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Ragsy 2145

Ragsy 2145


Updated status of fixes and known issues for the next release

Vehicle Madness A21 Experimental Release v128b

 

Please bear in mind that this is an Experimetal release and is awork in progress still .

 Also it is not tested yet with the SMX Hud by sirrillion ... the existing A20 patch may or may not work !

 

Quote

Beta 3.0 release feature changelog.

1. Added more vehicles to the total (Including 3 new vanilla shuttle busses to vehicle pool). Total now is Lots (67)
2. Vehicle spawning removed in this version as has become more problematic in later A20 versions and A21.
3. In light of the above added repairable bicycle block to find for early game and you will spawn in game with a bicycle restoration tool.
4. Added two small moped repairable blocks to spawns that can be restored if you collect the correct materials for the recipe and without any workbench requirements.
5. Added TFP Motorcycle repairable block to spawns that can be restored if you collect the correct materials for the recipe and the Restoration tool
   can be made in at the vanilla workbench when you get the required player skill level.
6. Added more vehicles to recipes
7. Added more repairable vehicle options to the world (now at 46).
6. Added additional seating via the mod option to a lot more of the vehicles in A21 (Seating Details in Entity Classes file).
9. Changed name of 'Repair tool' to 'Restoration Tool' to avoid confusion with vanilla repair kit.
10. Acid added to vehicle harvesting for Wasteland treasure perk as was missing in Beta2.0.
11. Added electrical wire to vehicle harvesting as you are gonna need lots of it.
12. All vehicles and wrecks have had a texture pass for the new A21 world lighting and unity updates to A21 physics and particle requirements.
13. All Vehicle Madness xml's updated to new A21 requirements.
14. Added lots more vehicle wreck options inc 6 new vanilla wrecks for harvesting (4x4 and Motorcyle Wrecks all 3 stages) Total now 140 variants.
15. Loot re-balance for new Alpha version (again loot amounts keeps changing per alpha point release so feedback appreciated).
16. Workbench compressor and vehicle lift added to recipes and can be crafted along with rachet(Ratchet)set if you cant find them in loot.
17. Removed the Tractor, Fire engine and forklift and replaced with new vehicles.
18. Removed blacked out windows from many vehicles where possible and replaced with clear/transparent /scratched / dirty windows.
19. Changed vehicle exit positions on a lot of vehicles to clear the body coliders on exit ...
20. Changed Physics on a few vehicles that were overly stiff suspensions and some have more roll on cornering e.g Big Vehicles.
21. Fixed a few vehicle placing issues where wheels were in ground on place or vehicle too high.
22. Recipe correction for Footpump, now requires a good battery and not a damaged one.
23. Repairables can be harvested for parts and are no longer fixed ornaments in game if you dont repair them .

 

Known Issue's

1. Textures on GTO wreck need improving  - ongoing

2. Interceptor Lights not working  - Fixed for next release

3. No Icons for some vehicle wrecks in creative menu  - ongoing

4. Military Wheels Texture no AO  - Fixed for next release

5. Buggy 2 no brake light  - Fixed for next release

6. Spiker headlight off center  - Fixed for next release

7 . Evo Lancer headlights not aligned fully to the body  - Fixed for next release

 

Regards

Ragsy!!

Ragsy 2145

Ragsy 2145


Added a few more known issues

Vehicle Madness A21 Experimental Release v128b

 

Please bear in mind that this is an Experimetal release and is awork in progress still .

 Also it is not tested yet with the SMX Hud by sirrillion ... the existing A20 patch may or may not work !

 

Quote

Beta 3.0 release feature changelog.

