Knasp Posted January 28, 2019 Share Posted January 28, 2019 I've tried increasing the panic speed of the timid animal node in entityclasses.xml and I've also tried appending such code to the Stag node. But in-game the Stag moves at the same slow speed, where I can easily catch up. Is there an upper cap or am I missing something? I've increased sightrange and field of view as well, but the animals still don't run away any earlier. Just curious why editing these values doesn't seem to make a difference. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.