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Question about Texturing in Unity


syn7572

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I've made a lowpoly mesh and I need a couple textures put onto it. It's already separated into separate layers / tools / w/e but Unity Asset Editor doesnt understand that. It merges them into one and I cannot separate the two.

Is there a possible way I can do this? Or must I import each piece as separate assets and go about it that way (just thought of that as I'm writing this)? Because that's the only other way I can think of that could potentially work.

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