o) SylenThunder stated "You can make a desktop shortcut for the steam connect link"
-) Do you mean on, linux or windows, because my client is on "Ubuntu", I tried this advice already, yes steam is installed correctly, as far as I know doesnt work, even ran it from the "steam/bin" folder.
o) SylenThunder stated "you're trying to use two underpowered PC's to share the load of the client because neither meet the required hardware specifications to play the game".
-) I would call what im doing a form of "Parallel Computing", as, its not "Parallel Processing" and its not "Multiple Clients" and it is "Local" where the computers are next to each other, 2 computers in "Parallel", these are connected through short wires on a router, though if you said its "Server and Client", I'd say thats, true also and probably the more correct terminology.
-) If we are stating the term "Parallel Computing", to be only applicable to a "xeon" setup, then, I can also say the "Requirements", FYI my client pc does match the requirements, that are stated upon steam, as they are not very specific at all, and state, "64 bit" and "3.0 Ghz Quad Core CPU or faster" with "12GB ram", but, as for needing 4GB of ram on the graphics card...why? why? Where is the, tool to resize them or 1k/2k mods available. power usage and bus load and extra heat, just for bling i dont notice 90% of the time. A, unpacker-batch recursive texture resize-repacker version of a tool, would be a great tool to add into the "launcher".
o) SylenThunder stated "overhaul mods in different folders though, probably not possible".
-) It is, I done it now, maybe you didnt understand what im saying, "Mods1" "Mods2" etc or something more descriptive, creating variations of mods folders in the main dirs, then renaming them back to "Mods" to be active. The advantage being no neccessity for the rest of the data.
o) WiseTime stated "was hoping 7DTD would be the same".
-) Game is running pretty smooth now on this "Client and Server" setup, that is, now I got the textures on half, I was having the linux texture size bug, but managed to get round it, and posted how in the relating thread.