SevenDaysToDieModEditor Posted December 17, 2019 Share Posted December 17, 2019 This SDX sample generates a town at a specified position in a random map download rwgmixer.xml //rwgmixer/cell_rules/cell_rule/hub_rule/@GridPosition Grid position of the cell where you want to set a specific hubrule rwgmixer.xml //rwgmixer/hub_rules/hub_rule/@HubOffset Offset at the center of the hub generation position example <rwgmixer> <cell_rules> <cell_rule name="default"> <cave_count value="4,8" /> <path_material value="asphalt" /> <path_radius value="10" /> <hub_rule name="cityCenter" prob="0.0" GridPosition="0,0" /> <hub_rules> <hub_rule name="cityCenter"> <hub_type value="city" /> <width value="2000, 2000" /> <height value="2000, 2000" /> <path_material value="asphalt" /> <HubOffset value="0,0" /> <path_radius value="10" /> <path_radius value="10" /> <downtown_zone_size_perc value="0.45" /> <prefab_rule name="default" /> <street_gen level="25" length_multiplier="4"> <axiom value="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN][F-FF+FF[-T]FF+FF+FFFF-FF-FF[+I]FF-F[+N]" /> <rule char="T" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" /> <rule char="I" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" /> <rule char="N" replace_with="F-FF+FF[-T**]FF+FF+FFFF-FF-FF[+I**]FF-F[+N*K]" /> <rule char="K" replace_with="[FFCT][-FFT][+FFI][--FFN][+FFT][-FFI][++FN]" /> <alt_commands chars="T,I,N,K" /> </street_gen> </hub_rule> this mod used by 7 days to die mod editor https://7daystodie.com/forums/showthread.php?48140-7-days-to-die-mod-editor Link to comment Share on other sites More sharing options...
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