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Morte

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Posts posted by Morte

  1. On 7/14/2021 at 7:48 AM, Jugginator said:

    @MorteSorry for the ping but it would be a great start if I could see a screenshot of the area this has happened. Mostly I want to see how the traps are laid and what is around them, and how big the pit area is. Thanks 

     

    And @Roland is correct there: what some may call the definition of insanity we call our cup of tea😀

     

    Post-inital investigation update

     

    So far all blade traps are working at bedrock on my test dedi, but there is a known issue where the damage states aren't updated until the area is left (nobody there) and came back to (i.e. they should be destroyed needing repairs but still spin like normal but don't damage anything on touch) -  could that be it? Try leaving the area and coming back when you see these.

     

    I am  really sorry, i have been super busy with work lately and didn't have a chance to reply. 

    I tomorrow after my work shift ends i'll reload the map and try to reproduce the problem, shouldn't be hard i think.

     

    https://steamcommunity.com/id/mortehhh/

    Madihson#5618

    On 7/18/2021 at 6:30 PM, The_Great_Sephiroth said:

    This happened last horde night on our server. I have a ton of blade-traps suspended above half-height electrical fences (you get stunned and decapitated) and the blades were not doing ANYTHING. We are not deep. Maybe 15 to 16 down. I will get a screenshot of my base this evening and post it.

     

    Yeah exactly this, we have tried so many different things but the blade traps ignore zombies compleatly at bedrock level.

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