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arramus

arramus


Formatting is screwed.

To answer, or respond to the observations.

 

2. Harley Quinns come directly from the NPC 0-XNPCCore and act as a template 'bandit' entity. They are hostile.

8. The 1-NPCXBirdPack: https://github.com/7D2D/A21Mods/blob/main/1-NPCXBirdPack.zip

just received an update with the same entitygroups.xml as suggested. This allows them to appear at a regulated amount for general gameplay.

In your case, for both the birds and entities, it sounds like you would like to see them appear more often. They are regulated because players often felt they appeared too often and the current amounts keep them balanced. To increase their appearances, we can change their chance of appearing compared to other entities and even add them to areas they may not be appearing. For example, the Birds.

 

Current entitygroups.xml

 

This shows that the Crow will only appear in the Burnt Forest and Desert.

This shows that the Eagle will only appear in the Snow and Forest.

This shows that the Penguin will only appear in the Snow.

This shows that the Bat/Bats will only appear in the Wasteland and Forest at night.

This shows that the Alcatraz will only appear in the Forest.

 

This is how the creator intended for the birds to be distributed throughout the biomes. They will also be competing with regular TFP animals in these biomes as well to ensure rabbits, chickens, and other timid/hostile animals can appear.

<configs>

<!--	<remove xpath="//entitygroup/entity[starts-with(@name, 'animal')] -->

	<csv xpath="/entitygroups/entitygroup[@name='EnemyAnimalsBurntForest']/text()" delim="\n" op="add" >
		animalCrow, 3
	</csv>	
	<csv xpath="/entitygroups/entitygroup[@name='EnemyAnimalsDesert']/text()" delim="\n" op="add" >
		animalCrow, 8
	</csv>
	<csv xpath="/entitygroups/entitygroup[@name='EnemyAnimalsSnow']/text()" delim="\n" op="add" >
		animalEagle, 5
		animalPenguin, 5
	</csv>	
	<csv xpath="/entitygroups/entitygroup[@name='EnemyAnimalsWasteland']/text()" delim="\n" op="add" >
		animalBat, 8
		animalBats, 8
	</csv>	
	<csv xpath="/entitygroups/entitygroup[@name='WildGameForest']/text()" delim="\n" op="add" >
		animalRobin, 8
		animalEagle, 8
		animalAlcatraz, 8
	</csv>
	<csv xpath="/entitygroups/entitygroup[@name='WildGameForestNight']/text()" delim="\n" op="add" >
		animalBat, 8
		animalBats, 8
	</csv>
	
</configs>

 

If you would like to see them more often, and possibly see them appear in other Biomes as well, here is an example that can be tried and compared to the original.

 

<configs>

<!--	<remove xpath="//entitygroup/entity[starts-with(@name, 'animal')] -->

	<csv xpath="/entitygroups/entitygroup[@name='EnemyAnimalsBurntForest']/text()" delim="\n" op="add" >
      		animalEagle, 10
      		animalCrow, 10
	</csv>	
	<csv xpath="/entitygroups/entitygroup[@name='EnemyAnimalsDesert']/text()" delim="\n" op="add" >
		animalRobin, 10
      		animalEagle, 10
      		animalCrow, 10
      		animalAlcatraz, 10
	</csv>
	<csv xpath="/entitygroups/entitygroup[@name='EnemyAnimalsSnow']/text()" delim="\n" op="add" >
		animalRobin, 10
      		animalEagle, 10
      		animalPenguin, 10
      		animalCrow, 10
	</csv>	
	<csv xpath="/entitygroups/entitygroup[@name='EnemyAnimalsWasteland']/text()" delim="\n" op="add" >
		animalEagle, 10
      		animalCrow, 10
      		animalBat, 10
      		animalBats, 10
	</csv>	
	<csv xpath="/entitygroups/entitygroup[@name='WildGameForest']/text()" delim="\n" op="add" >
		animalRobin, 10
      		animalEagle, 10
      		animalCrow, 10
      		animalAlcatraz, 10
	</csv>
	<csv xpath="/entitygroups/entitygroup[@name='WildGameForestNight']/text()" delim="\n" op="add" >
		animalBat, 8
		animalBats, 8
	</csv>
	
</configs>

 

The same applies for NPCs. Increasing their probability chance to appear will make them appear more often in the biomes. The 0-XNPCCore entities such as the Nurse, Baker, and Harley have a lower chance to appear than those in Add On packs. This is by design to ensure Add On pack NPCs can appear more frequently.

arramus

arramus

To answer, or respond to the observations.

