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ALPHA 18 Wishlist


CarbonadiuM

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Dear Santa I have been good this year. Here is my wishlist for Alpha 18 with a brief explanation:

 

Game Stage to not effect game stage as harshly. This discourages new players and empties out servers around day 200. Nobody likes getting radiated sleepers level1 on first POI you hit up.

 

Storage chests and secure chests under LCB to have flipped values. As it is now the secure chest has a big buff when under a LCB that the storage and gun safe containers do not share. I think the damage reduction should be representative of the resource cost in making each.

 

Sneaking/Stealth mechanics tune up. Sneaking in particular over industrial areas (staircases) causes player to jump repeatedly waking up everything. As it is now, the best way to sneak around is to smash any block that causes you to go up or down a level, then replace with a wood frame ramp. Smashing a block 0 noise, but fidgeting around yields 100 noise. The silencer does not work as advertised, causes 100 noise, wakes zombies up and players can hear the noise from very far.

 

RMG issues. Too many similar POIs in close proximity. Example is in the industrial area all junkyards with 3 water plants touching is commonplace. Trader distance and location, they seem to appear ground now in dirt road areas, not 1 per city as intended.

 

Crossbow/Blunder needs love. The force reload animation makes these weapons a liability, coupled with the move speed debuff these weapons are not worth the risk currently. You should be able to swap out to avoid the reload, allowing a player to have more than 1 in tool bar you can fire, and reload when the coast is clear. Blunderbuss ammo should be part of loot pool to get more players to use. Ammo rarity should drop accordingly blunderbuss>shotgun>green shotgun ammo, metal bullets>brass bullets , stone arrows> iron arrows> Steel arrows.

Loot value to be in line with perks, with max looting and goggles it is still common place to get many 1quality items.

 

Bleeding to have different levels like the other conditions ; white, orange, and red. A 1hp damage attack has roughly the same amount of bleeding damage as a 50hp attack. I would like to see minor attacks to give minor bleeding (white) in the 10 hp range, moderate attack to give moderate bleeding (sort of like what it currently is), and severe attacks (red) to give full bleed until dealt with. Each bandage lowers the bleed level, but perhaps a medkit lowers 2 levels.

 

Quests: The quests rewards should differ on the type, fetch should be less than clear, and both less than fetch/clear. I would like new quest types, an idea is defend the area, you arrive, and have a couple minutes to throw up defenses then have to hold off a few waves of zombies. I would have them target a block instead of players so you cant just get to high ground and "cheese" the zeds. Another idea, escort the NPC from 1 POI to another with zeds spawning along the way.

 

Fun pimps server: I think servers hosted by fun pimps would make people feel more at ease when playing. Nobody likes to play then have resets out of nowhere, or admins deciding to use their powers for evil.

 

Starting items/Tutorial quest: Most of the time I toss out the torch and LCB, not needed at all especially with the new player weather buff pre 5. Med bandage seems a little OP in my opinion. I would award the skill points/trader location after the bow ( to not burden people who already know the basics), however extend the tutorial to cover storage chests, cooking basic meat, water making too if it could somehow be not problematic with the cooking pot, and sneak attack against a sleeper. I think these would help newcomers get up to speed and prevent frustration that most experience.

 

Adjustment for loot dropping with regards to PVP. Drop all is very harsh causing many people to perma rage quit on death. Drop bag or drop belt is too easy allowing players to have some slots 100% safe. I think a middle ground would be to have a setting "drop amount" (which can be set) which drops that many items randomly upon death, say for example 5.

 

Thank you I hope it wasn't too TLDR.

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