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KronGaming

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Posts posted by KronGaming

  1. 6 hours ago, arramus said:
    First warning:
    Caught fatal signal - signo:11 code:2 errno:0 addr:0x7f2a9551cc5e

    Current warning:
    Caught fatal signal - signo:11 code:1 errno:0 addr:0x4f5c2529
    Obtained 4 stack frames.
    #0 0x007fb33f907520 in __sigaction
    #1 0x0000004f5c2529 in (Unknown)
    #2 0x007fb268036dc4 in (wrapper dynamic-method) EntityAlive:DMD<EntityAlive::updateCurrentBlockPosAndValue> (EntityAlive)

    #3 0x007fb337f4580b in (wrapper dynamic-method) EntityAlive:DMD<EntityAlive::OnUpdateLive> (EntityAlive)

    The general consensus on this type of error relates to stack overflows, coding issues, or irregularities in setup.

    Can you confirm that players can join with nothing in the Mods folder at all, just to rule out any typos/mismatches/routing issues related to the serverconfig/set up?

     

    Yes, vanilla setup works just fine (I should have mentioned that already, my bad!).  I also wiped all saves to test vanilla, then wiped all saves to test just the NPCMod, and then just SCore.

    11 hours ago, arramus said:

    It's been a couple of years since I ran 7D2D using Linux, and Linux specific posts are very rare if at all.

     

    I've noticed, and that's a bit strange, since I'm pretty sure a large portion of hosted servers are all Linux-based.  Or maybe they no longer are (I haven't gotten a hosted server for... too many years, because I just ended up building my own).

  2. 1 hour ago, arramus said:

    Troublesome.

     

    Caught fatal signal - signo:11 code:2 errno:0 addr:0x7f2a9551cc5e

     

    It's been a couple of years since I ran 7D2D using Linux, and Linux specific posts are very rare if at all.

    It appears this type of error can range from hardware conflicts, to data overflow going out of bounds, to something in the code which other OSs may allow through but Linux does not.

     

    Can you try just Score on its own, without 0-XNPCCore, just to further reduce pinpointing?

    Will do!

  3. 2 hours ago, bdubyah said:

    Haven't heard of any Linux specific issues before. I'll ask the NPCmod guys on discord and see if they know of anything.

    Just to be sure, if you run plain vanilla people can join without issue?

    Yep, I tested that as well, then added the NPCMod and SCore, and that's when things went bad.  Also deleted all save games beforehand to be sure.

  4. @bdubyah

    Just to let you know, it seems to be NPCMod that is the issue for me;  Removed everything but SCore and NPCMod, and the same thing happens;  it seems that as soon as players get on and NPCs are being spawned, that's when the error pops up.

  5. On 8/22/2022 at 11:42 PM, bdubyah said:

    Very odd. Not a lot of info there. Looks like all the mods and everything loaded fine. Maybe verify the server files and test it out with vanilla and see if that works? I just fired a dedi up on my second PC and joined without issue. But it isn't Linux so not an exact test.

     

    I actually wiped my Linux server completely (as in, complete reinstall to the newest version of Ubuntu Server) and reinstalled the server and mods, and it still just dies once a player gets in.  So something screwy in how Linux is handling it, apparently.  I'll try tweaking things, but might end up just needing to finally bite the bullet and install a windows server platform...

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