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Fumi

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Posts posted by Fumi

  1. 10 hours ago, FatsackTony said:

    Oh lol, you're one of THOSE.  Cool dude.  So even if I made a patch to get custom zombies mod to work inside your mod you would be anal about that?  Even if it required both your mod and custom zombies mods as a requirement?  Wouldn't be distributing your files in whole just the ones to get it to play nicely.  You'd be all upsetty spaghetti about that?

    Please save your sarcasm and bad vibe.

  2. Hello survivors!

     

    I see that lately there is a lot of discussion on the subject of lockpicks.

     

    As experience and personal contribution I must add that demolition charges exist for something.

     

    I don't have any skill points in Lock picking, and with the demo charges I manage great.

     

    And people will say ... yes, of course when you have the Ballistic Table Tier 2 you can ...

     

    Not necessary, between traders and random loot I have a large amount of them that I only use exclusively for those chests.

     

    This is my little tip.

     

    Don't let the zombies eat you!

  3. 10 minutes ago, pfrn said:

    Hello 

    Since this last update I can't enter the seller it's like it's always closed.

    Anyone have the same problem?

     

    Thanks 

     

     

    Hi buddy!

     

    Yes, that occurs due patch 2.5.21

     

    @Subquake mentioned this in case it helps you:

     

    "I've changed the dimensions of the trader in last update, that's why the issue, only way to fix it is to move to a different area of the map with a freshly spawned new trader or start a new map"

     

    And another mate contributed with this solution:

     

    Put this command in the console when you are near the trader "resetchunk"

     

    It worked for me with that, but certainly a few days later I realized that in that same location there is another trader, (only the natural person) who is a few meters outside the compound 🤪

     

    So now I have 2 traders in the same location, and each one gives me different missions and has different loot.

     

    So, even if it's broken it's great!! hihihi

     

    I hope it helps you :)

  4. 1 hour ago, rezaf said:

    I understand that making the start difficult is a key point of the mod, but - without changing anything "official" about it, is there some way to reduce zombie spawn to a reasonable degree by tweaking the XML files or something? Ideally, I'd like to be able to sometimes spend an in-game hour or two without seeing a single zombie, at least during daytime and in the wilderness.

     

    The only setting provided in-game is the max amount of zombies alive, and that doesn't really change anything, my issue is less that I'm overwhelmed by zombies but instead that they are just super-annoying, especially very early on. You can literally not take five steps into any direction without a zombie spawning. Sure, you don't have to take them all on, but it's just excessive.

     

    I detailed, but then spoilered my experiences with the mod because they ended up being a bit of a rant.

      Hide contents

    I first tried the mod with my 7 days group, but they got turned off by how difficult / different the crafting is.

    Personally, I'm not excited to start yet another vanilla game and go through the ever same notions, I've had 500 hours or something of that already, so that's not my criticism. But the constant zombie spawning becomes even more difficult to bear when you are not in a group, and thus have to get everything you need for survival by yourself.

     

    In the first game I tried, I started out in the middle of a ruined biome. That's just not survivable, imo. After dying five times by wolves (or their equivalent?), trying to find a way out there, I restarted.

     

    Then I started out in a desert. It wasn't much better, but I managed to get through the starting quests. However, the one with the trader resulted in the old "NO TRADER" bug, so I restarted again.

     

    Third try, I was in a tiny town, managed to get the short term needs like food and water under control, but there weren't any medicine containers to loot, thus no infection treatment - so I eventually headed out to find another town. In the wilderness, not being able to have a single "spawn step" where new trees and loot appear without also zombies appearing is extremely disheartening. The road just dragged on and on through a forest, and no other town was in sight, so I was still on the march by nightfall. I climbed up some rock and laid low there, and I was actually surprised how good this worked, some ferals even climbed up and stood right next to me, but without "seeing" me they climbed back down. Shortly after 3:00, however, a hunter jumped up, screamed, and ... that was the end of that.

     

    So I restarted another time, and spawned close to a bigger town. There was a concrete roof I could deny the zombies access to where I build the crafting bench and placed a couple of containers, and everything was fine and dandy ... except there wasn't any food and hardly any water around. So I got hungry and thirsty, and with the constant respawning of zombies comes the constant need to fight them off, plus those you need to fight off to loot buildings to try and at least get a pot for purifying water ... it's just not doable solo, or at the very least extremely luck-dependent.

     

    Can it really be a reasonable early game to expect new players to suicide themselves just so they have the energy to fight the excessive amounts of zombies to try and get utilities that might or might not spawn?

     

     

     

    Hello fellow fatigue,

     

    About what you have written I will give my point of view and personal experience.


    I think that the reappearance of zombies is balanced, at least compared to previous Alphas in which there was hardly any life in the world.


    Certainly now you feel like more in constant tension but I think that is the grace of the game.


    Without looking bold I share my configuration of the game:

     

    Captura.PNG.ba8e5238807c94f19555ccc3fdebdb85.PNG

     

    Captura.PNG.d643b3847bb1033b547ce405f0d3009a.PNG

     

    I apologize because the language is in Spanish, but I think the translation is easy.

     

    Basically I play in "insane", with wild sense of day and hordes of zombies that can be between 10-25 zombies.