1. Added more vehicles to the total (Including 3 new vanilla shuttle busses to vehicle pool). Total now is Lots (67)
2. Vehicle spawning removed in this version as has become more problematic in later A20 versions and A21.
3. In light of the above added repairable bicycle block to find for early game and you will spawn in game with a bicycle restoration tool.
4. Added two small moped repairable blocks to spawns that can be restored if you collect the correct materials for the recipe and without any workbench requirements.
5. Added TFP Motorcycle repairable block to spawns that can be restored if you collect the correct materials for the recipe and the Restoration tool
   can be made in at the vanilla workbench when you get the required player skill level.
6. Added more vehicles to recipes
7. Added more repairable vehicle options to the world (now at 46).
6. Added additional seating via the mod option to a lot more of the vehicles in A21 (Seating Details in Entity Classes file).
9. Changed name of 'Repair tool' to 'Restoration Tool' to avoid confusion with vanilla repair kit.
10. Acid added to vehicle harvesting for Wasteland treasure perk as was missing in Beta2.0.
11. Added electrical wire to vehicle harvesting as you are gonna need lots of it.
12. All vehicles and wrecks have had a texture pass for the new A21 world lighting and unity updates to A21 physics and particle requirements.
13. All Vehicle Madness xml's updated to new A21 requirements.
14. Added lots more vehicle wreck options inc 6 new vanilla wrecks for harvesting (4x4 and Motorcyle Wrecks all 3 stages) Total now 140 variants.
15. Loot re-balance for new Alpha version (again loot amounts keeps changing per alpha point release so feedback appreciated).
16. Workbench compressor and vehicle lift added to recipes and can be crafted along with rachet(Ratchet)set if you cant find them in loot.
17. Removed the Tractor, Fire engine and forklift and replaced with new vehicles.
18. Removed blacked out windows from many vehicles where possible and replaced with clear/transparent /scratched / dirty windows.
19. Changed vehicle exit positions on a lot of vehicles to clear the body coliders on exit ...
20. Changed Physics on a few vehicles that were overly stiff suspensions and some have more roll on cornering e.g Big Vehicles.
21. Fixed a few vehicle placing issues where wheels were in ground on place or vehicle too high.
22. Recipe correction for Footpump, now requires a good battery and not a damaged one.
23. Repairables can be harvested for parts and are no longer fixed ornaments in game if you dont repair them .

 

Known Issue's

1. Textures on GTO wreck need improving  - ongoing

2. Interceptor Lights not working  - Fixed for next release

3. No Icons for some vehicle wrecks in creative menu

4. Military Wheels Texture no AO  - Fixed for next release

5. Buggy 2 no brake light  - Fixed for next release

6. Spiker headlight off center  - Fixed for next release

7 . Evo Lancer headlights not aligned fully to the body  - Fixed for next release

 

Regards

Ragsy!!

Ragsy 2145

Ragsy 2145


Added a few more known issues

Vehicle Madness A21 Experimental Release v128b

 

Please bear in mind that this is an Experimetal release and is awork in progress still .

 Also it is not tested yet with the SMX Hud by sirrillion ... the existing A20 patch may or may not work !

 

Quote

Beta 3.0 release feature changelog.

1. Added more vehicles to the total (Including 3 new vanilla shuttle busses to vehicle pool). Total now is Lots (67)
2. Vehicle spawning removed in this version as has become more problematic in later A20 versions and A21.
3. In light of the above added repairable bicycle block to find for early game and you will spawn in game with a bicycle restoration tool.
4. Added two small moped repairable blocks to spawns that can be restored if you collect the correct materials for the recipe and without any workbench requirements.
5. Added TFP Motorcycle repairable block to spawns that can be restored if you collect the correct materials for the recipe and the Restoration tool
   can be made in at the vanilla workbench when you get the required player skill level.
6. Added more vehicles to recipes
7. Added more repairable vehicle options to the world (now at 46).
6. Added additional seating via the mod option to a lot more of the vehicles in A21 (Seating Details in Entity Classes file).
9. Changed name of 'Repair tool' to 'Restoration Tool' to avoid confusion with vanilla repair kit.
10. Acid added to vehicle harvesting for Wasteland treasure perk as was missing in Beta2.0.
11. Added electrical wire to vehicle harvesting as you are gonna need lots of it.
12. All vehicles and wrecks have had a texture pass for the new A21 world lighting and unity updates to A21 physics and particle requirements.
13. All Vehicle Madness xml's updated to new A21 requirements.
14. Added lots more vehicle wreck options inc 6 new vanilla wrecks for harvesting (4x4 and Motorcyle Wrecks all 3 stages) Total now 140 variants.
15. Loot re-balance for new Alpha version (again loot amounts keeps changing per alpha point release so feedback appreciated).
16. Workbench compressor and vehicle lift added to recipes and can be crafted along with rachet(Ratchet)set if you cant find them in loot.
17. Removed the Tractor, Fire engine and forklift and replaced with new vehicles.
18. Removed blacked out windows from many vehicles where possible and replaced with clear/transparent /scratched / dirty windows.
19. Changed vehicle exit positions on a lot of vehicles to clear the body coliders on exit ...
20. Changed Physics on a few vehicles that were overly stiff suspensions and some have more roll on cornering e.g Big Vehicles.
21. Fixed a few vehicle placing issues where wheels were in ground on place or vehicle too high.
22. Recipe correction for Footpump, now requires a good battery and not a damaged one.
23. Repairables can be harvested for parts and are no longer fixed ornaments in game if you dont repair them .

