Shino Posted December 11, 2021 Share Posted December 11, 2021 There used to be one of those, but since a20 it doesn't work. Any replacement? Link to comment Share on other sites More sharing options...
poly Posted December 12, 2021 Share Posted December 12, 2021 Do you mean that you want to get the jar back when you consume the stew? You will need to append the 'foodMeatStew' block in items.xml, <item name="foodMeatStew"> <property name="Tags" value="food"/> <property name="HoldType" value="31"/> <property name="DisplayType" value="foodWater"/> <property name="Meshfile" value="#Other/Items?Misc/parcelPrefab.prefab"/> <property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/> <property name="Material" value="Morganic"/> <property name="Stacknumber" value="10"/> <!-- STK food --> <property name="EconomicValue" value="134"/> <property name="UnlockedBy" value="perkMasterChef,foodMeatStewSchematic"/> <property class="Action0"> <property name="Class" value="Eat"/> <property name="Delay" value="1.0"/> <property name="Use_time" value="..."/> <property name="Sound_start" value="player_drinking"/> <!-- jar from cooking food <property name="Create_item" value="drinkJarEmpty"/> --> </property> <property name="Group" value="Food/Cooking,CFFood/Cooking"/> <effect_group tiered="false" name="Food Tier 2"> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="50"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="20"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/> </effect_group> </item> You can see that it has been commented out. Simply do an 'insertAfter', something like this... <insertAfter xpath="/items/item[@name='foodMeatStew']/property[@name='Sound_start']"> <property name="Create_item" value="drinkJarEmpty"/> </insertAfter> 1 Link to comment Share on other sites More sharing options...
Shino Posted December 17, 2021 Author Share Posted December 17, 2021 Yep, thanks! paul_j came up with a similar solution <insertAfter xpath="/items/item[ @name='foodMeatStew' or @name='foodHoboStew' or @name='foodVegetableStew' or @name='foodHoney' or @name='foodSpaghetti' or @name='foodEggBoiled'] /property[@class='Action0']/property[@name='Sound_start' and @value='player_drinking']"> <property name="Create_item" value="drinkJarEmpty"/> </insertAfter> <insertAfter xpath="/items/item[ @name='foodCornOnTheCob' or @name='foodCornBread' or @name='foodBoiledMeat' or @name='foodPumpkinPie' or @name='foodPumpkinCheesecake' or @name='foodPumpkinBread' or @name='foodGumboStew'] /property[@class='Action0']/property[@name='Sound_start' and @value='player_eating']" > <property name="Create_item" value="drinkJarEmpty"/> </insertAfter> 1 Link to comment Share on other sites More sharing options...
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