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doughphunghus

doughphunghus


adding external links, reformatting, and cleanup

Last Updates/News

a21 news: ALL my a21 mods are TBD/WIP and lightly tested (if you find a bugs, please let me know!).

Last 3 mod updates/added:

- Nov 03-04 2023: Testing+Documenting known compatibilities with Ravenhearst

- Sep 02 2023: Testing+Documenting known compatibilities with Joke Mod

- ??? ?? 2023: Documented some known compatibilities with District Zero

 

Mod download repositories

Doughs Mods for a21 (WIP/under development)

 

github.com All Older than a21 and decommed mods.

7daystodiemods.com Descriptions and downloads for my mods can also be found here

nexusmods.com I may mirror some mods here.

Mods

a21 TBD/WIP: Mods here are converted for a21 AND *should* be "server side safe" UNLESS specifically noted/known.

The a21 mod(let)s mods below can be found/downloaded on my github site (above) or click on the mod name to go to its page on 7daystodiemods.com. For usage/licensing notes see the LICENSE file in the github repository the mod is in.

 

Mod Name ~ Additional Info (if symbols, numbers, or letters are shown after the ~, see the lists below)

Ailment: Infection Is Random And Quicker ~ !DZ,!RH

Ailment: Fragile Leg Bones ~ DZ,JM

Ambiance: Dark Indoors ~ DZ,JM,*RH(11)

Ambiance: Dark Nights ~ DZ,!JM,*RH(11)

Ambiance: Whole Lotta Fog ~ DZ,JM,*RH(11)

Backpack: Add Encumberance To All Slots ~ !DZ,!JM

Blocks: Lower Stability ~ 7, DZ,JM
Blocks: Lower Stacking Amounts

Food: Sous Chef Of The Apocalypse ~ 10, !DZ,!JM

Food: Sous Chef Of The Apocalypse - Client Icons ~ 3,12

Grenades: Add More Damage ~ 4, DZ,JM

Items: Lower Stacking Amounts

Lights: Harder To Craft ~ DZ,JM

Newbie Coat: Remove ~ !RH(13)

Pipe Bombs: Add More Damage ~ 4, DZ,JM

UI: Add Lower Loot Percentage Options ~ JM,!RH

UI: Add More DayLight Hours Options ~ DZ,JM,!RH

UI: Remove Compass Points ~ JM

UI: Remove Day And Time ~ 9, !DZ,JM,!RH

UI: Remove Entity HP Bar But Show Name ~ 6

UI: Remove Environmental Tool Tips ~ 8

UI: Remove Player Items From Compass ~ JM

UI: Remove The Map By Obscuring It ~ DZ,JM,RH

Weather: Core ~ DZ,JM

 

Craft-SantaHat ~ Placeholder. Not Converted for a21 yet! Status: Will not convert unless someone wants it.

Electric-CapacitorBank ~ Placeholder. Not Converted for a21 yet! Status: May convert/test

UIAddFiveRecipeIngredients ~ Placeholder. Not Converted for a21 yet! Status: Will not convert unless someone wants it.

RabbitOfCaerbannog ~ 3. Placeholder. Not Converted for a21 yet! Status: May convert/test

YouveGotMail ~ Placeholder. Not Converted for a21 yet! Status: Will not convert unless someone wants it.

 

Symbols:

! = NOT. Reverses the condition immediately after it. Example: !DZ means NOT compatible with District Zero

* = Caveats, see list below

 

*Possibly* and/or *Appears* compatible with Large Mod/Overhaul UNLESS a ! symbol is before it (in mods list above):

DZ = District Zero, lightly playtested on v1.1.1

JM = Joke Mod, lightly playtested on v3.0.0.0

RH = Ravenhearst Mod, lightly playtested on v9.1.0

 

Known Incompatibility/issue/requirement list:

1. See issue X on github.

2. Known to be incompatible with non overhaul Mod 'X'. See issue X on github

3. Is this mod server side safe?: NO. It has custom resources which are not synced to clients from the server.

4. Is this mod server side safe?: WARNING. Some of these items do significant block damage.

5. Reserved.

6. REQUIRES loading a mod turning on the HP bar! Only tested with KhaineGB's HP-Bars mod, but there are a few more that turn this feature on.

7. Is this mod server side safe?: WARNING. Buildings/POIs can be easily/accidentally collapsed, which may look like drop mining.

8. Mod requires you to edit the mod XML to work as desired/properly.

9. Mod has known oddities that cannot be modded out or use a known workaround. Read the mod docs.

10. Mod requires some biomes to be present for full functionality. Edit biomes.xml if you play a custom map with fewer than all biomes.

11. WARNING: Known variable/config conflict exists but my mod *may* work as documented but you may have to rename my mod to load after this mod if you want to attempt it. This will override the configs in the referenced parent mod which may cause unintended effects (may introduce incompatibilities or break things)!

