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arramus

arramus

On 7/5/2023 at 8:56 PM, dayquill said:

is there anyway to increase the amount of npcs or raiders in the towns/cities?

There is a way to do that. In fact it is encouraged to make extension/expansion packs for the existing core or add on packs.

 

7 Days has 4 specific spawning groups for the cities:

 

ZombiesForestDowntown

ZombiesForestDowntownNight

ZombiesDowntown

ZombiesWastelandDowntown

 

These allow the higher rates of spawning than out in the biomes. These groups are connected up to places like commercial, industrial, and downtown areas to make them more hostile and populated.

 

There are some drawbacks however...

 

- Adding NPCs or Bandits/Raiders into the more populated areas will either see them quickly wiped out by zombies, or gradually wipe out the zombie populations depending on how spawn rates are set.

- The towns/cities are quite render heavy and having firefights continually blaring is a lot of fun, but in practice causes FPS to drop significantly.

 

As such the best possibilities are:

 

1. Have a specific NPC or Bandit POI that is placed in the Downtown, Industrial, or Commercial area. The Wasteland Mod by bdubyah does this to fine effect and it is well balanced. It helps to contain them but still make Questing them in these populated areas possible.

2. Allow the zombies Add On packs to be added to these City spawning type areas. Since they are allies to regular zombies, it will mix up the variety a lot.

3. Make a whole new tile set called Bandit Town or NPC Town for hostile or friendlies only. It could remove any zombie spawning. A Bandit Town could be quite something and is simply an extension to a POI in the small NPCMod POI Pack which has 2 large (about 100 x 100) Bandit POIs that spawn in the Wilderness and is only them.

 

Your idea is sound and very possible. The end result is pretty laggy. We have actually attempted such a feature and found it was best to keep them out of the cities beyond specific POIs.

 

21 minutes ago, Pantstain said:

yeah...if you open my mods folder there is a 0-SCore folder...and inside that is the readme and the rest of the files. 

It would help a lot to see the full log in addition to the console errors for the load out. It just helps to check if there is something prior to those yellow warnings.

arramus

arramus

On 7/5/2023 at 8:56 PM, dayquill said:

is there anyway to increase the amount of npcs or raiders in the towns/cities?

There is a way to do that. In fact it is encouraged to make extension/expansion packs for the existing core or add on packs.

 

7 Days has 4 specific spawning groups for the cities:

 

ZombiesForestDowntown

ZombiesForestDowntownNight

ZombiesDowntown

ZombiesWastelandDowntown

 

These allow the higher rates of spawning than out in the biomes. These groups are connected up to places like commercial, industrial, and downtown areas to make them more hostile and populated.

 

There are some drawbacks however...

 

- Adding NPCs or Bandits/Raiders into the more populated areas will either see them quickly wiped out by zombies, or gradually wipe out the zombie populations depending on how spawn rates are set.

- The towns/cities are quite render heavy and having firefights continually blaring is a lot of fun, but in practice causes FPS to drop significantly.

 

As such the best possibilities are:

 

1. Have a specific NPC or Bandit POI that is placed in the Downtown, Industrial, or Commercial area. The Wasteland Mod by bdubyah does this to fine effect and it is well balanced. It helps to contain them but still make Questing them in these populated areas possible.

2. Allow the zombies Add On packs to be added to these City spawning type areas. Since they are allies to regular zombies, it will mix up the variety a lot.

 

Your idea is sound and very possible. The end result is pretty laggy. We have actually attempted such a feature and found it was best to keep them out of the cities beyond specific POIs.

 

15 minutes ago, Pantstain said:

yeah...if you open my mods folder there is a 0-SCore folder...and inside that is the readme and the rest of the files. 

It would help a lot to see the full log in addition to the console errors for the load out. It just helps to check if there is something prior to those yellow warnings.

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