Malacay2k11 Posted December 22, 2018 Share Posted December 22, 2018 I wrote a Attribute which increased ExpGainRate on a decent amount like the following line: <passive_effect name="PlayerExpGain" operation="perc_add" value="0.15,1.5" level="1,10" The great Issue there is, this Exp Bonus applied on everything. chopping trees, digging stone or Selling stuff, which ends in ridiculous amount of Exp. What i now try to do, is to trigger this ExpBonus only on killing Animals and Zombies like: <passive_effect name="PlayerExpGain" operation="perc_add" value="0.15,1.5" level="1,10" target="other" tags="zombie,animal"/> but it seems not to Work.... Could someone help me to fix this and maybe explain how its works ? Link to comment Share on other sites More sharing options...
Malacay2k11 Posted December 23, 2018 Author Share Posted December 23, 2018 Another try was: <effect_group> <requirement name="onSelfAttackedOther" target="other" target_tags="zombie,animal"/> <passive_effect name="PlayerExpGain" operation="perc_add" value="0.15,1.5" level="1,10" target="self"/> </effect_group> but looks like not working too . . . Link to comment Share on other sites More sharing options...
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