Falcon337 Posted August 24, 2020 Share Posted August 24, 2020 Hello survivors! Ever since Alpha 19 came out, I was a bit irritated by the balance of some things. A simple example: A stone shovel lvl 3 is much better than an iron shovel (block damage is very similar, not identical + a stone shovel has less stamina consumption and is only repaired with stone) That's why I created a modification to our beloved game. It aims to balance weapons, armor and tools. Never again will you encounter a chance where you will run half a game in scrap armor lvl 6. You will smelt weapons / armor / tools lvl 1-2 much less frequently. From now on, each new tier in things is BETTER than the best possible in the previous tier. It seems okay - but everything has a cost. Iron helmet lvl 1 will give you more defense, however, it will have only 1 slot for modification compared to the scrap helmet lvl 6, which has 4. I did it again with melee weapons and tools. Overall - some things got little buffs, some little nerfs. Detailed description and stats: Spoiler All test was done on Nomad difficulty, without any buffs, skills (or any other source that could impact in research) Weapon on LEVEL 1 (!) Arlene zombie Armor (in total) Level 1/6: Steel armor - 66-71 Iron armor - 56-61 Scrap armor - 40-45 Military armor - 53-58 Leather armor - 41-46 Padded armor - 25-30 Time needed to walk/run 20 blocks in armor: Padded 5:97 / 2:93 Light 7:43 / 3:57 Heavy 8:53 / 4:16 (+/- 0.3 sec) Damage by weapons (normal/heavy attack in head, Arlene Zombie) clubs: wooden: 7 / 4 bat: 4 / 2 steel: 3 / 2 sledge: stone: 4 / 2 iron: 3 / 1 steel: 2 / 1 knuckles: leather: 10 / 6 iron: 7 / 4 steel: 5 / 2 stun baton: 5 / 3 (add/subtract 0.5 by shock dmg) spear: stone: 8 / 3 iron: 5 / 2 steel: 3 / 1 knives: (add/subtract 0.5 by bleeding dmg) bone: 12 / 3 iron: 6 / 2 machete: 3 / 2 Better tool-Better stats.zip Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.