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Item Durability and breaking


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So the idea, is that as the durability goes down, then there is an increasing chance for the item to break. This would then require items to repair fully (Maybe ,more repair kits, or forged iron etc...), or if durability gets under 5%, and breaks then you have too craft a whole new item.

so the range could be like 1-5% for durability starting at 50% down to 0%. A 1% chance per 10% lost. Maybe this could also be tied to crafting level, and would reduce the chance by 1% per level.

The other thought, is that under a certain Durability it would require more repair kits, or that there is a chance to fail the repair. Something like they have with the lockpicking.

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