Zarti Posted February 21, 2021 Share Posted February 21, 2021 Hello, I am creating a mod for my dedicated server. For that, I do my tests in a single player game and if it works I transfer them to my server. Currently, I am trying to modify the detection of zombies. For example, for vision: <set xpath = "/ entity_classes / entity_class [@ name = 'zombieTemplateMale'] / property [@ name = 'SightRange'] / @ value"> 80 </set> Works great single player and on my server However, I would now like to modify the sound detection. From my research: “NoiseAlertThreshold” does not change anything “AITarget-4” does not change anything I only found : <set xpath = "/ Sounds / SoundDataNode [@ name = 'metalhitstone'] / Noise / @ noise"> 110 </set> This allows me to be detected from further if I hit stone with an iron tool. It works fine in single player but it doesn't work on my dedicated server. Do you have any ideas ? Thanks Sorry for my English ^^ Link to comment Share on other sites More sharing options...
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