 

Known Issue's

1. Textures on GTO wreck need improving

2. Interceptor Lights not working

3. No Icons for some vehicle wrecks in creative menu

4. Military Wheels Texture no AO

5. Buggy 2 no brake light

6 Spiker headlight off center

 

 

Regards

Ragsy!!

Ragsy 2145

Ragsy 2145


Added a few more known issues

Vehicle Madness A21 Experimental Release v128b

 

Please bear in mind that this is an Experimetal release and is awork in progress still .

 Also it is not tested yet with the SMX Hud by sirrillion ... the existing A20 patch may or may not work !

 

Quote

Beta 3.0 release feature changelog.

1. Added more vehicles to the total (Including 3 new vanilla shuttle busses to vehicle pool). Total now is Lots (67)
2. Vehicle spawning removed in this version as has become more problematic in later A20 versions and A21.
3. In light of the above added repairable bicycle block to find for early game and you will spawn in game with a bicycle restoration tool.
4. Added two small moped repairable blocks to spawns that can be restored if you collect the correct materials for the recipe and without any workbench requirements.
5. Added TFP Motorcycle repairable block to spawns that can be restored if you collect the correct materials for the recipe and the Restoration tool
   can be made in at the vanilla workbench when you get the required player skill level.
6. Added more vehicles to recipes
7. Added more repairable vehicle options to the world (now at 46).
6. Added additional seating via the mod option to a lot more of the vehicles in A21 (Seating Details in Entity Classes file).
9. Changed name of 'Repair tool' to 'Restoration Tool' to avoid confusion with vanilla repair kit.
10. Acid added to vehicle harvesting for Wasteland treasure perk as was missing in Beta2.0.
11. Added electrical wire to vehicle harvesting as you are gonna need lots of it.
12. All vehicles and wrecks have had a texture pass for the new A21 world lighting and unity updates to A21 physics and particle requirements.
13. All Vehicle Madness xml's updated to new A21 requirements.
14. Added lots more vehicle wreck options inc 6 new vanilla wrecks for harvesting (4x4 and Motorcyle Wrecks all 3 stages) Total now 140 variants.
15. Loot re-balance for new Alpha version (again loot amounts keeps changing per alpha point release so feedback appreciated).
16. Workbench compressor and vehicle lift added to recipes and can be crafted along with rachet(Ratchet)set if you cant find them in loot.
17. Removed the Tractor, Fire engine and forklift and replaced with new vehicles.
18. Removed blacked out windows from many vehicles where possible and replaced with clear/transparent /scratched / dirty windows.
19. Changed vehicle exit positions on a lot of vehicles to clear the body coliders on exit ...
20. Changed Physics on a few vehicles that were overly stiff suspensions and some have more roll on cornering e.g Big Vehicles.
21. Fixed a few vehicle placing issues where wheels were in ground on place or vehicle too high.
22. Recipe correction for Footpump, now requires a good battery and not a damaged one.
23. Repairables can be harvested for parts and are no longer fixed ornaments in game if you dont repair them .

 

Known Issue's

1. Textures on GTO wreck need improving

2. Interceptor Lights not working

3. No Icons for some vehicle wrecks in creative menu

4. Military Wheels Texture no AO

5. Buggy 2 no brake light

6 Spiker headlight of center

 

 

Regards

Ragsy!!

Ragsy 2145

Ragsy 2145

Vehicle Madness A21 Experimental Release v128b

 

Please bear in mind that this is an Experimetal release and is awork in progress still .