12. Requires another mod to be loaded before this mod. See mod documentation.

13. Mod basically has this exact functionality already or is very similar to it to some effect/level so loading my mod with it is pointless or not recommended.

 

doughphunghus

doughphunghus


adding external links, reformatting, and cleanup

Last Updates/News

a21 news: ALL my a21 mods are TBD/WIP and lightly tested (if you find a bugs, please let me know!).

Last 3 mod updates/added:

- Nov 03-04 2023: Testing+Documenting known compatibilities with Ravenhearst

- Sep 02 2023: Testing+Documenting known compatibilities with Joke Mod

- ??? ?? 2023: Documented some known compatibilities with District Zero

 

Mod download repositories

Doughs Mods for a21 (WIP/under development)

 

github.com All Older than a21 and decommed mods.

7daystodiemods.com Descriptions and downloads for my mods can also be found here

nexusmods.com I may mirror some mods here.

Mods

a21 TBD/WIP: Mods here are converted for a21 AND *should* be "server side safe" UNLESS specifically noted/known.

The a21 mod(let)s mods below can be found/downloaded on my github site (above) or click on the mod name to go to its page on 7daystodiemods.com. For usage/licensing notes see the LICENSE file in the github repository the mod is in.

 

Mod Name ~ Additional Info (if symbols, numbers, or letters are shown after the ~, see the lists below)

Ailment: Infection Is Random And Quicker ~ !DZ,!RH

Ailment: Fragile Leg Bones ~ DZ,JM

Ambiance: Dark Indoors ~ DZ,JM,*RH(11)

Ambiance: Dark Nights ~ DZ,!JM,*RH(11)

Ambiance: Whole Lotta Fog ~ DZ,JM,*RH(11)

Backpack: Add Encumberance To All Slots ~ !DZ,!JM

Blocks: Lower Stability ~ 7, DZ,JM
Blocks: Lower Stacking Amounts

Food: Sous Chef Of The Apocalypse ~ 10, !DZ,!JM

Food: Sous Chef Of The Apocalypse - Client Icons ~ 3,12

Grenades: Add More Damage ~ 4, DZ,JM

Items: Lower Stacking Amounts

Lights: Harder To Craft ~ DZ,JM

Newbie Coat: Remove ~ !RH(13)

Pipe Bombs: Add More Damage ~ 4, DZ,JM

UI: Add Lower Loot Percentage Options ~ JM,!RH

UI: Add More DayLight Hours Options ~ DZ,JM,!RH

UI: Remove Compass Points ~ JM

UI: Remove Day And Time ~ 9, !DZ,JM,!RH

UI: Remove Entity HP Bar But Show Name ~ 6

UI: Remove Environmental Tool Tips ~ 8

UI: Remove Player Items From Compass ~ JM

UI: Remove The Map By Obscuring It ~ DZ,JM,RH

Weather: Core ~ DZ,JM

 

Craft-SantaHat ~ Placeholder. Not Converted for a21 yet! Status: Will not convert unless someone wants it.

Electric-CapacitorBank ~ Placeholder. Not Converted for a21 yet! Status: May convert/test

UIAddFiveRecipeIngredients ~ Placeholder. Not Converted for a21 yet! Status: Will not convert unless someone wants it.

RabbitOfCaerbannog ~ 3. Placeholder. Not Converted for a21 yet! Status: May convert/test

YouveGotMail ~ Placeholder. Not Converted for a21 yet! Status: Will not convert unless someone wants it.

 

Symbols:

! = NOT. Reverses the condition immediately after it. Example: !DZ means NOT compatible with District Zero

* = Caveats, see list below

 

*Possibly* and/or *Appears* compatible with Large Mod/Overhaul UNLESS a ! symbol is before it (in mods list above):

DZ = District Zero, lightly playtested on v1.1.1

JM = Joke Mod, lightly playtested on v3.0.0.0

RH = Ravenhearst Mod, lightly playtested on v9.1.0

 

Known Incompatibility/issue/requirement list:

1. See issue X on github.

2. Known to be incompatible with non overhaul Mod 'X'. See issue X on github

3. Is this mod server side safe?: NO. It has custom resources which are not synced to clients from the server.

4. Is this mod server side safe?: WARNING. Some of these items do significant block damage.

5. Reserved.

6. REQUIRES loading a mod turning on the HP bar! Only tested with KhaineGB's HP-Bars mod, but there are a few more that turn this feature on.

7. Is this mod server side safe?: WARNING. Buildings/POIs can be easily/accidentally collapsed, which may look like drop mining.

8. Mod requires you to edit the mod XML to work as desired/properly.

9. Mod has known oddities that cannot be modded out or use a known workaround. Read the mod docs.

10. Mod requires some biomes to be present for full functionality. Edit biomes.xml if you play a custom map with fewer than all biomes.

