10 hours ago, blade muncher said:Im trying to change the spawn for the rabbits of caerbannog to be high but I cant seem to make them spawn even though I have their prob at 100. I have changed the spawn rate for animals but it didnt seem to work as well. Is there a way to have it spawn more frequently?
<Doughs>
<!--
########## Mod vanilla groups ##########
-->
<!-- DOUGH: High spawn rates -->
<append xpath="/entitygroups/entitygroup[@name='EnemyAnimalsWasteland']">
<entity name="doughsAnimalRabbbitOfCaerbannog" prob="100"/>
</append>
<append xpath="/entitygroups/entitygroup[@name='ZombiesWasteland']">
<entity name="doughsAnimalRabbbitOfCaerbannog" prob="100"/>
</append>
<append xpath="/entitygroups/entitygroup[@name='ZombiesWastelandNight']">
<entity name="doughsAnimalRabbbitOfCaerbannog" prob="100"/>
</append>
<append xpath="/entitygroups/entitygroup[@name='ZombiesWastelandNight2']">
<entity name="doughsAnimalRabbbitOfCaerbannog" prob="100"/>
</append>
<append xpath="/entitygroups/entitygroup[@name='ZombieBadassGroup']">
<entity name="doughsAnimalRabbbitOfCaerbannog" prob="100"/>
</append>
<append xpath="/entitygroups/entitygroup[@name='ZombieAnimalsGroup']">
<entity name="doughsAnimalRabbbitOfCaerbannog" prob="100"/>
</append>
If you're playing it in a21, the mod doesn't work in a21 yet . It's still an "unpublished work in progress" to be compatible for a21.
I worked on it a little (for a21) and something is wrong with it that I have not identified yet (and I have not released a version compatible (or claiming to be) with a21 as it requires several XML tweaks to a20 to get up to date with a21s XML tags . IF you load the a20 version into a21, it doesn't throw any console errors (which is kinda weird), but it does not/cannot spawn spawn. The XML tag to get it to spawn ( in a21) doesn't even exist in the a20 version, so you can't even try to manually spawn it via debug mode (the Caerbannog entity isn't in the list of spawnable entities)