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Wyrm

Wyrm

12 hours ago, CrimsonKing said:

Zombs from defeated hordes keep respawning after the latest TFP update b316

 

2024-07-11T22:12:07 1040.633 WRN [Improved Hordes] [HordeDespawnRequest] TickExecute(Single): Tried to despawn horde entities but no entities were spawned.

 

Also when making a new save upon spawning generates another error.

 

2024-07-11T22:20:39 55.342 ERR [MODS] Error while executing PlayerSpawnedInWorld on mod "ImprovedHordes"
2024-07-11T22:20:39 55.349 EXC Method not found: void .GameManager.ChatMessageServer(ClientInfo,EChatType,int,string,string,System.Collections.Generic.List`1<int>)
  at ImprovedHordes.IHVersionManager.PlayerSpawnedInWorld (ClientInfo clientInfo, RespawnType respawnType, Vector3i pos) [0x00031] in <3379724ceaa845909d58546a21be61de>:0 
  at ModEvent`3[T1,T2,T3].Invoke (T1 _a1, T2 _a2, T3 _a3) [0x00011] in <46b07ca7659d4fffad2953f20f6748a2>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
ModEventAbs`1:LogError(Exception, Receiver)
ModEvent`3:Invoke(ClientInfo, RespawnType, Vector3i)
GameManager:PlayerSpawnedInWorld(ClientInfo, RespawnType, Vector3i, Int32)
PlayerMoveController:updateRespawn()
PlayerMoveController:Update()

 

I just came here to report on this bug. I had the console fill with those messages mid-combat and quickly hit alt-F4 since I didn't want to die because the console popped up. 

 

 

My error in the log is slightly different.

 

2024-07-12T18:50:14 12151.929 ERR [MODS] Error while executing GameUpdate on mod "ImprovedHordes"
2024-07-12T18:50:14 12151.929 EXC Method not found: void .Entity.PlayOneShot(string,bool,bool)
  at ImprovedHordes.Core.World.Horde.Cluster.HordeClusterEntity.PlaySound (System.String soundName) [0x00001] in <3379724ceaa845909d58546a21be61de>:0
  at ImprovedHordes.Screamer.Commands.ScreamerEntityAICommand.Execute (ImprovedHordes.Core.Abstractions.World.IEntity entity, System.Single dt) [0x00058] in <3379724ceaa845909d58546a21be61de>:0
  at ImprovedHordes.Core.World.Horde.AI.HordeEntityAIAgentExecutor.UpdateEntityCommand (System.Single dt) [0x0003a] in <3379724ceaa845909d58546a21be61de>:0
  at ImprovedHordes.Core.World.Horde.AI.HordeEntityAIAgentExecutor.Update (System.Single dt) [0x00062] in <3379724ceaa845909d58546a21be61de>:0
  at ImprovedHordes.Core.World.Horde.AI.HordeAIExecutor+EntityAIUpdateRequest.TickExecute (System.Single dt) [0x00001] in <3379724ceaa845909d58546a21be61de>:0
  at ImprovedHordes.Core.Threading.Request.MainThreadRequestProcessor.Update (System.Single dt) [0x0004b] in <3379724ceaa845909d58546a21be61de>:0
  at ImprovedHordes.Core.Threading.MainThreaded.UpdateAll (System.Single dt) [0x00018] in <3379724ceaa845909d58546a21be61de>:0
  at ImprovedHordes.Core.ImprovedHordesCore.Update () [0x00007] in <3379724ceaa845909d58546a21be61de>:0
  at ImprovedHordes.ImprovedHordesMod.GameUpdate () [0x00020] in <3379724ceaa845909d58546a21be61de>:0
  at ModEvent.Invoke () [0x00011] in <46b07ca7659d4fffad2953f20f6748a2>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
ModEventAbs`1:LogError(Exception, Receiver)
ModEvent:Invoke()
GameManager:gmUpdate()
GameManager:Update()

Wyrm

Wyrm

12 hours ago, CrimsonKing said:

Zombs from defeated hordes keep respawning after the latest TFP update b316

 

2024-07-11T22:12:07 1040.633 WRN [Improved Hordes] [HordeDespawnRequest] TickExecute(Single): Tried to despawn horde entities but no entities were spawned.

 

Also when making a new save upon spawning generates another error.

 

2024-07-11T22:20:39 55.342 ERR [MODS] Error while executing PlayerSpawnedInWorld on mod "ImprovedHordes"
2024-07-11T22:20:39 55.349 EXC Method not found: void .GameManager.ChatMessageServer(ClientInfo,EChatType,int,string,string,System.Collections.Generic.List`1<int>)
  at ImprovedHordes.IHVersionManager.PlayerSpawnedInWorld (ClientInfo clientInfo, RespawnType respawnType, Vector3i pos) [0x00031] in <3379724ceaa845909d58546a21be61de>:0 
  at ModEvent`3[T1,T2,T3].Invoke (T1 _a1, T2 _a2, T3 _a3) [0x00011] in <46b07ca7659d4fffad2953f20f6748a2>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
ModEventAbs`1:LogError(Exception, Receiver)
ModEvent`3:Invoke(ClientInfo, RespawnType, Vector3i)
GameManager:PlayerSpawnedInWorld(ClientInfo, RespawnType, Vector3i, Int32)
PlayerMoveController:updateRespawn()
PlayerMoveController:Update()

 

I just came here to report on this bug. I had the console fill with those messages mid-combat and quickly hit alt-F4 since I didn't want to die because the console popped up. 

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