Jump to content

Tahoenvy

Members
  • Posts

    138
  • Joined

Posts posted by Tahoenvy

  1. 21 hours ago, sinda said:

    i would be surprised to see damo again before a20 comes out, and nitro hasn't been updated since early a19.

    nitro makes a much heavier world than vanilla rwg that some computers have trouble handling, this is 1/8th a part of why we stopped supporting it for ravenhearst. too many complaints about worlds in various ways that are outside of our ability to assist with. believe the bad Y locations is a side effect of nitro not being up to date with the alpha progression.

    edit- think the latest compo version is also 47, so you might want to try getting up to date, could solve some things.

     

    that's handled by the biomes.xml, not sure if that's what you were changing.

    Yes I miswrote which pack I installed. It was the Compopack47.  I finally got it running on my dedicated server WITHOUT the Nitrogen map and after edited a vanilla RWGMixer.xml to take the Prefabs.  

  2. Are you supposed to copy and paste the RWGmixer info from yours into the original RWGmixer prior to installing because your RWG only shows Prefab information, nothing else about where to load in the world  Here was my process

    I downloaded the Modlet, unpacked the Prefabs into the Prefab folder on my server

    pulled the RWGMixer out of the Config folder and over wrote the RWGmixer on the server, then tried to load my world.  Would not launch.

    Yes we loaded client side, no I didn't change anything else, yes it was a fresh install (this is on Bluefang servers.  

     

    I opened your RWGmixer and noticed all it has in it are the Prefab names, nothing else.    I've attached the one that came with the download

    rwgmixer.xml

     

    I just went back and read your instructions for the modlet and it says just to drop the folder into the mods folder.  Is that how it works for a Server also?  I've never done that in the past, we had to actually unpack and overwrite the originals.

    2. Simply then open the COMPOPACK A19 CP47 (RWG MODLET) folder and Drag the COMPOPACK A19 CP46 folder inside original folder into Mods folder (steam/steamapps/common/7 days to die/Mods)

  3. I'm having an issue with the modlet also.  I've loaded it on my Bluefang dedicated server and it won't create a world with the RWGMixer.xml.

    It just hangs and hangs.  It will NOT create a world. No problem loading with original RWGMixer but that doesn't work with the POI's.  I think Bluefang support is sick of me.

  4. I installed the Compopack45 and a map I had created with the Nitrogen tool on a Bluefang server following all of the instructions given in the videos and by Guppy for Dedicated server installs.  It loaded just fine.  The Prefabs were a bit of a mess though,  Quite a few of the ones I saw were sunken into the environment by 10 feet of so and there were 25 traders but all but one was the Poser kind.  Two of us fell thru the world within 20 minutes of starting and were unable to log back in afterwards  I've used the Compopack many, many times in the past and it works fine on it's own.  I think there's still some serious issues with the Nitrogen tool and I'd really, really love to use it as the map it created was awesome.  I've created a new seed without it and I'm running the Compopack on Vanilla now.

    For those of you using NitroGen, are you doing so on your local PC's?  Or on a dedicated server and is it causing any of the issues I had?  Is there a trick to making it work better with the Prefabs?

     

  5. Hi All,

    I want to start by saying. I've seen some incredibly entitled people on this thread that are actually complaining about this mod and I'm furious about it. The amount of work that went into this is unbelievable. The way it makes the game so much better is awesome to me. I have 1800 hours in this game and Jax and team have managed to make this game fun and so much harder again for me I LOVE the difficulty , I LOVE it. Let me offer some advice to you whiners, go play a different mod. By what right do you complain about something that cost you absolutely nothing and no one forced you to install. The nerve you show actually writing your thoughts down here just blows my mind. Your parents are probably really ashamed, if not they should be.

     

    Now with that said, I do have a question. I have two pigs in my inventory, one male and one female. I want to make a piglet but I can't for the life of me find the table I use for that. Anyone?

     

    Also Jax, I'd like to offer my help if you need it. I'm an Executive Assistant so I have a lot of experience with documentation if you ever need any help typing something up and I can be of assistance, please PM me. I'd be happy to help! Thank you so much for all YOUR work. It's truly a great game with your updates.

  6. Wookie maybe you can answer this. I can't seem to find a server that works for me. If I'm running RH vanilla I would have to find a server running RH vanilla correct? Or can I log onto one using 2k or 4k? I've only found one server so far that allowed me to get to downloading map and it got a ton of errors and was literally at 15 minutes loading map when I gave up. The rest are just looking up at waiting for server...

  7. All the SDX components are compiled into it. You won't need the SDX Launcher yourself :) Just install like you would normally install a mod, and off you go.

     

    I can't find a read me and this seems to be your install advice :) Do I overwrite all the folders in the 7 days to die folder with yours, or do I ADD your files to the original folders? I can't seem to make it work. I've installed Darkness and I've run my own server for years but this mod doesn't want to work for me. I am hoping to just load this client side and play on someone elses server for awhile.

    Is it still only working with 17.1 or is your new 5.02 for 17.2? Cause when I load 17.2 I can't find any servers. HELP PLEASE I really want to try the mod. Also I tried to fill out an application for your server but your forums are down.