11. WARNING: Known variable/config conflict exists but my mod *may* work as documented but you may have to rename my mod to load after this mod if you want to attempt it. This will override the configs in the referenced parent mod which may cause unintended effects (may introduce incompatibilities or break things)!

12. Requires another mod to be loaded before this mod.

13. Mod basically has this exact functionality already or is very similar to it to some effect/level.

 

doughphunghus

doughphunghus


adding external links, reformatting, and cleanup

Last Updates/News

a21 news: ALL my a21 mods are TBD/WIP and lightly tested (if you find a bugs, please let me know!).

Last 3 mod updates/added:

- Nov 03-04 2023: Testing+Documenting known compatibilities with Ravenhearst

- Sep 02 2023: Testing+Documenting known compatibilities with Joke Mod

- ??? ?? 2023: Documented some known compatibilities with District Zero

 

Mod download repositories

Doughs Mods for a21 (WIP/under development)

 

github.com All Older than a21 and decommed mods.

7daystodiemods.com Descriptions and downloads for my mods can also be found here

nexusmods.com I may mirror some mods here.

Mods

a21 TBD/WIP: Mods here are converted for a21 AND *should* be "server side safe" UNLESS specifically noted/known.

The a21 mod(let)s mods below can be found/downloaded on my github site (above) or click on the mod name to go to its page on 7daystodiemods.com. For usage/licensing notes see the LICENSE file in the github repository the mod is in.

 

Mod Name ~ Additional Info (if symbols, numbers, or letters are shown after the ~, see the lists below)

Ailment: Infection Is Random And Quicker ~ !DZ,!RH

Ailment: Fragile Leg Bones ~ DZ,JM

Ambiance: Dark Indoors ~ DZ,JM,*RH(11)

Ambiance: Dark Nights ~ DZ,!JM,*RH(11)

Ambiance: Whole Lotta Fog ~ DZ,JM,*RH(11)

Backpack: Add Encumberance To All Slots ~ !DZ,!JM

Blocks: Lower Stability ~ 7, DZ,JM
Blocks: Lower Stacking Amounts

Food: Sous Chef Of The Apocalypse ~ 10, !DZ,!JM

Food: Sous Chef Of The Apocalypse - Client Icons ~ 3,12

Grenades: Add More Damage ~ 4, DZ,JM

Items: Lower Stacking Amounts

Lights: Harder To Craft ~ DZ,JM

Newbie Coat: Remove ~ !RH(13)

Pipe Bombs: Add More Damage ~ 4, DZ,JM

UI: Add Lower Loot Percentage Options ~ JM,!RH

UI: Add More DayLight Hours Options ~ DZ,JM,!RH

UI: Remove Compass Points ~ JM

UI: Remove Day And Time ~ 9, !DZ,JM,!RH

UI: Remove Entity HP Bar But Show Name ~ 6

UI: Remove Environmental Tool Tips ~ 8

UI: Remove Player Items From Compass ~ JM

UI: Remove The Map By Obscuring It ~ DZ,JM,RH

Weather: Core ~ DZ,JM

 

Craft-SantaHat ~ Placeholder. Not Converted for a21 yet! Status: Will not convert unless someone wants it.

Electric-CapacitorBank ~ Placeholder. Not Converted for a21 yet! Status: May convert/test

UIAddFiveRecipeIngredients ~ Placeholder. Not Converted for a21 yet! Status: Will not convert unless someone wants it.

RabbitOfCaerbannog ~ 3. Placeholder. Not Converted for a21 yet! Status: May convert/test

YouveGotMail ~ Placeholder. Not Converted for a21 yet! Status: Will not convert unless someone wants it.

 

Symbols:

! = NOT. Reverses the condition immediately after it. Example: !DZ means NOT compatible with District Zero

* = Caveats, see list below

 

*Possibly* and/or *Appears* compatible with Large Mod/Overhaul UNLESS a ! symbol is before it (in mods list above):

DZ = District Zero, v1.1.1

JM = Joke Mod, v3.0.0.0

RH = Ravenhearst Mod, v9.1.0

 

Known Incompatibility/issue/requirement list:

1. See issue X on github.

2. Known to be incompatible with non overhaul Mod 'X'. See issue X on github

3. Is this mod server side safe?: NO. It has custom resources which are not synced to clients from the server.

4. Is this mod server side safe?: WARNING. Some of these items do significant block damage.

5. Reserved.

6. REQUIRES loading a mod turning on the HP bar! Only tested with KhaineGB's HP-Bars mod, but there are a few more that turn this feature on.

7. Is this mod server side safe?: WARNING. Buildings/POIs can be easily/accidentally collapsed, which may look like drop mining.

8. Mod requires you to edit the mod XML to work as desired/properly.

9. Mod has known oddities that cannot be modded out or use a known workaround. Read the mod docs.

10. Mod requires some biomes to be present for full functionality. Edit biomes.xml if you play a custom map with fewer than all biomes.

