R4to0
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Posts posted by R4to0
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6 hours ago, unholyjoe said:
we support 3 sizes 6K 8K and 10K
I'm aware that only these are officially supported. I meant for the dedicated server, where the server config file says that you can do up to 16384 (16k), and as it was working in A19 it broke in A20, a regression I'd say . Thanks for the reply!
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Are there any breaking changes between the first experimental A20 and the stable release for existing saves? I saw the comment where wiping is recommended but I don't think my chap will like that heh. I wouldn't bother wiping everything and doing another RWG.
Unrelated, is the 16k map generation fixed? I remember the game not allowing to do 16384 due to some newline string (\n) that was commented in the A20 dev diary, and I haven't found anything about that in the latest changelogs.
Congrats and great job to all the devs and testers on getting it stable!
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I heard that the maximum recommended size for a RWG map was around 12K due to performance issues beyond that. Is that still applicable for A20?
I've hosted 16K RWG map on A19 and I remember getting a 'rollback' when server stutters so I went aware of the 12K recommendation somewhere here not so long ago. This is for dedicated server I'm talking about.
Cheers!
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Robeloto's A20 modlets
in Mods
Posted
Somehow my server ended with a 1GB log file spamming the following:
This points to this mod, with two references:
Robeloto_CustomZombies_XML_VERSION/Config/entityclasses.xml line 1647
Robeloto_CustomZombies_XML_VERSION/Config/items_OLD.xml line 598
Looks like this item was disabled (ie.: not in the main items.xml) and that reference in the entity classes wasn't removed, or wasn't added to it.
Should it be completely removed from animalFireSnake entity or meleeHandAnimalFireSnake added to the main items.xml?