Jump to content

Use CharcterFrameWindow values on the HUD?


Oflown

Recommended Posts

I've been playing around with windows.xml and was interested if there was any way of getting the values in "CharacterFrameWindow" onto the HUD? (HUDLeftStatBars specifically) When I try using CharacterFrameWindow as the controller it gives me the error of "ERR [XUI] Failed initializing window group toolbelt" and "NullReferenceException: Object reference not set to an instance of an object"

 

Here's what I'm trying to do:

<rect width="100" height="20" pos="300, -126"  controller="CharacterFrameWindow" visible="{statvisible}">
               <sprite depth="1" name="border" color="0,0,0,128" type="sliced"/>
                <label depth="7" name="TextContent" pos="0,0" font_size="14" color="255,0,0,255" justify="left" pivot="topleft" text="{playerxptonextlevel}" height="26"/>
                <label depth="7" name="TextContent" pos="0,-4" font_size="14" color="0,0,255,255" justify="left" pivot="topleft" text="{playerlevel}" height="26"/>
           </rect>

 

Thanks for your help!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...