11. WARNING: Known variable/config conflict exists but my mod *may* work as documented but you may have to rename my mod to load after this mod if you want to attempt it. This will override the configs in the referenced parent mod which may cause unintended effects (may introduce incompatibilities or break things)!

12. Requires another mod to be loaded before this mod.

13. Mod basically has this exact functionality already or is very similar to it to some effect/level.

 

doughphunghus

doughphunghus


adding external links, reformatting, and cleanup

Last Updates/News

a21 news: ALL my a21 mods are TBD/WIP and lightly tested (if you find a bugs, please let me know!).

Last 3 mod updates/added:

- Nov 03-04 2023: Testing+Documenting known compatibilities with Ravenhearst

- Sep 02 2023: Testing+Documenting known compatibilities with Joke Mod

- ??? ?? 2023: Documented some known compatibilities with District Zero

 

Mod download repositories

Doughs Mods for a21 (WIP/under development)

 

github.com All Older than a21 and decommed mods.

7daystodiemods.com Descriptions and downloads for my mods can also be found here

nexusmods.com I may mirror some mods here.

Mods

a21 TBD/WIP: Mods here are converted for a21 AND *should* be "server side safe" UNLESS specifically noted/known.

The a21 mod(let)s mods below can be found/downloaded on my github site (above) or click on the mod name to go to its page on 7daystodiemods.com. For usage/licensing notes see the LICENSE file in the github repository the mod is in.

 

Mod Name ~ Additional Info (if symbols, numbers, or letters are shown after the ~, see the lists below)

Ailment: Infection Is Random And Quicker ~ !DZ,!RH

Ailment: Fragile Leg Bones ~ DZ,JM

Ambiance: Dark Indoors ~ DZ,JM,*RH(11)

Ambiance: Dark Nights ~ DZ,!JM,*RH(11)

Ambiance: Whole Lotta Fog ~ DZ,JM,*RH(11)

Backpack: Add Encumberance To All Slots ~ !DZ,!JM

Blocks: Lower Stability ~ 7, DZ,JM
Blocks: Lower Stacking Amounts

Food: Sous Chef Of The Apocalypse ~ 10, !DZ,!JM

Food: Sous Chef Of The Apocalypse - Client Icons ~ 3,12

Grenades: Add More Damage ~ 4, DZ,JM

Items: Lower Stacking Amounts

Lights: Harder To Craft ~ DZ,JM

Newbie Coat: Remove ~ !RH(13)

Pipe Bombs: Add More Damage ~ 4, DZ,JM

UI: Add Lower Loot Percentage Options ~ JM,!RH

UI: Add More DayLight Hours Options ~ DZ,JM,!RH

UI: Remove Compass Points ~ JM

UI: Remove Day And Time ~ 9, !DZ,JM,!RH

UI: Remove Entity HP Bar But Show Name ~ 6

UI: Remove Environmental Tool Tips ~ 8

UI: Remove Player Items From Compass ~ JM

UI: Remove The Map By Obscuring It ~ DZ,JM

Weather: Core ~ DZ,JM

 

Craft-SantaHat ~ Placeholder. Not Converted for a21 yet! Status: Will not convert unless someone wants it.

Electric-CapacitorBank ~ Placeholder. Not Converted for a21 yet! Status: May convert/test

UIAddFiveRecipeIngredients ~ Placeholder. Not Converted for a21 yet! Status: Will not convert unless someone wants it.

RabbitOfCaerbannog ~ 3. Placeholder. Not Converted for a21 yet! Status: May convert/test

YouveGotMail ~ Placeholder. Not Converted for a21 yet! Status: Will not convert unless someone wants it.

 

Symbols:

! = NOT. Reverses the condition immediately after it. Example: !DZ means NOT compatible with District Zero

* = Caveats, see list below

 

*Possibly* and/or *Appears* compatible with Large Mod/Overhaul UNLESS a ! symbol is before it (in mods list above):

DZ = District Zero, v1.1.1

JM = Joke Mod, v3.0.0.0

RH = Ravenhearst Mod, v9.1.0

 

Known Incompatibility/issue/requirement list:

1. See issue X on github.

2. Known to be incompatible with non overhaul Mod 'X'. See issue X on github

3. Is this mod server side safe?: NO. It has custom resources which are not synced to clients from the server.

4. Is this mod server side safe?: WARNING. Some of these items do significant block damage.

5. Reserved.

6. REQUIRES loading a mod turning on the HP bar! Only tested with KhaineGB's HP-Bars mod, but there are a few more that turn this feature on.

7. Is this mod server side safe?: WARNING. Buildings/POIs can be easily/accidentally collapsed, which may look like drop mining.