 

2. Harley Quinns come directly from the NPC 0-XNPCCore and act as a template 'bandit' entity. They are hostile.

8. The 1-NPCXBirdPack: https://github.com/7D2D/A21Mods/blob/main/1-NPCXBirdPack.zip

just received an update with the same entitygroups.xml as suggested. This allows them to appear at a regulated amount for general gameplay.

In your case, for both the birds and entities, it sounds like you would like to see them appear more often. They are regulated because players often felt they appeared too often and the current amounts keep them balanced. To increase their appearances, we can change their chance of appearing compared to other entities and even add them to areas they may not be appearing. For example, the Birds.

 

Current entitygroups.xml

 

This shows that the Crow will only appear in the Burnt Forest and Desert.

This shows that the Eagle will only appear in the Snow and Forest.

This shows that the Penguin will only appear in the Snow.

This shows that the Bat/Bats will only appear in the Wasteland and Forest at night.

This shows that the Alcatraz will only appear in the Forest.

 

This is how the creator intended for the birds to be distributed throughout the biomes. They will also be competing with regular TFP animals in these biomes as well to ensure rabbits, chickens, and other timid/hostile animals can appear.

<configs>

<!--	<remove xpath="//entitygroup/entity[starts-with(@name, 'animal')] -->

	<csv xpath="/entitygroups/entitygroup[@name='EnemyAnimalsBurntForest']/text()" delim="\n" op="add" >
		animalCrow, 3
	</csv>	
	<csv xpath="/entitygroups/entitygroup[@name='EnemyAnimalsDesert']/text()" delim="\n" op="add" >
		animalCrow, 8
	</csv>
	<csv xpath="/entitygroups/entitygroup[@name='EnemyAnimalsSnow']/text()" delim="\n" op="add" >
		animalEagle, 5
		animalPenguin, 5
	</csv>	
	<csv xpath="/entitygroups/entitygroup[@name='EnemyAnimalsWasteland']/text()" delim="\n" op="add" >
		animalBat, 8
		animalBats, 8
	</csv>	
	<csv xpath="/entitygroups/entitygroup[@name='WildGameForest']/text()" delim="\n" op="add" >
		animalRobin, 8
		animalEagle, 8
		animalAlcatraz, 8
	</csv>
	<csv xpath="/entitygroups/entitygroup[@name='WildGameForestNight']/text()" delim="\n" op="add" >
		animalBat, 8
		animalBats, 8
	</csv>
	
</configs>

 

If you would like to see them more often, and possibly see them appear in other Biomes as well, here is an example that can be tried and compared to the original.

<configs>

<!--	<remove xpath="//entitygroup/entity[starts-with(@name, 'animal')] -->

	<csv xpath="/entitygroups/entitygroup[@name='EnemyAnimalsBurntForest']/text()" delim="\n" op="add" >
		animalEagle, 10
      	animalCrow, 10
	</csv>	
	<csv xpath="/entitygroups/entitygroup[@name='EnemyAnimalsDesert']/text()" delim="\n" op="add" >
		animalRobin, 10
		animalEagle, 10
		animalCrow, 10
		animalAlcatraz, 10
	</csv>
	<csv xpath="/entitygroups/entitygroup[@name='EnemyAnimalsSnow']/text()" delim="\n" op="add" >
		animalRobin, 10
		animalEagle, 10
		animalPenguin, 10
      	animalCrow, 10
	</csv>	
	<csv xpath="/entitygroups/entitygroup[@name='EnemyAnimalsWasteland']/text()" delim="\n" op="add" >
		animalEagle, 10
		animalCrow, 10
		animalBat, 10
		animalBats, 10
	</csv>	
	<csv xpath="/entitygroups/entitygroup[@name='WildGameForest']/text()" delim="\n" op="add" >
		animalRobin, 10
		animalEagle, 10
		animalCrow, 10
		animalAlcatraz, 10
	</csv>
	<csv xpath="/entitygroups/entitygroup[@name='WildGameForestNight']/text()" delim="\n" op="add" >
		animalBat, 8
		animalBats, 8
	</csv>
	
</configs>

The same applies for NPCs. Increasing their probability chance to appear will make them appear more often in the biomes. The 0-XNPCCore entities such as the Nurse, Baker, and Harley have a lower chance to appear than those in Add On packs. This is by design to ensure Add On pack NPCs can appear more frequently.

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