Odozer Posted August 12, 2021 Share Posted August 12, 2021 I've tried to reload my save game a few times and get three errors in the console, Checked the output logs to try and understand them but I don't know where to start after reading them. Could someone tell me what the issue is and how or if it can be fixed? (Filename: <4b1a8c809f0943a384283687c21422f8> Line: 0) 2021-08-11T20:42:55 65.329 INF ShapeControllers: 64 2021-08-11T20:42:55 65.334 INF AstarManager Init NullReferenceException: Object reference not set to an instance of an object at AstarManager.Awake () [0x0005a] in <4b1a8c809f0943a384283687c21422f8>:0 UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() AstarManager:Init(GameObject) <createWorld>d__176:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: <4b1a8c809f0943a384283687c21422f8> Line: 0) 2021-08-11T20:42:58 68.612 INF Weather Packages Created FROM BIOMES 2021-08-11T20:42:58 68.613 INF createWorld() done NullReferenceException: Object reference not set to an instance of an object at NetPackageWorldInfo.PrepareWorldHashes () [0x00015] in <4b1a8c809f0943a384283687c21422f8>:0 at GameManager+<StartAsServer>d__135.MoveNext () [0x0029a] in <4b1a8c809f0943a384283687c21422f8>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <5e1dfb686eb345078a588df96401afcc>:0 (Filename: <4b1a8c809f0943a384283687c21422f8> Line: 0) 2021-08-11T20:43:13 83.721 INF Preparing quit 2021-08-11T20:43:13 83.721 INF Disconnect 2021-08-11T20:43:13 83.722 INF [NET] ServerShutdown 2021-08-11T20:43:13 83.722 INF NET: Stopping server protocols 2021-08-11T20:43:13 83.738 INF NET: LiteNetLib server stopped 2021-08-11T20:43:13 83.740 INF SaveAndCleanupWorld 2021-08-11T20:43:13 83.741 ERR Disconnecting failed: 2021-08-11T20:43:13 83.741 EXC Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object at World.Save () [0x00013] in <4b1a8c809f0943a384283687c21422f8>:0 at GameManager.SaveWorld () [0x00000] in <4b1a8c809f0943a384283687c21422f8>:0 at GameManager.SaveAndCleanupWorld () [0x0005c] in <4b1a8c809f0943a384283687c21422f8>:0 at ConnectionManager.StopServers () [0x00028] in <4b1a8c809f0943a384283687c21422f8>:0 at GameManager.Disconnect () [0x00136] in <4b1a8c809f0943a384283687c21422f8>:0 at GameManager+<ApplicationQuitCo>d__151.MoveNext () [0x0003f] in <4b1a8c809f0943a384283687c21422f8>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) <ApplicationQuitCo>d__151:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) GameManager:OnApplicationQuit() (Filename: <4b1a8c809f0943a384283687c21422f8> Line: 0) Link to comment Share on other sites More sharing options...
Odozer Posted August 12, 2021 Author Share Posted August 12, 2021 Disregard, Solved: 1 Link to comment Share on other sites More sharing options...
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