8. Mod requires you to edit the mod XML to work as desired/properly.

9. Mod has known oddities that cannot be modded out or use a known workaround. Read the mod docs.

10. Mod requires some biomes to be present for full functionality. Edit biomes.xml if you play a custom map with fewer than all biomes.

11. WARNING: Known variable/config conflict exists but my mod *may* work as documented but you may have to rename my mod to load after this mod if you want to attempt it. This will override the configs in the referenced parent mod which may cause unintended effects (may introduce incompatibilities or break things)!

12. Requires another mod to be loaded before this mod.

13. Mod basically has this exact functionality already or is very similar to it to some effect/level.

 

doughphunghus

doughphunghus


adding external links, reformatting, and cleanup

Last Updates/News

a21 news: ALL my a21 mods are TBD/WIP and lightly tested (if you find a bugs, please let me know!).

Last 3 mod updates/added:

- Nov 03 2023: Testing+Documenting known compatibilities with Ravenhearst

- Sep 02 2023: Testing+Documenting known compatibilities with Joke Mod

- ??? ?? 2023: Documented some known compatibilities with District Zero

 

Mod download repositories

Doughs Mods for a21 (WIP/under development)

 

github.com All Older than a21 and decommed mods.

7daystodiemods.com Descriptions and downloads for my mods can also be found here

nexusmods.com I may mirror some mods here.

Mods

a21 TBD/WIP: Mods here are converted for a21 AND *should* be "server side safe" UNLESS specifically noted/known.

The a21 mod(let)s mods below can be found/downloaded on my github site (above) or click on the mod name to go to its page on 7daystodiemods.com. For usage/licensing notes see the LICENSE file in the github repository the mod is in.

 

Mod Name ~ Additional Info (if symbols, numbers, or letters are shown after the ~, see the lists below)

Ailment: Infection Is Random And Quicker ~ !DZ,!RH

Ailment: Fragile Leg Bones ~ DZ,JM

Ambiance: Dark Indoors ~ DZ,JM,*RH(11)

Ambiance: Dark Nights ~ DZ,!JM,*RH(11)

Ambiance: Whole Lotta Fog ~ DZ,JM,*RH(11)

Backpack: Add Encumberance To All Slots ~ !DZ,!JM

Blocks: Lower Stability ~ 7, DZ,JM
Blocks: Lower Stacking Amounts

Food: Sous Chef Of The Apocalypse ~ 10, !DZ,!JM

Food: Sous Chef Of The Apocalypse - Client Icons ~ 3,12

Grenades: Add More Damage ~ 4, DZ,JM

Items: Lower Stacking Amounts

Lights: Harder To Craft ~ DZ,JM

Newbie Coat: Remove ~ !RH(13)

Pipe Bombs: Add More Damage ~ 4, DZ,JM

UI: Add Lower Loot Percentage Options ~ JM

UI: Add More DayLight Hours Options ~ DZ,JM

UI: Remove Compass Points ~ JM

UI: Remove Day And Time ~ 9, !DZ,JM

UI: Remove Entity HP Bar But Show Name ~ 6

UI: Remove Environmental Tool Tips ~ 8

UI: Remove Player Items From Compass ~ JM

UI: Remove The Map By Obscuring It ~ DZ,JM

Weather: Core ~ DZ,JM

 

Craft-SantaHat ~ Placeholder. Not Converted for a21 yet! Status: Will not convert unless someone wants it.

Electric-CapacitorBank ~ Placeholder. Not Converted for a21 yet! Status: May convert/test

UIAddFiveRecipeIngredients ~ Placeholder. Not Converted for a21 yet! Status: Will not convert unless someone wants it.

RabbitOfCaerbannog ~ 3. Placeholder. Not Converted for a21 yet! Status: May convert/test

YouveGotMail ~ Placeholder. Not Converted for a21 yet! Status: Will not convert unless someone wants it.

 

Symbols:

! = NOT. Reverses the condition immediately after it. Example: !DZ means NOT compatible with District Zero

* = Caveats, see list below

 

*Possibly* and/or *Appears* compatible with Large Mod/Overhaul UNLESS a ! symbol is before it (in mods list above):

DZ = District Zero, v1.1.1

JM = Joke Mod, v3.0.0.0

RH = Ravenhearst Mod, v9.1.0

 

Known Incompatibility/issue/requirement list:

1. See issue X on github.

2. Known to be incompatible with non overhaul Mod 'X'. See issue X on github

3. Is this mod server side safe?: NO. It has custom resources which are not synced to clients from the server.

4. Is this mod server side safe?: WARNING. Some of these items do significant block damage.

5. Reserved.

6. REQUIRES loading a mod turning on the HP bar! Only tested with KhaineGB's HP-Bars mod, but there are a few more that turn this feature on.

7. Is this mod server side safe?: WARNING. Buildings/POIs can be easily/accidentally collapsed, which may look like drop mining.

