syn7572 Posted January 27, 2019 Share Posted January 27, 2019 I've made a lowpoly mesh and I need a couple textures put onto it. It's already separated into separate layers / tools / w/e but Unity Asset Editor doesnt understand that. It merges them into one and I cannot separate the two. Is there a possible way I can do this? Or must I import each piece as separate assets and go about it that way (just thought of that as I'm writing this)? Because that's the only other way I can think of that could potentially work. Link to comment Share on other sites More sharing options...
syn7572 Posted January 27, 2019 Author Share Posted January 27, 2019 Nevermind, I figured it out. I had to export it as fbx and import it into Unity (importing an obj just created a solid model) and apply the 2 materials with the texture and maps applied while inside Unity. Easy Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.