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Le Barjack

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Everything posted by Le Barjack

  1. HI, I can confirm.I am hit by this very bug too.
  2. Hi, The game crash every time I quit a local game, even I create a new game and quit immediately. 2023-11-14T14:28:46 73.991 INF PlayerSpawnedInWorld (reason: NewGame, position: 1933, 57, 371): localplayer 2023-11-14T14:28:46 74.049 INF 17424+1 Origin Reposition (0.0, 0.0, 0.0) to (1920.0, 48.0, 368.0) 2023-11-14T14:28:48 76.071 INF MinEventLogMessage: XP gained during the last level: 2023-11-14T14:28:48 76.071 INF CVarLogValue: $xpFromLootThisLevel == 0 2023-11-14T14:28:48 76.071 INF CVarLogValue: $xpFromHarvestingThisLevel == 0 2023-11-14T14:28:48 76.071 INF CVarLogValue: $xpFromKillThisLevel == 0 2023-11-14T14:28:52 79.493 INF [DECO] written 75903, in 21ms 2023-11-14T14:28:52 79.497 INF [DECO] write thread 2ms 2023-11-14T14:28:52 80.032 INF Saving 197 of chunks took 100ms 2023-11-14T14:28:55 82.954 INF Disconnect 2023-11-14T14:28:55 82.964 INF [NET] ServerShutdown 2023-11-14T14:28:55 82.964 INF NET: Stopping server protocols 2023-11-14T14:28:56 83.203 INF NET: LiteNetLib server stopped 2023-11-14T14:28:56 83.208 INF Exited thread SteamNetworkingServer 2023-11-14T14:28:56 83.208 INF [Steamworks.NET] NET: Server stopped 2023-11-14T14:28:56 83.209 INF [EOS-P2PS] Server stopped 2023-11-14T14:28:56 83.210 INF SaveAndCleanupWorld 2023-11-14T14:28:56 83.399 INF Saving 49 of chunks took 40ms 2023-11-14T14:28:56 83.401 INF [EOS] Unregistering server 2023-11-14T14:28:56 83.402 INF [Steamworks.NET] Stopping server ================================================================= Native Crash Reporting ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= ================================================================= Native stacktrace: ================================================================= 0x7f3a33b15062 - /home/lebarjack/Jeux/Steam-favoris/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/x86_64/libmonobdwgc-2.0.so : 0x7f3a33abdd3d - /home/lebarjack/Jeux/Steam-favoris/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/x86_64/libmonobdwgc-2.0.so : 0x7f3a33a43250 - /home/lebarjack/Jeux/Steam-favoris/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/x86_64/libmonobdwgc-2.0.so : 0x7f3a3bea7930 - /usr/lib64/libc.so.6 : 0x7f3a3bd652d4 - /usr/lib64/libGLdispatch.so.0 : 0x7f3a3bd65533 - /usr/lib64/libGLdispatch.so.0 : 0x7f3a3beeff21 - /usr/lib64/libc.so.6 : 0x7f3a3bef2b87 - /usr/lib64/libc.so.6 : 0x7f3a3bf7307c - /usr/lib64/libc.so.6 : ================================================================= Telemetry Dumper: ================================================================= Thread 0x7f36d51f76c0 may have been prematurely finalized* Assertion at mono-threads.c:702, condition `info' not met, function:mono_thread_info_current, Shutdown handler: initialize. dlmopen steamservice.so failed: steamservice.so: cannot open shared object file: No such file or directory src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (3514) : Trying to close low level socket support, but we still have sockets open! 11/14 14:28:56 Uploading dump (in-process) [url 'https://crash.steampowered.com/submit', proxy ''] /tmp/dumps/assert_20231114142856_14.dmp 11/14 14:28:58 success = yes 11/14 14:28:58 response: Discarded=1 src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (3514) : Trying to close low level socket support, but we still have sockets open! Shutdown handler: cleanup. src/common/pipes.cpp (885) : stalled cross-thread pipe. src/common/pipes.cpp (885) : stalled cross-thread pipe. src/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp (345) : Listen socket handle bookkeeping bug! src/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp (345) : Listen socket handle bookkeeping bug! src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (3452) : nLastRefCount > 0
  3. Thanks a lot. It worked perfectly. I had to enclose it in a <configs/> root node, though.
  4. Hi, I am trying to change the expiration delay of the different LootContainers (originally 1200 s). I added an "entityclasses.xml" to a mod that contains the following line: <set xpath="/entity_class[starts-with(@name,'EntityLootContainer')]/property[@name='TimeStayAfterDeath']" name="value">1800</set> When I dump the config, the value of TimeStayAfterDeath is still at 1200 for the different EntityLootContainers. Can someone point me on what I did wrong? Thanks
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