8. Mod requires you to edit the mod XML to work as desired/properly.

9. Mod has known oddities that cannot be modded out or use a known workaround. Read the mod docs.

10. Mod requires some biomes to be present for full functionality. Edit biomes.xml if you play a custom map with fewer than all biomes.

11. WARNING: Known variable/config conflict exists but my mod *may* work as documented but you may have to rename my mod to load after this mod if you want to attempt it. This will override the configs in the referenced parent mod which may cause unintended effects (may introduce incompatibilities or break things)!

12. Requires another mod to be loaded before this mod.

13. Mod basically has this exact functionality already or is very similar to it to some effect/level.

 

doughphunghus

doughphunghus


adding external links, reformatting, and cleanup

Last Updates/News

a21 news: ALL my a21 mods are TBD/WIP and lightly tested (if you find a bugs, please let me know!).

Last 3 mod updates/added:

- Nov 03 2023: Testing+Documenting known compatibilities with Ravenhearst

- Sep 02 2023: Testing+Documenting known compatibilities with Joke Mod

- ??? ?? 2023: Documented some known compatibilities with District Zero

 

Mod download repositories

Doughs Mods for a21 (WIP/under development)

 

github.com All Older than a21 and decommed mods.

7daystodiemods.com Descriptions and downloads for my mods can also be found here

nexusmods.com I may mirror some mods here.

Mods

a21 TBD/WIP: Mods here are converted for a21 AND *should* be "server side safe" UNLESS specifically noted/known.

The a21 mod(let)s mods below can be found/downloaded on my github site (above) or click on the mod name to go to its page on 7daystodiemods.com. For usage/licensing notes see the LICENSE file in the github repository the mod is in.

 

Mod Name ~ Additional Info (if symbols, numbers, or letters are shown after the ~, see the lists below)

Ailment: Infection Is Random And Quicker ~ !DZ,!RH

Ailment: Fragile Leg Bones ~ DZ,JM

Ambiance: Dark Indoors ~ DZ,JM,*RH(11)

Ambiance: Dark Nights ~ DZ,!JM,*RH(11)

Ambiance: Whole Lotta Fog ~ DZ,JM,*RH(11)

Backpack: Add Encumberance To All Slots ~ !DZ,!JM

Blocks: Lower Stability ~ 7, DZ,JM
Blocks: Lower Stacking Amounts

Food: Sous Chef Of The Apocalypse ~ 10, !DZ,!JM

Food: Sous Chef Of The Apocalypse - Client Icons ~ 3,12

Grenades: Add More Damage ~ 4, DZ,JM

Items: Lower Stacking Amounts

Lights: Harder To Craft ~ DZ,JM

Newbie Coat: Remove ~ !RH(13)

Pipe Bombs: Add More Damage ~ 4, DZ,JM

UI: Add Lower Loot Percentage Options ~ JM

UI: Add More DayLight Hours Options ~ DZ,JM

UI: Remove Compass Points ~ JM

UI: Remove Day And Time ~ 9, !DZ,JM

UI: Remove Entity HP Bar But Show Name ~ 6

UI: Remove Environmental Tool Tips ~ 8

UI: Remove Player Items From Compass ~ JM

UI: Remove The Map By Obscuring It ~ DZ,JM

Weather: Core ~ DZ,JM

 

Craft-SantaHat ~ Placeholder. Not Converted for a21 yet! Status: Will not convert unless someone wants it.

Electric-CapacitorBank ~ Placeholder. Not Converted for a21 yet! Status: May convert/test

UIAddFiveRecipeIngredients ~ Placeholder. Not Converted for a21 yet! Status: Will not convert unless someone wants it.

RabbitOfCaerbannog ~ 3. Placeholder. Not Converted for a21 yet! Status: May convert/test

YouveGotMail ~ Placeholder. Not Converted for a21 yet! Status: Will not convert unless someone wants it.

 

Symbols:

! = NOT. Reverses the condition immediately after it. Example: !DZ means NOT compatible with District Zero

* = Caveats, see list below

 

*Possibly* and/or *Appears* compatible with Large Mod/Overhaul UNLESS a ! symbol is before it (in mods list above):

DZ = District Zero, v1.1.1

JM = Joke Mod, v3.0.0.0

RH = Ravenhearst Mod, v9.1.0

 

Known Incompatibility/issue/requirement list:

1. See issue X on github.

2. Known to be incompatible with non overhaul Mod 'X'. See issue X on github

3. Is this mod server side safe?: NO. It has custom resources which are not synced to clients from the server.

4. Is this mod server side safe?: WARNING. Some of these items do significant block damage.

5. Reserved.

6. REQUIRES loading a mod turning on the HP bar! Only tested with KhaineGB's HP-Bars mod, but there are a few more that turn this feature on.

