Valgys Posted December 30, 2021 Share Posted December 30, 2021 (edited) Hello everyone, I've started up a basic server with no mods for casual players looking for those who like playing alone but also don't mind occasionally teaming up with the odd player every so often. It was originally meant for me a friend, but figured why not invite others. Unofficially PvE but settings are hurt strangers only to keep things interesting. Aside from the usual no toxic stuff/behave yourself rule, I only ask that you not log out in the middle of a blood moon as a courtesy to the player coming in after you; log either after the blood moon is over or a couple hours beforehand to give the next player some time to find cover. To join, please send Valgys a friend invite via Steam and I'll pass you the discord info containing the server info; if you prefer not to use discord, I can pm you the info directly as well. (Day 2 as of this 12/29/2021 post) Map Details [parameters subject to slight tweaks if needed]: World Size - 10240m Difficulty - 3/5 Day Length - 120 real time minutes Day Light Length - 18 hrs Everything Drops on Death Max Animals: 30 Zombie Details: Zombie Day - Walk Zombie Night - Run Feral - Sprint Blood Moon - Sprint Blood Moon Count - 8 per player Blood Moon Frequency - 7 days, +/- 1 Max Zombies at once: 30 100% Zombie/Player damage to blocks Misc Details: Loot Respawn: 14 days Land Claim size: 41 Land Claim Deadzone: 30m (unless a friend) Land Claim Expiration Offline: 30 days 16x/32x Land claim strength online/offline Hurt Strangers only Air Drop Frequency: 3 days Bedroll Dead Zone: 25m (+ any sleeper volumes that are touched will not respawn after you clear them out) Bedroll Expiration Time: 30 days Shared party kill xp range: 500m 12 slots Edited December 30, 2021 by Valgys (see edit history) Link to comment Share on other sites More sharing options...
jaqsonthefirst Posted December 31, 2021 Share Posted December 31, 2021 I've sent you a friends request. Link to comment Share on other sites More sharing options...
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