 Also it is not tested yet with the SMX Hud by sirrillion ... the existing A20 patch may or may not work !

 

Quote

Beta 3.0 release feature changelog.

1. Added more vehicles to the total (Including 3 new vanilla shuttle busses to vehicle pool). Total now is Lots (67)
2. Vehicle spawning removed in this version as has become more problematic in later A20 versions and A21.
3. In light of the above added repairable bicycle block to find for early game and you will spawn in game with a bicycle restoration tool.
4. Added two small moped repairable blocks to spawns that can be restored if you collect the correct materials for the recipe and without any workbench requirements.
5. Added TFP Motorcycle repairable block to spawns that can be restored if you collect the correct materials for the recipe and the Restoration tool
   can be made in at the vanilla workbench when you get the required player skill level.
6. Added more vehicles to recipes
7. Added more repairable vehicle options to the world (now at 46).
6. Added additional seating via the mod option to a lot more of the vehicles in A21 (Seating Details in Entity Classes file).
9. Changed name of 'Repair tool' to 'Restoration Tool' to avoid confusion with vanilla repair kit.
10. Acid added to vehicle harvesting for Wasteland treasure perk as was missing in Beta2.0.
11. Added electrical wire to vehicle harvesting as you are gonna need lots of it.
12. All vehicles and wrecks have had a texture pass for the new A21 world lighting and unity updates to A21 physics and particle requirements.
13. All Vehicle Madness xml's updated to new A21 requirements.
14. Added lots more vehicle wreck options inc 6 new vanilla wrecks for harvesting (4x4 and Motorcyle Wrecks all 3 stages) Total now 140 variants.
15. Loot re-balance for new Alpha version (again loot amounts keeps changing per alpha point release so feedback appreciated).
16. Workbench compressor and vehicle lift added to recipes and can be crafted along with rachet(Ratchet)set if you cant find them in loot.
17. Removed the Tractor, Fire engine and forklift and replaced with new vehicles.
18. Removed blacked out windows from many vehicles where possible and replaced with clear/transparent /scratched / dirty windows.
19. Changed vehicle exit positions on a lot of vehicles to clear the body coliders on exit ...
20. Changed Physics on a few vehicles that were overly stiff suspensions and some have more roll on cornering e.g Big Vehicles.
21. Fixed a few vehicle placing issues where wheels were in ground on place or vehicle too high.
22. Recipe correction for Footpump, now requires a good battery and not a damaged one.
23. Repairables can be harvested for parts and are no longer fixed ornaments in game if you dont repair them .

 

Known Issue's

1. Textures on GTO wreck need improving

2. Interceptor Lights not working

3. No Icons for some vehicle wrecks in creative menu

 

 

Regards

Ragsy!!

Ragsy 2145

Ragsy 2145

Vehicle Madness A21 Experimental Release v128b

 

Please bear in mind that this is an Experimetal release and is awork in progress still .

 Also it is not tested yet with the SMX Hud by sirrillion ... the existing A20 patch may or may not work !

 

Quote

Beta 3.0 release feature changelog.