7. Is this mod server side safe?: WARNING. Buildings/POIs can be easily/accidentally collapsed, which may look like drop mining.

8. Mod requires you to edit the mod XML to work as desired/properly.

9. Mod has known oddities that cannot be modded out or use a known workaround. Read the mod docs.

10. Mod requires some biomes to be present for full functionality. Edit biomes.xml if you play a custom map with fewer than all biomes.

11. WARNING: Variable/config conflict exists but my mod *may* work as documented but you may have to rename it to load after this mod if you want to attempt it. This will override the configs in the referenced parent mod which may cause unintended effects!

12. Requires another mod to be loaded before this mod.

13. Mod basically has this exact functionality already or is very similar to it to some effect/level.

 

doughphunghus

doughphunghus


adding external links, reformatting, and cleanup

Last Updates/News

a21 news: ALL my a21 mods are TBD/WIP and lightly tested (if you find a bugs, please let me know!).

Last 3 mod updates/added:

- Nov 03 2023: Testing+Documenting known compatibilities with Ravenhearst

- Sep 02 2023: Testing+Documenting known compatibilities with Joke Mod

- ??? ?? 2023: Documented some known compatibilities with District Zero

 

Mod download repositories

Doughs Mods for a21 (WIP/under development)

 

github.com All Older than a21 and decommed mods.

7daystodiemods.com Descriptions and downloads for my mods can also be found here

nexusmods.com I may mirror some mods here.

Mods

a21 TBD/WIP: Mods here are converted for a21 AND *should* be "server side safe" UNLESS specifically noted/known.

The a21 mod(let)s mods below can be found/downloaded on my github site (above) or click on the mod name to go to its page on 7daystodiemods.com. For usage/licensing notes see the LICENSE file in the github repository the mod is in.

 

Mod Name ~ Additional Info (if symbols, numbers, or letters are shown after the ~, see the lists below)

Ailment: Infection Is Random And Quicker ~ !DZ

Ailment: Fragile Leg Bones ~ DZ,JM

Ambiance: Dark Indoors ~ DZ,JM

Ambiance: Dark Nights ~ DZ,!JM

Ambiance: Whole Lotta Fog ~ DZ,JM,*RH(11)

Backpack: Add Encumberance To All Slots ~ !DZ,!JM

Blocks: Lower Stability ~ 7, DZ,JM
Blocks: Lower Stacking Amounts

Food: Sous Chef Of The Apocalypse ~ 10, !DZ,!JM

Food: Sous Chef Of The Apocalypse - Client Icons ~ 3,12

Grenades: Add More Damage ~ 4, DZ,JM

Items: Lower Stacking Amounts

Lights: Harder To Craft ~ DZ,JM

Newbie Coat: Remove

Pipe Bombs: Add More Damage ~ 4, DZ,JM

UI: Add Lower Loot Percentage Options ~ JM

UI: Add More DayLight Hours Options ~ DZ,JM

UI: Remove Compass Points ~ JM

UI: Remove Day And Time ~ 9, !DZ,JM

UI: Remove Entity HP Bar But Show Name ~ 6

UI: Remove Environmental Tool Tips ~ 8

UI: Remove Player Items From Compass ~ JM

UI: Remove The Map By Obscuring It ~ DZ,JM

Weather: Core ~ DZ,JM

 

Craft-SantaHat ~ Placeholder. Not Converted for a21 yet! Status: Will not convert unless someone wants it.

Electric-CapacitorBank ~ Placeholder. Not Converted for a21 yet! Status: May convert/test

UIAddFiveRecipeIngredients ~ Placeholder. Not Converted for a21 yet! Status: Will not convert unless someone wants it.

RabbitOfCaerbannog ~ 3. Placeholder. Not Converted for a21 yet! Status: May convert/test

YouveGotMail ~ Placeholder. Not Converted for a21 yet! Status: Will not convert unless someone wants it.

 

Symbols:

! = NOT. Reverses the condition immediately after it. Example: !DZ means NOT compatible with District Zero

* = Caveats, see list below

 

*Possibly* and/or *Appears* compatible with Large Mod/Overhaul UNLESS a ! symbol is before it (in mods list above):

DZ = District Zero, v1.1.1

JM = Joke Mod, v3.0.0.0

RH = Ravenhearst Mod, v9.1.0

 

Known Incompatibility/issue/requirement list:

1. See issue X on github.

2. Known to be incompatible with non overhaul Mod 'X'. See issue X on github

3. Is this mod server side safe?: NO. It has custom resources which are not synced to clients from the server.

4. Is this mod server side safe?: WARNING. Some of these items do significant block damage.

5. Reserved.

6. REQUIRES loading a mod turning on the HP bar! Only tested with KhaineGB's HP-Bars mod, but there are a few more that turn this feature on.

7. Is this mod server side safe?: WARNING. Buildings/POIs can be easily/accidentally collapsed, which may look like drop mining.

