560afc21e282b42047a3305edf88edc.png

 

Welcome to Resident Evil: Reimagined!

 

Have you got what it takes to go back to where it all began? Enter the Survival Horror!

The Spencer Mansion Incident is a 7 Days to Die overhaul mod that plays a LOT more like Resident Evil than it does 7 Days to Die, with an end goal to aim for, escape.

 

 

Setup:
1) Requires version *** v1.1 *** vanilla files to work.
2) It will always be night, so be sure to change the Zombie Night Speed to your liking. (Walk is recommended)
 

PLEASE NOTE: 
1) The Spencer Mansion Incident is a unique and challenging mod, and will test your combat and maneuverability skills.
2) Are your observation skills good enough to make it out alive?
3) Two-player is NOT supported anymore! (Custom code isn't compatible and bugs out, I'm sorry!)
4) Twitch Integration is NOT supported!!
 

KEY FEATURES:
1) Limited Inventory: You'll be restricted to the 10 slot toolbelt.
2) Doors are indestructible, however, zombies can open unlocked doors.
3) You cannot jump.
4) Zombies can revive into Crimson heads if not dispatched correctly!
5) Ink Ribbons for Manual Saving!
6) If you die, simply exit your game and reload your save (requires saving first).
 

FOR EXTRA IMMERSION:
1) Increase the volume of ambient sounds about 50%.
2) Set music to play 100% of the time.
3) Lighting is balanced for 50% brightness. There is a portable light source to be found.



Manual Download (A20.7) - https://github.com/Frantic-Dan/Spencer-Mansion-Incident---Resident-Evil
Manual Download (A21.2) - https://github.com/Frantic-Dan/Spencer-Mansion-Incident-A21
Manual Download (v1.1) - https://github.com/Frantic-Dan/Spencer-Mansion-Incident-v1-Mod-v5.0
Also available on the Mod Launcher

7 Days to Die Forum Thread - https://community.7daystodie.com/topic/27467-the-spencer-mansion-incident-resident-evil-a212/


Changes for v1.1

Removed:
- AK-47.
- Rocket Launcher.
- About 40 revivable zombies.

Added:
- Grenade Launcher
- Grenade Shells, Acid Shells and Incendiary Shells for the Grenade Launcher.
- Classic Mode (Jill & Chris): Adds restrictions similar to Resident Evil 1.

Changed:
- Increased non-boss enemy health by 40% to compensate less enemy count.
- Reworked difficulty levels, including amount of ammo found.
- Revival times are slightly quicker.
- Nitro Compound now explodes if you run with it. (Thanks HellsJanitor)
- Key and mask pickups now have custom models. (Thanks HellsJanitor)

 

 

FranticDan

FranticDan

                          image.thumb.png.6560afc21e282b42047a3305edf88edc.png

 

Welcome to Resident Evil: Reimagined!

 

Have you got what it takes to go back to where it all began? Enter the Survival Horror!

The Spencer Mansion Incident is a 7 Days to Die overhaul mod that plays a LOT more like Resident Evil than it does 7 Days to Die, with an end goal to aim for, escape.

 

 

Setup:
1) Requires version *** v1.1 *** vanilla files to work.
2) It will always be night, so be sure to change the Zombie Night Speed to your liking. (Walk is recommended)
 

PLEASE NOTE: 
1) The Spencer Mansion Incident is a unique and challenging mod, and will test your combat and maneuverability skills.
2) Are your observation skills good enough to make it out alive?
3) Two-player is NOT supported anymore! (Custom code isn't compatible and bugs out, I'm sorry!)
4) Twitch Integration is NOT supported!!
 

KEY FEATURES:
1) Limited Inventory: You'll be restricted to the 10 slot toolbelt.
2) Doors are indestructible, however, zombies can open unlocked doors.
3) You cannot jump.
4) Zombies can revive into Crimson heads if not dispatched correctly!
5) Ink Ribbons for Manual Saving!
6) If you die, simply exit your game and reload your save (requires saving first).
 

FOR EXTRA IMMERSION:
1) Increase the volume of ambient sounds about 50%.
2) Set music to play 100% of the time.
3) Lighting is balanced for 50% brightness. There is a portable light source to be found.



Manual Download (A21.2) - https://github.com/Frantic-Dan/Spencer-Mansion-Incident-A21
Manual Download (v1.1) - https://github.com/Frantic-Dan/Spencer-Mansion-Incident-v1-Mod-v5.0
Also available on the Mod Launcher

7 Days to Die Forum Thread - https://community.7daystodie.com/topic/27467-the-spencer-mansion-incident-resident-evil-a212/


Changes for v1.1

Removed:
- AK-47.
- Rocket Launcher.
- About 40 revivable zombies.

Added:
- Grenade Launcher
- Grenade Shells, Acid Shells and Incendiary Shells for the Grenade Launcher.
- Classic Mode (Jill & Chris): Adds restrictions similar to Resident Evil 1.