1. Added more vehicles to the total (Including 3 new vanilla shuttle busses to vehicle pool). Total now is Lots (67)
2. Vehicle spawning removed in this version as has become more problematic in later A20 versions and A21.
3. In light of the above added repairable bicycle block to find for early game and you will spawn in game with a bicycle restoration tool.
4. Added two small moped repairable blocks to spawns that can be restored if you collect the correct materials for the recipe and without any workbench requirements.
5. Added TFP Motorcycle repairable block to spawns that can be restored if you collect the correct materials for the recipe and the Restoration tool
   can be made in at the vanilla workbench when you get the required player skill level.
6. Added more vehicles to recipes
7. Added more repairable vehicle options to the world (now at 46).
6. Added additional seating via the mod option to a lot more of the vehicles in A21 (Seating Details in Entity Classes file).
9. Changed name of 'Repair tool' to 'Restoration Tool' to avoid confusion with vanilla repair kit.
10. Acid added to vehicle harvesting for Wasteland treasure perk as was missing in Beta2.0.
11. Added electrical wire to vehicle harvesting as you are gonna need lots of it.
12. All vehicles and wrecks have had a texture pass for the new A21 world lighting and unity updates to A21 physics and particle requirements.
13. All Vehicle Madness xml's updated to new A21 requirements.
14. Added lots more vehicle wreck options inc 6 new vanilla wrecks for harvesting (4x4 and Motorcyle Wrecks all 3 stages) Total now 140 variants.
15. Loot re-balance for new Alpha version (again loot amounts keeps changing per alpha point release so feedback appreciated).
16. Workbench compressor and vehicle lift added to recipes and can be crafted along with rachet(Ratchet)set if you cant find them in loot.
17. Removed the Tractor, Fire engine and forklift and replaced with new vehicles.
18. Removed blacked out windows from many vehicles where possible and replaced with clear/transparent /scratched / dirty windows.
19. Changed vehicle exit positions on a lot of vehicles to clear the body coliders on exit ...
20. Changed Physics on a few vehicles that were overly stiff suspensions and some have more roll on cornering e.g Big Vehicles.
21. Fixed a few vehicle placing issues where wheels were in ground on place or vehicle too high.
22. Recipe correction for Footpump, now requires a good battery and not a damaged one.
23. Repairables can be harvested for parts and are no longer fixed ornaments in game if you dont repair them .

 

Known Issue's

1. Texture on GTO wreck need improving

2. Interceptor Lights not working

3. No Icons for some vehicle wrecks in creative menu

 

 

Regards

Ragsy!!

Ragsy 2145

Ragsy 2145

Vehicle Madness A21 Experimental Release v128b

 

Please bear in mind that this is an Experimetal release and is awork in progress still .

 Also it is not tested yet with the SMX Hud by sirrillion ... the existing A20 patch may or may not work !

 

Quote

Beta 3.0 release feature changelog.

1. Added more vehicles to the total (Including 3 new vanilla shuttle busses to vehicle pool). Total now is Lots (67)
2. Vehicle spawning removed in this version as has become more problematic in later A20 versions and A21.
3. In light of the above added repairable bicycle block to find for early game and you will spawn in game with a bicycle restoration tool.
4. Added two small moped repairable blocks to spawns that can be restored if you collect the correct materials for the recipe and without any workbench requirements.
5. Added TFP Motorcycle repairable block to spawns that can be restored if you collect the correct materials for the recipe and the Restoration tool
   can be made in at the vanilla workbench when you get the required player skill level.
6. Added more vehicles to recipes
7. Added more repairable vehicle options to the world (now at 46).
6. Added additional seating via the mod option to a lot more of the vehicles in A21 (Seating Details in Entity Classes file).
9. Changed name of 'Repair tool' to 'Restoration Tool' to avoid confusion with vanilla repair kit.
10. Acid added to vehicle harvesting for Wasteland treasure perk as was missing in Beta2.0.
11. Added electrical wire to vehicle harvesting as you are gonna need lots of it.
12. All vehicles and wrecks have had a texture pass for the new A21 world lighting and unity updates to A21 physics and particle requirements.
13. All Vehicle Madness xml's updated to new A21 requirements.
14. Added lots more vehicle wreck options inc 6 new vanilla wrecks for harvesting (4x4 and Motorcyle Wrecks all 3 stages) Total now 140 variants.
15. Loot re-balance for new Alpha version (again loot amounts keeps changing per alpha point release so feedback appreciated).
16. Workbench compressor and vehicle lift added to recipes and can be crafted along with rachet(Ratchet)set if you cant find them in loot.
17. Removed the Tractor, Fire engine and forklift and replaced with new vehicles.
18. Removed blacked out windows from many vehicles where possible and replaced with clear/transparent /scratched / dirty windows.
19. Changed vehicle exit positions on a lot of vehicles to clear the body coliders on exit ...
20. Changed Physics on a few vehicles that were overly stiff suspensions and some have more roll on cornering e.g Big Vehicles.
21. Fixed a few vehicle placing issues where wheels were in ground on place or vehicle too high.
22. Recipe correction for Footpump, now requires a good battery and not a damaged one.
23. Repairables can be harvested for parts and are no longer fixed ornaments in game if you dont repair them .

 

 

Regards

Ragsy!!

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