  8. I have a few questions, if anyone can help:

    1) I have laborer class and level 3 in Hammer and Forge, which "at a workbench you can craft iron armor and a crucible" - though my crucible recipe is unknown currently. This is stopping me from making forged steel. I am unsure what I am missing, or what else needs done before I can make forged steel. Is there a level requirement to make forged steel? I can make the workbench just fine. I have resorted to tearing apart power lines.

    1.a) Crucible also requires a "welding tool" which I have looted for weeks and never seen. Is this a looted item, is it included with something, or something else? I am not sure what I am missing on this one as well. EDIT - I have seen in this forum that the torch is just rare. I will keep looking.

     

    2) Is the only way to get "bundle of skill notes" to salvage mod schematics? To get the required 120 (60 @ station) at only 3 a pop seems like it would take ages to get a new class skill. I am ok with the grind, I just want to make sure I am not overlooking other ways.

     

    I have found at least 8 welding torches, it's not that rare. . As for the skill notes you can salvage schematics and books and I've been able to make two class books so far and have only been playing about 10 days I guess.

  9. Hi Khaine,

    You know I'm a fan so please don't take this as a complaint. I just want to mention that we seem to be having a lot of issues with blocks turned around on the Magoli Compo Prefab packs,) I didn't load it separately I loaded your Mod clean). Its not usually a huge issue except quite often it's the book cases and we all know how important books are in your Mod.

    Thanks for all your work!

  10. The 17.2 RWG just sucks ass. I have tried 8 different seeds and they all spawn only 1-3 cities and the buildings in the cities are all damaged and quite a few are buried. The buildings are far apart and there's very little water. I'm going to take everything (dedicated server) back to 17.1 and start over with that. 17.1 was a dream as far as the RWG compared to this.

    This is not a criticism of Darknessfalls which I LOVE, it's the devs that keep screwing up the RWG. When will they ever get that right. /cry

     

    Khaine can you give me a link to download the 17.1 version again if possible? Thank you

  11. Huh. That's kind of annoying. I shall have to go poke at that and see if I can fix it up. Thanks for letting me know, :)

     

     

     

    Only thing I can suggest is delete and redownload the game, then delete and download the non-experimental version of the mod. Launcher wasn't fully downloading files last night and that's what some folks in the discord had to do to make it work.

     

     

     

    Thank you :) Glad you're enjoying it.

     

    Just stay away from wasteland, even small 2-block patches of it. God I hope RWG gets fixed soon.

     

     

     

    Yep. Made in the camp fire or working oven. :)

     

    I actually like the Wasteland, it reminds me of the old hub days. You did NOT want to go there because it was seriously dangerous. So started my players in Forest and desert and now we are slowly moving into the wastelands. I do think the RWG makes too much of it but RWG has been fu**ed up since forever.

  12. I have to tell you that I LOVE this mod. I have been playing 7days2die since Version 9 I believe and you brought back everything that was good in the game that they have since gotten rid of. You have also combined some things from Valmods (which is also an excellent old mod) and than other original items together in a way that makes this game GREAT again and I thank you!! I was about to shut down my server again out of boredom but you have brought the excitement back again. I get a bit of whining from one of my players on how it's so hard but the rest of them love it and I really did want to thank you for such an amazing job!!

  13. Hi there, one more questions. I have a behemouth camping a player. He logs back in and the behemouth kills him. It's day 1 and my players have died a LOT due to ferals and behemouths. Can I turn down the amount of those spawning? I turned down the amount of zombies to 20 and there are still a LOT

  14. I'm sure this question is somewhere in the 124 pages of this thread but the search engine here sucks so please bear with me. I just loaded your mod and it seems to be functioning fine so far. I am unable to use my server manager now though because Allocs maps has been wiped out. Am I able to put that back in the mods folder? I didn't want to take the chance of having any conflicts so I started with a fresh set of folders.

  15. The size of the hub may have a knock on effect with what else can spawn within the cell alongside it, however the rest of the cells should spawn stuff as usual. Maybe try the compo pack mixer that's included, Magoli has done an amazing job with the wilderness spawns in the last couple versions. Im sure that stallions megacity mod pack uses some other form of wilderness spawning via biome decorations, but I'm not familiar with that method at all. Maybe you have just rolled a 'bad' seed and need to sacrifice some more zombies to the RNG gods.

     

    I'd like to work more on the rest of the mixer, but other community members are already doing a much better job than I could pull off, so for the time being I'll stick with maintaining the hub.

     

    Actually the RWG has always been a problem with Mag's Compo work, Im not so sure you can decide how many spawn in each biome. I've literally spawned 20 seeds and NONE have been the way I want them. But with the most recent changes and the lack of Min max settings I don't feel comfortable enough to make changes to it myself so I've settled for a much more barren world also. On the 13.0 release I had found a PERFECT seed and my biomes were covered in POI's it was awesome. I was very sorry to change it.

    Please don't take this as an insult on Mags, he's amazing and works incredibly hard for this community but the RWG is a huge problem that the Devs should really help us with, I truly believe they don't want us Modding.

×
×
  • Create New...