Changed:
- Increased non-boss enemy health by 40% to compensate less enemy count.
- Reworked difficulty levels, including amount of ammo found.
- Revival times are slightly quicker.
- Nitro Compound now explodes if you run with it. (Thanks HellsJanitor)
- Key and mask pickups now have custom models. (Thanks HellsJanitor)

 

 

FranticDan

FranticDan

                          image.thumb.png.6560afc21e282b42047a3305edf88edc.png

 

Welcome to Resident Evil: Reimagined!

 

Have you got what it takes to go back to where it all began? Enter the Survival Horror!

The Spencer Mansion Incident is a 7 Days to Die overhaul mod that plays a LOT more like Resident Evil than it does 7 Days to Die, with an end goal to aim for, escape.

 

 

Setup:
1) Requires version *** v1.1 *** vanilla files to work.
2) It will always be night, so be sure to change the Zombie Night Speed to your liking. (Walk is recommended)
 

PLEASE NOTE: 
1) The Spencer Mansion Incident is a unique and challenging mod, and will test your combat and maneuverability skills.
2) Are your observation skills good enough to make it out alive?
3) Two-player is NOT supported anymore! (Custom code isn't compatible and bugs out, I'm sorry!)
4) Twitch Integration is NOT supported!!
 

KEY FEATURES:
1) Limited Inventory: You'll be restricted to the 10 slot toolbelt.
2) Doors are indestructible, however, zombies can open unlocked doors.
3) You cannot jump.
4) Zombies can revive into Crimson heads if not dispatched correctly!
5) Ink Ribbons for Manual Saving!
6) If you die, simply exit your game and reload your save (requires saving first).
 

FOR EXTRA IMMERSION:
1) Increase the volume of ambient sounds about 50%.
2) Set music to play 100% of the time.
3) Lighting is balanced for 50% brightness. There is a portable light source to be found.



Manual Download (A21.2) - https://github.com/Frantic-Dan/Spencer-Mansion-Incident-A21
Manual Download (v1.1) - https://github.com/Frantic-Dan/Spencer-Mansion-Incident-v1-Mod-v5.0
Also available on the Mod Launcher

7 Days to Die Forum Thread - https://community.7daystodie.com/topic/27467-the-spencer-mansion-incident-resident-evil-a212/


Changes for v1.0

Removed:
- AK-47.
- Rocket Launcher.
- About 40 revivable zombies.

Added:
- Grenade Launcher
- Grenade Shells, Acid Shells and Incendiary Shells for the Grenade Launcher.
- Classic Mode (Jill & Chris): Adds restrictions similar to Resident Evil 1.

Changed:
- Increased non-boss enemy health by 40% to compensate less enemy count.
- Reworked difficulty levels, including amount of ammo found.
- Revival times are slightly quicker.
- Nitro Compound now explodes if you run with it. (Thanks HellsJanitor)
- Key and mask pickups now have custom models. (Thanks HellsJanitor)

 

 

FranticDan

FranticDan

                          image.thumb.png.6560afc21e282b42047a3305edf88edc.png

 

Welcome to Resident Evil: Reimagined!

 

Have you got what it takes to go back to where it all began? Enter the Survival Horror!

The Spencer Mansion Incident is a 7 Days to Die overhaul mod that plays a LOT more like Resident Evil than it does 7 Days to Die, with an end goal to aim for, escape.

 

 

Setup:
1) Requires version *** v1.1 *** vanilla files to work.
2) It will always be night, so be sure to change the Zombie Night Speed to your liking. (Walk is recommended)
 

PLEASE NOTE: 
1) The Spencer Mansion Incident is a unique and challenging mod, and will test your combat and maneuverability skills.
2) Are your observation skills good enough to make it out alive?
3) Two-player is NOT supported anymore! (Custom code isn't compatible and bugs out, I'm sorry!)
4) Twitch Integration is NOT supported!!
 

KEY FEATURES:
1) Limited Inventory: You'll be restricted to the 10 slot toolbelt.
2) Doors are indestructible, however, zombies can open unlocked doors.
3) You cannot jump.
4) Zombies can revive into Crimson heads if not dispatched correctly!
5) Ink Ribbons for Manual Saving!
6) If you die, simply exit your game and reload your save (requires saving first).
 

FOR EXTRA IMMERSION:
1) Increase the volume of ambient sounds about 50%.
2) Set music to play 100% of the time.
3) Lighting is balanced for 50% brightness. There is a portable light source to be found.



Manual Download (A21.2) - https://github.com/Frantic-Dan/Spencer-Mansion-Incident-A21
Manual Download (v1.0) - https://github.com/Frantic-Dan/Spencer-Mansion-Incident-v1-Mod-v5.0
Also available on the Mod Launcher

7 Days to Die Forum Thread - https://community.7daystodie.com/topic/27467-the-spencer-mansion-incident-resident-evil-a212/


Changes for v1.0

Removed:
- AK-47.
- Rocket Launcher.
- About 40 revivable zombies.

Added:
- Grenade Launcher
- Grenade Shells, Acid Shells and Incendiary Shells for the Grenade Launcher.
- Classic Mode (Jill & Chris): Adds restrictions similar to Resident Evil 1.

