feiyi
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Posts posted by feiyi
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6 minutes ago, Red Eagle LXIX said:
Correct, id is not used anymore. EDIT: Also please see the edit above, junk is already in use, name it something else, I changed to add a suggestion.
In other words, the new version binds the container according to the name, not the ID, so I just need to add a new name to bind?
1 minute ago, feiyi said:In other words, the new version binds the container according to the name, not the ID, so I just need to add a new name to bind?
<lootcontainer id="220" name="junk_items" count="0,2" size="4,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="qualBaseTemplate"> <append xpath="/entity_classes/entity_class[@name='zombieTemplateMale']"> <property name="LootListOnDeath" value="junk_items" /> </append>
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Just now, Red Eagle LXIX said:
Did you also change the pointer to it?
<append xpath="/entity_classes/entity_class[@name='zombieTemplateMale']"> <property name="LootListOnDeath" value="junk"/> </append>
<append xpath="/entity_classes/entity_class[@name='zombieTemplateMale']"> <property name="LootListOnDeath" value="junk" /> </append>
Value should not be ID? Before A20, I always used ID
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40 minutes ago, Red Eagle LXIX said:
You need to give the container a name not an ID anymore.
I added the specified name, but still reported an error
<lootcontainer id="220" name="junk" count="0,2" size="4,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="qualBaseTemplate">
52 minutes ago, Red Eagle LXIX said:You need to give the container a name not an ID anymore.
A legal container contains ID and name. I once added ID and name. Name exists on the original basis. ID is also independent and unused, but red ink will jump every time I search
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How does A20 restore the feature of searching zombies in the old version
in Discussion and Requests
Posted
Thank you for your help. I like your modules very much👍