Daywokr Posted August 26, 2014 Share Posted August 26, 2014 Here's the idea: You find an NPC in the world, and have them follow you, or wait somewhere. If your character dies, you respawn as your follower, or, if you don't have any, as an unknown survivor. (Basically the same as it is now if you don't have a bed). This gives weight to dying, without being too punishing. It also creates it's own story, perfect for a sandbox game. It's like a tv series where the main characters die off and the story shifts it's focus to a previously known side character, who must cope with the loss and carry on. I'd suggest an option to lose map data when you die, too. It also gives you another reason to keep exploring, and to build bigger, and stronger camps. Further on, NPCs could be given equipment to fight zombies, and told to protect the base or provide backup when you're exploring. Both options would be weighty decisions because either could mean losing your follower/s. You could even give them individual characters, and conversations, or quests. Maybe, even make them react to other survivors you find. Picture having a survivor accompany you, and you run into another survivor. Maybe they know each other and their friendship allows you to recruit someone who would have been hostile to you, or vise versa. I'm sure some of this is already in the works, but, I think it would be a major game changer. What do you guys think? Link to comment Share on other sites More sharing options...
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