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WiseTime

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Everything posted by WiseTime

  1. Run it in GL Core, change ONLY the texture size settings, then exit, then run in Vulkan. This worked for me. OS: Ubuntu Mate 21.04 CPU: AMD A10-8750 (R7 APU) GPU: AMD HD 7850 2GB RAM: 16GB DDR3
  2. o) SylenThunder stated "You can make a desktop shortcut for the steam connect link" -) Do you mean on, linux or windows, because my client is on "Ubuntu", I tried this advice already, yes steam is installed correctly, as far as I know doesnt work, even ran it from the "steam/bin" folder. o) SylenThunder stated "you're trying to use two underpowered PC's to share the load of the client because neither meet the required hardware specifications to play the game". -) I would call what im doing a form of "Parallel Computing", as, its not "Parallel Processing" and its not "Multiple Clients" and it is "Local" where the computers are next to each other, 2 computers in "Parallel", these are connected through short wires on a router, though if you said its "Server and Client", I'd say thats, true also and probably the more correct terminology. -) If we are stating the term "Parallel Computing", to be only applicable to a "xeon" setup, then, I can also say the "Requirements", FYI my client pc does match the requirements, that are stated upon steam, as they are not very specific at all, and state, "64 bit" and "3.0 Ghz Quad Core CPU or faster" with "12GB ram", but, as for needing 4GB of ram on the graphics card...why? why? Where is the, tool to resize them or 1k/2k mods available. power usage and bus load and extra heat, just for bling i dont notice 90% of the time. A, unpacker-batch recursive texture resize-repacker version of a tool, would be a great tool to add into the "launcher". o) SylenThunder stated "overhaul mods in different folders though, probably not possible". -) It is, I done it now, maybe you didnt understand what im saying, "Mods1" "Mods2" etc or something more descriptive, creating variations of mods folders in the main dirs, then renaming them back to "Mods" to be active. The advantage being no neccessity for the rest of the data. o) WiseTime stated "was hoping 7DTD would be the same". -) Game is running pretty smooth now on this "Client and Server" setup, that is, now I got the textures on half, I was having the linux texture size bug, but managed to get round it, and posted how in the relating thread.
  3. o) If it works in the command line, I can make a shortcut, thereabouts: -) if I can "one action" to join the server, then, its a lot less hassle to have, what is supposed, to be a offline game, being that, I have to start the dedicated server on the other computer, furthermore, im using a 10k map, and it takes aeons to load just by itself. -) starting the dedicated server on the other computer, is done, in a single click and without steam and from a custom directory (can have different overhaul for each folder, that has a individual copy of the dedicated server, though, im guessing I will be instead having variations of "mods" folders, inside main folders). o) question: why not just play upon the number of one of the computers? -) answer: parallel computing is faster under such condition as, dedicated server and client, on lan, for amd fm2+/intel 1155 level of hardwares, thereabouts, "valheim" works great under such conditions, was hoping "7DTD" would be similar circumstances.
  4. o) I second that, it would be good if you make a relating version of the mod, that, for example, makes consumption less by 50% not 100%. o) maurorr stated "Can you type in the answer an example?", I do it for you, though it says in the buffs.xml. -) change "requirement name="PlayerLevel" operation="GT" value="0"/>" to "requirement name="PlayerLevel" operation="GT" value="0.5"/>" -) assuming thats the case by "<!-- Change the values of these to .95 or below to actually have some food/water decrease -->" o) This is not necessarily a newbie mod, because, the given user may wish to idle while doing some work on other virtual desktop.
  5. Thanks for the, speedy response and info. o) "LiteNetLib" -) I realize again that was to invert/disable, forgot, did know...was in "try anything" mode I guess.. o) "steam://connect/192.168.1.x:xxxxx" -) I tried running this from terminal, "./steam://connect/192.168.1.4:26900" in the "steam/bin" directory and "./7DaysToDie.x86_64 steam://connect/192.168.1.4:26900" in the "7 Days To Die" directory , and it didn't work. -) i did a web-search, it said something about putting it as a link on a webpage, but, then I would need to run a web browser? Maybe it works in windows as described, I dunno. o) "I'm not aware of a command line option to directly connect to a server" -) okay, fair enough, what I was beginning to believe. -) are there some page with command lines for 7dtd, that, can be linked here, I would like to see what optimization options there are (for, client and/or server).
  6. Heya folks, first post on forum for-um 7 days to die, so hope this is correct place to post.. I searched in duckduckgo, I searched on this forum, I cant find instructions of the command line. I am running a computer on my network as the server, and I want to run the client on my other computer. As far as I understand for now, I disabled the, steam and eac and gamesparks on my client, it then wants to connect to steam on my client, or I dont have ability to multiplayer at all. I tried to use LiteNetLib in the serverconfig.xml, but it says [NET] Disabling protocol: LiteNetLib when I run the server, and connects to, steam and gamesparks, some help on disabling these on the server would be great. So and but, specifically, I want help to run the client, with a command line, that will directly connect to the server on my network, oh and im on linux, so for example: "7DaysToDie.x86_64 -connectserver 192.168.1.x:2456" or "7DaysToDie.x86_64 -connectserver 192.168.1.x:2456 --nolookup" There has to be some command for this? But also a page with all command lines (non-console) would be great. Or maybe it is done in some config file instead, info please. ta.
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