     

    By this I mean that I think I play on a high difficulty and if I have died like 30 times in 70 hours or so that the game has been going on and nothing happens, it is part of the game.

     

    I don't know from what you say if you have configured a game to your style of play or difficulty, I think that now there are many more options to calibrate that so it should not be a problem in a low difficulty.

     

    In summary I think that the difficulty of the game is not excessive, and that it can be perfectly configured to adapt to your skill level.

     

    But hey, this is personal opinion, I do not want to open debate or criticize of course, I just wanted to show that there are options for everyone.

     

    Taking advantage of the post now I wanted to talk about a small failure.

     

    @Subquake I have this problem with their patch 2.5.23 about adding markers on the map

     

    image.png.691ea7d643372f4dfdb3c2a91d47388e.png

     

    It seems that the new markers are not displayed correctly, but I do not know if it only happens to me or there are more affected ones, I comment on it if it can help.

     

    Much encouragement and support for your cause !!

     

    Thank you by all job that you're doing 🤩

  5. 1 hour ago, Dabliharo said:

    the command is chunkreset not resetchunk, I misspelled it

     

    Cool!!! The command works perfectly!! 🎊🤩

     

    Many many thanks!!! Now I can keep the map and continue with the updates!!

     

    You save me!

  6. 16 hours ago, Dabliharo said:

    I solved it, being in front of the seller with the command "resetchunk"
    Note: I had the old POI and it was replaced by the new one, which is smaller, so there were parts of the first one, even the seller, so now I have 2 sellers.
    Sorry for the bad English, I speak Spanish.

     

    Thanks buddy for the contribution, but the command did not work for me (that surely I have entered it wrong 😅)

     

    But hey, in the end I remembered that I still had the 2.5.20 incremental patch and I replaced it again and it worked 😋, although from what I see I'm going to have to stay with that version for the rest of the game. 😷

     

    13 hours ago, JCrook1028 said:

    You opted in to an experimental version of the mod. If you want no flaws then wait for stable.

     

     Well.. Yes and not...

  7. 2 hours ago, Subquake said:

    I've changed the dimensions of the trader in last update, that's why the issue, only way to fix it is to move to a different area of the map with a freshly spawned new trader or start a new map.

     

    Start a new map ?? 😵😵😵 After more than 60 hours I think not.. 

     

    But won't it have some kind of patch or something? Why the change in dimension of the trader?

     

    Or if possible, could you share the 2.5.20 again?

     

    Just moving to a new trader that I have not discovered is hard work, because the few that I have discovered in the area are very far from each other.

     

    No offense, because I know you work alone and have a lot to do, I think this is a major flaw and the gaming experience should not be broken in this way.

  8. 13 hours ago, Iirlyaccess said:

    Servidor recién actualizado al último parche, los comerciantes se muestran como abiertos, pero cuando intentamos ingresar, simplemente nos teletransportan. incluso durante las horas de funcionamiento de vainilla.

     Right, the same happens to me :(

  9. 6 hours ago, Subquake said:

    Undead Legacy 2.5.01 Experimental is out for A20.0 (b238)

    Patch notes:
    https://www.patreon.com/posts/undead-legacy-2-60310628

    Download:
    http://ul.subquake.com/download

     

    OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG!!!!!!!!!!!!!

     

    love you!
    I adore you!
    I love you!
    I idolize you!
    I worship you!
    I appreciate you!
    I revere you!

     

    You are the best in the world, not only do you anticipate your expectations, on top of that you give us Christmas!

     

    Thank you very much for this gift, I am just starting my vacation after hard work and with this I do not need anything else.

     

    Goodbye world... 🤪


    Hello 3x3 cubicle !! (called dormitory), we will stay a good season here 🤩👾

     

    Now seriously, thank you again, thank you for all that work you are doing, a lot of encouragement to continue it and a lot of strength !!

     

    Merry Christmas and Happy New Year!! 🎄🎇🎊

  10. 19 hours ago, Subquake said:

    Thanks, glad you like the mod!

    I have been actively working on next update of Undead Legacy for over 4 months now and next compatible version for A20 most likely will be released as an experimental version first, sometime in January, 2022, because currently not only I have to finish whatever I am working on, but also update and make the mod compatible with A20. If it's gonna happen sooner, great, if not, don't be mad.

     

    Get mad? Never!! On the contrary

     

    I am enormously grateful that there are people like you, who achieve things like this Mod and further enliven the experience and immersion of this great game (without detracting from its developers xD)


    So, for the moment I will wait patiently for the next update (I have always said that things well done seem right and I prefer to wait long enough and then enjoy more)
    Before finishing, I have a little doubt, forgive my ignorance that I have recently reached the forum.


    Do you work alone or are you a team?
    Because it seems like an incredible job! Apart from the mod itself, manage the web, this forum (and others that  I don't know), etc ...

     

    Is incredible!

     

     

  11. Hello @Subquake 

    First of all congrats about your work!! It's amazing and wonderful and I hope that never dissapear!

    My question for now is, if is there any date scheduled for A20?

    I'm wanting it with all my desire 🤩

     

    Thanks for your job and much encouragement!!

     

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