7 hours ago, Sixx said:Heyhey
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Question for underständing "reduce precipitation in all biomes "
<configs>
<!-- Greatly reduce precipitation in all biomes -->
<set xpath ="/worldgeneration/biomes/biome[@name='snow']/weather[@name='default']/@prob">90</set>
<set xpath ="/worldgeneration/biomes/biome[@name='snow']/weather[@name='snow']/@prob">2</set>
<set xpath ="/worldgeneration/biomes/biome[@name='snow']/weather[@name='storm']/@prob">1</set>
90 is percent ?
and set down to 2 percent and strom to 1 percent ?
or is 90 a value for default lowerd to 2 and 1 ?if i do 150 it raise snow,rain etc ?
Thanks
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My understanding of the xml files is tenuous at best, but I believe the way to read the biome code is:
- Default weather is the absence of any weather condition, ie sunny and clear
- Anything other than default is a weather condition.
- Weather conditions are rain, storm, snow, fog etc...
The modlet sets the chance of default weather at 90%.
10% of the time, when the weather isn't default, there is a 2% chance of rain, and 1% chance of storms.
I may have gone a bit overboard with getting rid of the rain, feel free to edit the file to your own liking.
14 hours ago, Euzio said:
May I know how much the reduction is?
Its kind of hard to quantify, for the sake of simplicity I will say A LOT.
My understanding is the game has what is called, 'default' weather. Default weather is the absence of any other weather condition ie sunny and clear.
I set the chance of default weather to 90%
10% of the time when the weather is not default, a weather condition can occur like snow, rain fog etc...
I set the chance of rain to 2%, and the chance of storms to 1%.
I may have gone a bit overboard on tamping down rain, so feel free to edit the file to suit your tastes.