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Posts posted by RobbieW1337
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On 4/14/2022 at 3:02 PM, KhaineGB said:
The current method is WAY easier than AppData.
However, the documents folder would be easier than both. Also, you can access it on Windows, Linux and Mac OS in .NET (which all 3 platforms support).
System.Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments)But then we'll fill up the C:// which is commonly an SSD and sometimes someone's only SSD, I still think giving the option like "Add Mods" -> "Select a Path" -> *user picks path no matter what OS, and the default of Documents is the first option*
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Three different ways to approach this I can come up with on the top of my head:
1. Add a Recipe to the game for all the books, and with a book you can basically make a copy.
2. Set all of the loot groups with books Items to have a 'count' attribute then set it to like "2,2".
3. Make it where when books are used it just gives you another one.0 -
Hey guys I spent about 45 minutes making this video, I cover how to Create our own example XML mod that makes Trees have a chance to drop Eggs, Feathers and Honey, how to install mods, and how to edit an XML mod we find, in the example we edit it to drop a Truck in the players inventory once the tree has been destroyed. Any advice on making things easier to understand/comprehend would be amazing! The video does have timestamps! Please let me know if you guys would like more XML mod tutorials. (Admins if this doesn't go here please lmk)
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MP Server Side Modlets
in Mods
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I believe they are only downloaded to memory and the game changes from there, I don't think it keeps a copy locally