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DMT and multiplayer

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I use harmony to patch GameManager.PlayerSpawnedInWorld, in order to start a global coroutine of mine when the player joins the game.


This works very well when I am alone in my game. But I tested my mod with a friend, and there is an issue. The routine starts on his computer when he creates the game, but does not start on my computer when I join his game. Both of us have build the game with the DMT tools applying the patch.


So I wonder : are Harmony patches applied when I join an already running game ? Does each player needs to build the game with the tool ?


Thank you !

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