8. Mod requires you to edit the mod XML to work as desired/properly.

9. Mod has known oddities that cannot be modded out or use a known workaround. Read the mod docs.

10. Mod requires some biomes to be present for full functionality. Edit biomes.xml if you play a custom map with fewer than all biomes.

11. WARNING: Variable/config conflict exists but my mod *may* work as documented but you may have to rename it to load after this mod if you want to attempt it. This will override the configs in the referenced parent mod which may cause unintended effects!

12. Requires another mod to be loaded before this mod.

 

doughphunghus

doughphunghus

Last Updates/News

a21 news: ALL my a21 mods are TBD/WIP and lightly tested (if you find a bugs, please let me know!).

Last mod updates/added:

- Sep 02 2023: WIP: Testing+Documenting known compatibilities with Joke Mod

- ??? ?? 2023: Documented some known compatibilities with District Zero

- Jul 26 2023: Some mods updated for a21

 

Mod download repositories

Doughs Mods for a21 (WIP/under development)

 

github.com All Older than a21 and decommed mods.

7daystodiemods.com Descriptions and downloads for my mods can also be found here

nexusmods.com I may mirror some mods here.

Mods

a21 TBD/WIP: Mods here are converted for a21 AND *should* be "server side safe" UNLESS specifically noted/known.

The a21 mod(let)s mods below can be found/downloaded on my github site (above) or click on the mod name to go to its page on 7daystodiemods.com. For usage/licensing notes see the LICENSE file in the github repository the mod is in.

 

Mod Name ~ Additional Info (if numbers or letters are shown, see the lists below)

Ailment: Infection Is Random And Quicker ~ !DZ

Ailment: Fragile Leg Bones ~ DZ,JM

Ambiance: Dark Indoors ~ DZ,JM

Ambiance: Dark Nights ~ DZ,!JM

Ambiance: Whole Lotta Fog ~ DZ,JM

Backpack: Add Encumberance To All Slots ~ !DZ,!JM

Blocks: Lower Stability ~ 7, DZ,JM
Blocks: Lower Stacking Amounts

Food: Sous Chef Of The Apocalypse ~ 10, !DZ,!JM

Grenades: Add More Damage ~ 4, DZ,JM

Items: Lower Stacking Amounts

Lights: Harder To Craft ~ DZ,JM

Newbie Coat: Remove

Pipe Bombs: Add More Damage ~ 4, DZ,JM

UI: Add Lower Loot Percentage Options ~ JM

UI: Add More DayLight Hours Options ~ DZ,JM

UI: Remove Compass Points ~ JM

UI: Remove Day And Time ~ 9, !DZ,JM

UI: Remove Entity HP Bar But Show Name ~ 6

UI: Remove Environmental Tool Tips ~ 8

UI: Remove Player Items From Compass ~ JM

UI: Remove The Map By Obscuring It ~ DZ,JM

Weather: Core ~ DZ,JM

 

Craft-SantaHat ~ Placeholder. Not Converted for a21 yet! Status: Will not convert unless someone wants it.

Electric-CapacitorBank ~ Placeholder. Not Converted for a21 yet! Status: May convert/test

Food-SousChefOfTheApocalypse-ClientIcons ~ 3. Placeholder. Not Converted for a21 yet! Status: Will not convert unless someone wants it.

UIAddFiveRecipeIngredients ~ Placeholder. Not Converted for a21 yet! Status: Will not convert unless someone wants it.

RabbitOfCaerbannog ~ 3. Placeholder. Not Converted for a21 yet! Status: May convert/test

YouveGotMail ~ Placeholder. Not Converted for a21 yet! Status: Will not convert unless someone wants it.

 

Symbols:

! = NOT. Reverses the condition immediately after it. Example: !DZ means NOT compatible with District Zero

 

*Possibly* and/or *Appears* compatible with Mod/Overhaul UNLESS a ! symbol is before it (in mods list above):

DZ = District Zero, v1.1.1

JM = Joke Mod, v3.0.0.0

 

Known Incompatibility/issue/requirement list:

1. See issue X on github

2. Incompatible with Mod X

3. Is this mod server side safe?: NO. It has custom resources which are not synced to clients from the server.

4. Is this mod server side safe?: WARNING. Some of these items do significant block damage.

5. Reserved.

6. REQUIRES loading a mod turning on the HP bar! Only tested with KhaineGB's HP-Bars mod, but there are a few more that turn this feature on.

7. Is this mod server side safe?: WARNING. Buildings/POIs can be easily/accidentally collapsed, which may look like drop mining.

8. Mod requires you to edit the mod XML to work as desired/properly.

9. Mod has known oddities that cannot be modded out or use a known workaround. Read the mod docs.

10. Mod requires some biomes to be present for full functionality. Edit biomes.xml if you play a custom map with fewer than all biomes.

 

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