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bdubyah

bdubyah

3 hours ago, PrydeZealot said:

Hmm... It doesn't seem like the vanilla game likes XNPCCore creating blocks and buffs. The whole game would fail to place the player in the world due to all of the blocks being skipped from the game. I've tested it out with and without SCore. 

 

2023-08-29T20:46:13 31.591 WRN XML patch for "blocks.xml" from mod "0-XNPCCore" did not apply: <set xpath="/blocks/block[@name='ConfigFeatureBlock']/property[@class='AdvancedNPCFeatures']/property[@name='AllEntitiesUseFactionTargeting']/@value"  (line 3 at pos 3)
2023-08-29T20:46:28 47.178 ERR XML loader: Loading and parsing 'blocks.xml' failed
2023-08-29T20:46:28 47.181 EXC Could not find Extends block SpawnCube
  at BlocksFromXml.CreateProperties (System.String extendedBlockName, System.String excludedPropertiesList) [0x0001f] in <d7dcfa4979674f179c13273f8b30b551>:0 
  at BlocksFromXml.ParseProperties (System.Xml.Linq.XElement elementBlock) [0x0000a] in <d7dcfa4979674f179c13273f8b30b551>:0 
  at BlocksFromXml.ParseBlock (System.Boolean _bEditMode, System.Xml.Linq.XElement elementBlock) [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0 
  at BlocksFromXml+<CreateBlocks>d__0.MoveNext () [0x000c2] in <d7dcfa4979674f179c13273f8b30b551>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <d7dcfa4979674f179c13273f8b30b551>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 

What do you think went wrong here? EAC is off and it's a clean install. Or does the game need to have an Overhaul of the vanilla game?

NPCMod requires SCore. If it isn't working with SCore properly installed then post the log from that. But that error is due to SCore not being there.

 

And use pastebin or something similar and post the full log, not just a snippet. Will makes finding the issue easier.

bdubyah

bdubyah

3 hours ago, PrydeZealot said:

Hmm... It doesn't seem like the vanilla game likes XNPCCore creating blocks and buffs. The whole game would fail to place the player in the world due to all of the blocks being skipped from the game. I've tested it out with and without SCore. 

 

2023-08-29T20:46:13 31.591 WRN XML patch for "blocks.xml" from mod "0-XNPCCore" did not apply: <set xpath="/blocks/block[@name='ConfigFeatureBlock']/property[@class='AdvancedNPCFeatures']/property[@name='AllEntitiesUseFactionTargeting']/@value"  (line 3 at pos 3)
2023-08-29T20:46:28 47.178 ERR XML loader: Loading and parsing 'blocks.xml' failed
2023-08-29T20:46:28 47.181 EXC Could not find Extends block SpawnCube
  at BlocksFromXml.CreateProperties (System.String extendedBlockName, System.String excludedPropertiesList) [0x0001f] in <d7dcfa4979674f179c13273f8b30b551>:0 
  at BlocksFromXml.ParseProperties (System.Xml.Linq.XElement elementBlock) [0x0000a] in <d7dcfa4979674f179c13273f8b30b551>:0 
  at BlocksFromXml.ParseBlock (System.Boolean _bEditMode, System.Xml.Linq.XElement elementBlock) [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0 
  at BlocksFromXml+<CreateBlocks>d__0.MoveNext () [0x000c2] in <d7dcfa4979674f179c13273f8b30b551>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <d7dcfa4979674f179c13273f8b30b551>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 

What do you think went wrong here? EAC is off and it's a clean install. Or does the game need to have an Overhaul of the vanilla game?

NPCMod requires SCore. If it isn't working with SCore properly installed then post the log from that. But that error is due to SCore not being there.

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