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Pvt_Per

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  1. Telric, thanks again for your reply. This helps me out a great deal. I will try to figure out wether or not this can work for repairs. If so, I will post it here.
  2. Hi Telric, thank you so much for your reply. I see the train of thinking you are on, and I understand the way you are trying to do it, and I really like it. But I would request a little help on the details. You mention adding the effect group inside a 'status check buffs'. I don't understand what this means? What part of the code is that? Is it within the recipe itself? Within the effect group there is mention of operation="GTE/LTE". Just for my better understanding, what does this attribute mean? Basically what I am trying to do: I've created an item called a 'Whetstone'. My intention is to use this for repairing stone tools (axe, spear etc). I want the player to craft this item once. Then have one in their inventory, with which they can permanently keep repairing their stone tools. I hope you can assist me once more. Pvt.
  3. Hi all, only recently started modding the game, and I've gotten pretty far with the XML's. Now I run into a problem that the internet can't help me on, so it seems. So I pose the question here. I wanna have a recipe for creation in my backpack, that CHECK wether or not a certain tool or item is in my backpack, without consuming it in creation of the recipe item. Like how certain forge recipe's check if there is an Anvil there. I want for instance, a wire tool to be present in my backpack in order to create a (custom recipe for) lockpicks. Please help, this has been eluding me for hours now. Pvt.
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