Jump to content

We have beaches

Recommended Posts



I finally got rid of that mud under the water, and here's how: splat4_processed.tga


I don't know exactly if the green channel represents the underwater biome, or if it also has any influence on the enemies' spawn algorithm, because I found white pixels in areas where POIs were inserted, I'm still investigating. As some may already know, the file is automatically generated if none exists, so if you want to avoid accidents, be sure to keep the base file under another name, or in another format such as XCF or PSD. If no dtm_processed file exists, the file will also be generated, replacing the current one.

Link to comment
Share on other sites


This topic is now archived and is closed to further replies.

  • Create New...