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Posts posted by Jessy
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Hello, little question... Is there a way to replace the fog of the map?
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I try all the settings possible, but it does not change, the problem still remains.
I think it must be a conflict with another mod.
When I start creating a new game with new mod, your mod will be the first that I would place to enjoy it.
Thank you for your help anyway.Jessy.
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Here is the result after two new generations,
with the mod
and without the mod
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Very good little mod, the trees are well done, too bad that the quality of vanilla textures lose their sharpness after this addition.
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Thank you very much, it works well:)
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yes, I look already, but it does not change the stamina after having the virus
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Bonjour
J'ai mis en place le virus de la rage, il fonctionne bien, mais j'aimerais que la stamina soit limité a 100 jusqu’à la prise du vaccin, mais je bloque la dessus.
Quelqu'un pourrais m'aider ?Hello
I set up the rabies virus, it works well, but I would like the stamina to be limited to 100 until the vaccine is taken, but I block it.
Can someone help me?0 -
Yeah, that’s what I think, I let it go.
thank you for your answer0 -
I set up the 4th slot, but when I place an ore it doesn't work
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Hello, simple question... Can 4 slots be created in the forges?
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Yes I would be interested to see what you could get
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<config> <set xpath="/qualityinfo"> <!--Broken--> <quality key="0" color="808080"/> <!--Junk --> <quality key="1" color="E0E0DF"/> <!--Common--> <quality key="2" color="FF7200"/> <!--Uncommon--> <quality key="3" color="FFC000"/> <!--Rare--> <quality key="4" color="2985FD"/> <!--Epic--> <quality key="5" color="FA004C"/> <!--Legendary--> <quality key="6" color="A42ACC"/> <!--Ultime--> <quality key="7" color="FFCC11"/> </set> </config>
At startup I get this error:
2023-04-23T20:45:40 259.740 ERR XML loader: Loading and parsing 'qualityinfo.xml' failed
2023-04-23T20:45:40 259.742 EXC Index was outside the bounds of the array.
at QualityInfo.Add (System.Int32 _key, System.String _hexColor) [0x0000c] in <d885d5e5cbd941a78c268f40cc2ae744>:0
at QualityInfoFromXml+<CreateQualityInfo>d__0.MoveNext () [0x000be] in <d885d5e5cbd941a78c268f40cc2ae744>:0
at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <d885d5e5cbd941a78c268f40cc2ae744>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__48:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)0 -
It doesn't work for me, there must be something missing
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Thanks for the mod, it works well except for renaming the basic kit, which is only used for vehicles.
resourceRepairKit,items,Item, "Vehicle repair kit",
It still leaves:
resourceRepairKit,items,Item, "Repair Kit",
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Yes I understand the principle, it will be like a bundle to open that we will make.
If no other way, it's probably what I will choose...All the recipes require input of items to be made, would it not be possible to have an output of items?
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And in a recipe it is not possible to recover several items as if it was a grinder?
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Hello, small question...
Can we recycle an item and get back several different things?Example Radio: recovery of microchip, battery, resistance, copper wire etc etc?
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Hello, small question...
I have created 4 special mods to break 4 different types of minerals, to place on the picks and drills but my problem is that I can place the 4 mods on the same item!modMeleeBreakerL1
modMeleeBreakerB2
modMeleeBreakerU3
modMeleeBreakerA4How can I do so that I can place only one?
Problem resolved thx all
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Thanks a lot, I'll try to follow all this tomorrow and I'll let you know my progress
It works! Thanks a lot for all your explanations, it's really nice
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yes, I would like to limit it to 1 item, and I didn't really understand how to do it.
Could you give me a concrete example for 1 item only?the item appears well level 6, but when I craft it is level 1
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Hello, small question...
Is it possible to make a level 6 item as soon as you enter the game without having learned any skills, just with a recipe ?0 -
Thanks a lot for your explanations, it will help to understand better
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Hello, I have a question about entitygroups
What are the functions of these different groups?
1/ wanderingHordeStageGS
2/ FwanderingHordeStageGS
3/ sleeperHordeStageGS
4/ badassOnlyHordeStageGS
5/ scoutHordeStageGS
6/ feralHordeStageGS0
Fog of the map
in Discussion and Requests
Posted · Edited by Jessy (see edit history)
It works well thank you, I will use it to each death.
I also wanted to add a loss of XP and not a simple penalty as I can do?