Hi,
The game crash every time I quit a local game, even I create a new game and quit immediately.
2023-11-14T14:28:46 73.991 INF PlayerSpawnedInWorld (reason: NewGame, position: 1933, 57, 371): localplayer
2023-11-14T14:28:46 74.049 INF 17424+1 Origin Reposition (0.0, 0.0, 0.0) to (1920.0, 48.0, 368.0)
2023-11-14T14:28:48 76.071 INF MinEventLogMessage: XP gained during the last level:
2023-11-14T14:28:48 76.071 INF CVarLogValue: $xpFromLootThisLevel == 0
2023-11-14T14:28:48 76.071 INF CVarLogValue: $xpFromHarvestingThisLevel == 0
2023-11-14T14:28:48 76.071 INF CVarLogValue: $xpFromKillThisLevel == 0
2023-11-14T14:28:52 79.493 INF [DECO] written 75903, in 21ms
2023-11-14T14:28:52 79.497 INF [DECO] write thread 2ms
2023-11-14T14:28:52 80.032 INF Saving 197 of chunks took 100ms
2023-11-14T14:28:55 82.954 INF Disconnect
2023-11-14T14:28:55 82.964 INF [NET] ServerShutdown
2023-11-14T14:28:55 82.964 INF NET: Stopping server protocols
2023-11-14T14:28:56 83.203 INF NET: LiteNetLib server stopped
2023-11-14T14:28:56 83.208 INF Exited thread SteamNetworkingServer
2023-11-14T14:28:56 83.208 INF [Steamworks.NET] NET: Server stopped
2023-11-14T14:28:56 83.209 INF [EOS-P2PS] Server stopped
2023-11-14T14:28:56 83.210 INF SaveAndCleanupWorld
2023-11-14T14:28:56 83.399 INF Saving 49 of chunks took 40ms
2023-11-14T14:28:56 83.401 INF [EOS] Unregistering server
2023-11-14T14:28:56 83.402 INF [Steamworks.NET] Stopping server
=================================================================
Native Crash Reporting
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
=================================================================
Native stacktrace:
=================================================================
0x7f3a33b15062 - /home/lebarjack/Jeux/Steam-favoris/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/x86_64/libmonobdwgc-2.0.so :
0x7f3a33abdd3d - /home/lebarjack/Jeux/Steam-favoris/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/x86_64/libmonobdwgc-2.0.so :
0x7f3a33a43250 - /home/lebarjack/Jeux/Steam-favoris/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/x86_64/libmonobdwgc-2.0.so :
0x7f3a3bea7930 - /usr/lib64/libc.so.6 :
0x7f3a3bd652d4 - /usr/lib64/libGLdispatch.so.0 :
0x7f3a3bd65533 - /usr/lib64/libGLdispatch.so.0 :
0x7f3a3beeff21 - /usr/lib64/libc.so.6 :
0x7f3a3bef2b87 - /usr/lib64/libc.so.6 :
0x7f3a3bf7307c - /usr/lib64/libc.so.6 :
=================================================================
Telemetry Dumper:
=================================================================
Thread 0x7f36d51f76c0 may have been prematurely finalized* Assertion at mono-threads.c:702, condition `info' not met, function:mono_thread_info_current,
Shutdown handler: initialize.
dlmopen steamservice.so failed: steamservice.so: cannot open shared object file: No such file or directory
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (3514) : Trying to close low level socket support, but we still have sockets open!
11/14 14:28:56 Uploading dump (in-process) [url 'https://crash.steampowered.com/submit', proxy '']
/tmp/dumps/assert_20231114142856_14.dmp
11/14 14:28:58 success = yes
11/14 14:28:58 response: Discarded=1
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (3514) : Trying to close low level socket support, but we still have sockets open!
Shutdown handler: cleanup.
src/common/pipes.cpp (885) : stalled cross-thread pipe.
src/common/pipes.cpp (885) : stalled cross-thread pipe.
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp (345) : Listen socket handle bookkeeping bug!
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp (345) : Listen socket handle bookkeeping bug!
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (3452) : nLastRefCount > 0