Changed:
- Increased non-boss enemy health by 40% to compensate less enemy count.
- Reworked difficulty levels, including amount of ammo found.
- Revival times are slightly quicker.
- Nitro Compound now explodes if you run with it. (Thanks HellsJanitor)
- Key and mask pickups now have custom models. (Thanks HellsJanitor)

 

 

FranticDan

FranticDan

                          image.thumb.png.6560afc21e282b42047a3305edf88edc.png

 

Welcome to Resident Evil: Reimagined!

 

Have you got what it takes to go back to where it all began? Enter the Survival Horror!

The Spencer Mansion Incident is a 7 Days to Die overhaul mod that plays a LOT more like Resident Evil than it does 7 Days to Die, with an end goal to aim for, escape.

 

 

Setup:
1) Requires version *** v 1.0 or v1.1 *** vanilla files to work.
2) It will always be night, so be sure to change the Zombie Night Speed to your liking. (Walk is recommended)
 

PLEASE NOTE: 
1) The Spencer Mansion Incident is a unique and challenging mod, and will test your combat and maneuverability skills.
2) Are your observation skills good enough to make it out alive?
3) Two-player is NOT supported anymore! (Custom code isn't compatible and bugs out, I'm sorry!)
4) Twitch Integration is NOT supported!!
 

KEY FEATURES:
1) Limited Inventory: You'll be restricted to the 10 slot toolbelt.
2) Doors are indestructible, however, zombies can open unlocked doors.
3) You cannot jump.
4) Zombies can revive into Crimson heads if not dispatched correctly!
5) Ink Ribbons for Manual Saving!
6) If you die, simply exit your game and reload your save (requires saving first).
 

FOR EXTRA IMMERSION:
1) Increase the volume of ambient sounds about 50%.
2) Set music to play 100% of the time.
3) Lighting is balanced for 50% brightness. There is a portable light source to be found.



Manual Download (A21.2) - https://github.com/Frantic-Dan/Spencer-Mansion-Incident-A21
Manual Download (v1.0) - https://github.com/Frantic-Dan/Spencer-Mansion-Incident-v1-Mod-v5.0
Also available on the Mod Launcher

7 Days to Die Forum Thread - https://community.7daystodie.com/topic/27467-the-spencer-mansion-incident-resident-evil-a212/


Changes for v1.0

Removed:
- AK-47.
- Rocket Launcher.
- About 40 revivable zombies.

Added:
- Grenade Launcher
- Grenade Shells, Acid Shells and Incendiary Shells for the Grenade Launcher.
- Classic Mode (Jill & Chris): Adds restrictions similar to Resident Evil 1.

Changed:
- Increased non-boss enemy health by 40% to compensate less enemy count.
- Reworked difficulty levels, including amount of ammo found.
- Revival times are slightly quicker.
- Nitro Compound now explodes if you run with it. (Thanks HellsJanitor)
- Key and mask pickups now have custom models. (Thanks HellsJanitor)

 

 

FranticDan

FranticDan

                          image.thumb.png.6560afc21e282b42047a3305edf88edc.png

 

Welcome to Resident Evil: Reimagined!

 

Have you got what it takes to go back to where it all began? Enter the Survival Horror!

The Spencer Mansion Incident is a 7 Days to Die overhaul mod that plays a LOT more like Resident Evil than it does 7 Days to Die, with an end goal to aim for, escape.

 

 

Setup:
1) Requires version *** v 1.0 or v1.1 *** vanilla files to work.
2) It will always be night, so be sure to change the Zombie Night Speed to your liking. (Walk is recommended)
 

PLEASE NOTE: 
1) The Spencer Mansion Incident is a unique and challenging mod, and will test your combat and maneuverability skills.
2) Are your observation skills good enough to make it out alive?
3) Two-player is NOT supported anymore! (Custom code isn't compatible and bugs out, I'm sorry!)
4) Twitch Integration is NOT supported!!
 

KEY FEATURES:
1) Limited Inventory: You'll be restricted to the 10 slot toolbelt.
2) Doors are indestructible, however, zombies can open unlocked doors.
3) You cannot jump.
4) Zombies can revive into Crimson heads if not dispatched correctly!
5) Ink Ribbons for Manual Saving!
6) If you die, simply exit your game and reload your save (requires saving first).
 

FOR EXTRA IMMERSION:
1) Increase the volume of ambient sounds about 50%.
2) Set music to play 100% of the time.
3) Lighting is balanced for 50% brightness. There is a portable light source to be found.



Manual Download (A21.2) - https://github.com/Frantic-Dan/Spencer-Mansion-Incident-A21
Manual Download (v1.0) - https://github.com/Frantic-Dan/Spencer-Mansion-Incident-v1-Mod-v5.0
Also available on the Mod Launcher

7 Days to Die Forum Thread - https://community.7daystodie.com/topic/27467-the-spencer-mansion-incident-resident-evil-a212/
 

 

 

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