Elfb Posted May 31, 2020 Share Posted May 31, 2020 hi there, wish it could be possible to make a mod return empty cases on reloading. i have tried Create_Item in Action0 and triggered_effect, the following code will return the same amount of food instead of cases. <append xpath="/items/item[@name='gun44Magnum']"> <effect_group tiered="false"> <!-- every shoot increase the number of empty cases in cylinder --> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="bulletCase44r" operation="add" value="1"/> <!-- return empty cases to inventory on reloading [dummy, use food amount instead] --> <triggered_effect trigger="onReloadStart" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="@bulletCase44r"/> <!-- reset empty case number to zero --> <triggered_effect trigger="onReloadStop" action="ModifyCVar" cvar="bulletCase44r" operation="set" value="0"/> <!-- is there some action like AddItem or will it be? --> <!-- <triggered_effect trigger="onReloadStart" action="AddItem" target="self" item="resourceBulletCasing" num="@bulletCase44r"/> --> </effect_group> </append> is there some action like 'AddItem' to make this possible? thanks reference: https://steamcommunity.com/app/251570/discussions/0/1741094390477738003/ Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.