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FilUnderscore

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Posts posted by FilUnderscore

  1. 1 hour ago, LongParsnip said:

    I am having a bit of trouble with this mod, every now and then it continuously spawns screamers and then I get a never ending horde and the only way to get rid of it is to run away.... (character level is ~100) any ideas?

     

    11 minutes ago, Espio said:

    I ended up getting my console flooded with GameUpdate errors and needing to alt-f4, dunno if it's a mod conflict or due to an infinite amount of hordes being spawned from screamers.  I can give my modlist if necessary unless this is known about already.

     

    https://www.youtube.com/watch?v=CEVT33xzcXY have a video if that does anything.

     

    A new update has been released (1.0.0-PRE5) that should address both of these issues and a few others. Please let me know if you continue to have the same issues after trying the new version.

  2. 32 minutes ago, LongParsnip said:

    I am having a bit of trouble with this mod, every now and then it continuously spawns screamers and then I get a never ending horde and the only way to get rid of it is to run away.... (character level is ~100) any ideas?

     

    I'm releasing a fix for this in a couple of hours that should address this, usually around 10 or so zombies should be spawning at this level (not an infinite amount). In the meantime if anyone else is experiencing this, rejoining the game will end any infinite occurring scout hordes. Sorry about that.

  3. 6 hours ago, HYper said:

    debating getting this, lol.. got murdered at wasteland, if its like that, i may get tight and quit game haha...

     

    I’ve tried to ensure that the hordes start out easy as you progress, by default the hordes will always be somewhat easier than the blood moon hordes around the same gamestage (still working on the balancing part though). Part of the challenge is not only the difficulty of the zombies but also the unpredictable nature of when they appear. You can also tweak a lot of the settings as well in the XML files if you want to make them easier/more difficult if the default options don’t work for you.

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    [2.0.0]

    Horde alert, Survivor!

    There's been a sudden abundance of Zombies all over the place. Screamers are now popping up in major towns,

    and we're finding sleepers on the road. Stay safe out there.

     

    Backstory:

     

    This mod was initially an idea I came up with after playing A19, and reflecting on the past alphas where I felt wandering hordes used to be more dangerous and unpredictable. I wanted to bring this back and focus on improving both wandering hordes and scout hordes, to bring more difficulty (and customization) into the game, as I felt the only real threat was the blood moon.

     

    Features:

     

    • Improved hordes
      • Customizable hordes that scale in size and difficulty, with gamestage & biome progression, to keep the game feeling balanced.
    • World roaming hordes
      • Hordes are now commonplace, you'll encounter many on your journey.
      • Hordes are simulated throughout the world and load in when nearby.
      • Each major POI zone (i.e. cities) has hordes moving in and out constantly, while screamers patrol the zone.
      • You will also find smaller roaming hordes in the wilderness. They may either be lost, or making their way to a city.
    • World Event System
      • Heatmap-like system that attracts nearby hordes depending on heatmap activities occurring in certain areas. The number and size of the hordes depend on where the activities are occurring. Near a city? Expect huge hordes to wander around and find out what's going on in the neighborhood.
      • Screamers contribute a lot of heat if they spot you nearby, attracting hordes nearby. Make sure to take them down quick or you'll be having many hordes knocking on your door.
    • Enhanced AI behaviors

      • Hordes investigate interruptions to their current task as Zombies are a curious bunch.

      • Hordes can also merge and split in size, depending on their goals as a collective.

     

    Download/Source:

     

    > Latest Release for Alpha 21.2 b30: https://github.com/FilUnderscore/ImprovedHordes/releases/latest/download/ImprovedHordes.zip

     

    > Previous Releases & Changelog: https://github.com/FilUnderscore/ImprovedHordes/releases

     

    > Source Code: https://github.com/FilUnderscore/ImprovedHordes

     

    Add-ons

    Spoiler

    These will be coming soon. Stay tuned for updates.

     

    > Airdrop Hordes Add-on

     

    > Bigger Hordes Add-on

    > Massive Hordes Add-on

     

    > Random Hordes Add-on

     

    Installation:

     

    Note: This mod can be added to existing saves to start working, no new save is required. To remove the mod from an existing save, just delete the mod.

     

    • Download and extract the zip containing latest release into the Mods folder.

     

    Client-only: Disable EAC so the game can load the Improved Hordes DLL.

     

    Dedicated Servers: This mod is EAC friendly and only needs to be installed in the server's Mods folder. Your players do not need to install the mod to play.

     

    Settings can be modified in the Config/ImprovedHordes/settings.xml file in the ImprovedHordes mod folder.

     

    Commands:

    Note: All commands require a permission level of 0.

     

    For a full list of commands, type in the console

    help improvedhordes

     

    Wiki:

     

    For information such as changing mod settings or creating your own custom wandering/scout hordes, check out the Improved Hordes Wiki at https://github.com/FilUnderscore/ImprovedHordes/wiki

     

    Mod Support:

     

    This will work with any mod that does not modify the vanilla AI.

     

    Donations:

     

    You are already showing a lot of support just by enjoying the mod, but if you really appreciate my work and want to show extra support in the form of a donation, feel free to buy me a coffee on Ko-fi.

     

    https://storage.ko-fi.com/cdn/brandasset/kofi_button_red.png?_gl=1*1atz1hx*_ga*ODg0MDI3OTQ5LjE2ODk1MDU3MDc.*_ga_M13FZ7VQ2C*MTY4OTUwNTcwNi4xLjEuMTY4OTUxMDg0NC4zNC4wLjA.

     

    Screenshots:

     

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    Terms Of Use:

    https://community.7daystodie.com/topic/26781-improved-hordes-a20/?do=findComment&comment=463276

     

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