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Le Barjack

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Posts posted by Le Barjack

  1. Hi,

    The game crash every time I quit a local game, even I create a new game and quit immediately.

    2023-11-14T14:28:46 73.991 INF PlayerSpawnedInWorld (reason: NewGame, position: 1933, 57, 371): localplayer
    2023-11-14T14:28:46 74.049 INF 17424+1 Origin Reposition (0.0, 0.0, 0.0) to (1920.0, 48.0, 368.0)
    2023-11-14T14:28:48 76.071 INF MinEventLogMessage: XP gained during the last level:
    2023-11-14T14:28:48 76.071 INF CVarLogValue: $xpFromLootThisLevel == 0
    2023-11-14T14:28:48 76.071 INF CVarLogValue: $xpFromHarvestingThisLevel == 0
    2023-11-14T14:28:48 76.071 INF CVarLogValue: $xpFromKillThisLevel == 0
    2023-11-14T14:28:52 79.493 INF [DECO] written 75903, in 21ms
    2023-11-14T14:28:52 79.497 INF [DECO] write thread 2ms
    2023-11-14T14:28:52 80.032 INF Saving 197 of chunks took 100ms
    2023-11-14T14:28:55 82.954 INF Disconnect
    2023-11-14T14:28:55 82.964 INF [NET] ServerShutdown
    2023-11-14T14:28:55 82.964 INF NET: Stopping server protocols
    2023-11-14T14:28:56 83.203 INF NET: LiteNetLib server stopped
    2023-11-14T14:28:56 83.208 INF Exited thread SteamNetworkingServer
    2023-11-14T14:28:56 83.208 INF [Steamworks.NET] NET: Server stopped
    2023-11-14T14:28:56 83.209 INF [EOS-P2PS] Server stopped
    2023-11-14T14:28:56 83.210 INF SaveAndCleanupWorld
    2023-11-14T14:28:56 83.399 INF Saving 49 of chunks took 40ms
    2023-11-14T14:28:56 83.401 INF [EOS] Unregistering server
    2023-11-14T14:28:56 83.402 INF [Steamworks.NET] Stopping server
    
    =================================================================
    	Native Crash Reporting
    =================================================================
    Got a SIGSEGV while executing native code. This usually indicates
    a fatal error in the mono runtime or one of the native libraries
    used by your application.
    =================================================================
    
    =================================================================
    	Native stacktrace:
    =================================================================
    	0x7f3a33b15062 - /home/lebarjack/Jeux/Steam-favoris/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/x86_64/libmonobdwgc-2.0.so :
    	0x7f3a33abdd3d - /home/lebarjack/Jeux/Steam-favoris/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/x86_64/libmonobdwgc-2.0.so :
    	0x7f3a33a43250 - /home/lebarjack/Jeux/Steam-favoris/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/x86_64/libmonobdwgc-2.0.so :
    	0x7f3a3bea7930 - /usr/lib64/libc.so.6 :
    	0x7f3a3bd652d4 - /usr/lib64/libGLdispatch.so.0 :
    	0x7f3a3bd65533 - /usr/lib64/libGLdispatch.so.0 :
    	0x7f3a3beeff21 - /usr/lib64/libc.so.6 :
    	0x7f3a3bef2b87 - /usr/lib64/libc.so.6 :
    	0x7f3a3bf7307c - /usr/lib64/libc.so.6 :
    
    =================================================================
    	Telemetry Dumper:
    =================================================================
    Thread 0x7f36d51f76c0 may have been prematurely finalized* Assertion at mono-threads.c:702, condition `info' not met, function:mono_thread_info_current,
    Shutdown handler: initialize.
    dlmopen steamservice.so failed: steamservice.so: cannot open shared object file: No such file or directory
    src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (3514) : Trying to close low level socket support, but we still have sockets open!
    11/14 14:28:56 Uploading dump (in-process) [url 'https://crash.steampowered.com/submit', proxy '']
    /tmp/dumps/assert_20231114142856_14.dmp
    11/14 14:28:58 success = yes
    11/14 14:28:58 response:  Discarded=1
    src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (3514) : Trying to close low level socket support, but we still have sockets open!
    Shutdown handler: cleanup.
    src/common/pipes.cpp (885) : stalled cross-thread pipe.
    src/common/pipes.cpp (885) : stalled cross-thread pipe.
    src/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp (345) : Listen socket handle bookkeeping bug!
    src/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp (345) : Listen socket handle bookkeeping bug!
    src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (3452) : nLastRefCount > 0

     

  2. Hi, I am trying to change the expiration delay of the different LootContainers (originally 1200 s).

    I added an "entityclasses.xml" to a mod that contains the following line:

    <set xpath="/entity_class[starts-with(@name,'EntityLootContainer')]/property[@name='TimeStayAfterDeath']" name="value">1800</set>

     

    When I dump the config, the value of TimeStayAfterDeath is still at 1200 for the different EntityLootContainers.

    Can someone point me on what I did wrong?

    Thanks

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