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NullReferenceException (Can someone decipher this output log?)


Odozer

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I've tried to reload my save game a few times and get three errors in the console, Checked the output logs to try and understand them but I don't know where to start after reading them. Could someone tell me what the issue is and how or if it can be fixed?

(Filename: <4b1a8c809f0943a384283687c21422f8> Line: 0)

2021-08-11T20:42:55 65.329 INF ShapeControllers: 64
2021-08-11T20:42:55 65.334 INF AstarManager Init
NullReferenceException: Object reference not set to an instance of an object
  at AstarManager.Awake () [0x0005a] in <4b1a8c809f0943a384283687c21422f8>:0 
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
AstarManager:Init(GameObject)
<createWorld>d__176:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <4b1a8c809f0943a384283687c21422f8> Line: 0)

2021-08-11T20:42:58 68.612 INF Weather Packages Created FROM BIOMES
2021-08-11T20:42:58 68.613 INF createWorld() done
NullReferenceException: Object reference not set to an instance of an object
  at NetPackageWorldInfo.PrepareWorldHashes () [0x00015] in <4b1a8c809f0943a384283687c21422f8>:0 
  at GameManager+<StartAsServer>d__135.MoveNext () [0x0029a] in <4b1a8c809f0943a384283687c21422f8>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <5e1dfb686eb345078a588df96401afcc>:0 
 
(Filename: <4b1a8c809f0943a384283687c21422f8> Line: 0)

2021-08-11T20:43:13 83.721 INF Preparing quit
2021-08-11T20:43:13 83.721 INF Disconnect
2021-08-11T20:43:13 83.722 INF [NET] ServerShutdown
2021-08-11T20:43:13 83.722 INF NET: Stopping server protocols
2021-08-11T20:43:13 83.738 INF NET: LiteNetLib server stopped
2021-08-11T20:43:13 83.740 INF SaveAndCleanupWorld
2021-08-11T20:43:13 83.741 ERR Disconnecting failed:
2021-08-11T20:43:13 83.741 EXC Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
  at World.Save () [0x00013] in <4b1a8c809f0943a384283687c21422f8>:0 
  at GameManager.SaveWorld () [0x00000] in <4b1a8c809f0943a384283687c21422f8>:0 
  at GameManager.SaveAndCleanupWorld () [0x0005c] in <4b1a8c809f0943a384283687c21422f8>:0 
  at ConnectionManager.StopServers () [0x00028] in <4b1a8c809f0943a384283687c21422f8>:0 
  at GameManager.Disconnect () [0x00136] in <4b1a8c809f0943a384283687c21422f8>:0 
  at GameManager+<ApplicationQuitCo>d__151.MoveNext () [0x0003f] in <4b1a8c809f0943a384283687c21422f8>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<ApplicationQuitCo>d__151:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
GameManager:OnApplicationQuit()
 
(Filename: <4b1a8c809f0943a384283687c21422f8> Line: 0)

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