Jump to content

CheSco9

Members
  • Posts

    2
  • Joined

  • Last visited

Posts posted by CheSco9

  1. 2 hours ago, Crater Creator said:

    I want to upvote this post a hundred times. :becky:

     

    Procedural variation is already used to great effect to generate the worlds.  An artist can spend a long time crafting the perfect looking nurse zombie or lumberjack zombie or what have you, but no matter how good one looks by itself, it's not going to look good when every nurse is an exact clone of every other nurse.

     

    Every player, new and old, gets a whole passel of zombies every horde night.  Plus, they only see a limited subset of zombie types at any given gamestage.  So it's practically unavoidable that the game will spawn more than one zombie of the same type.  And when there's only one model per type, there's no diversity.  All cops are fat, all nurses are female, all businessmen have pale complexions, etc.  It's not a good look, even in the literal  sense.  And since, obviously, an artist's job is to give you a good look, it means much of their work goes to waste.

     

    female_construction_workers_17304_3.jpg?

     

    This is the way. bobba_fett.gif?1450319459

    Yeah, you are absolutely right. You know, what is so sad about all of this? It will happen either never, or after a long time. Why? Because all this work went into making a new Joel model. It baffled me. Also the fact, that an armor update gets cancelled to A21 is also upsetting. It does not make any sense. So, Joel model, right? All polished. Player model, player armor and clothing? Still the same, like, straight from A15 or something. And, from my logic, if the Fun Pimps make a new player stuff, they can also use it as stepping stone for bandit and survivor NPCs. Good in theory, isn't it? Too bad. Not gonna happen. 

  2. (my english is bad, sorry in advance) I had a stray thought today about you adding variety to zombies without working hard rendering new individual ones. There is a term in Half Life Alyx (Half life 2, ep 1, ep 2) called "bodygroups". From my understanding it's a plethora of segmented parts for models (face, hair, clothes, armor, etc.) that are combined together randomly to create one-of-a-kind model of NPC. What if it can be implemented in a simple form in 7DTD? Like, for example, dyed colors of zombie clothes, hair, the "fresh" or "extra rotten/beat up" look. I understand that you, The Fun Pimps, have a lot of work to do, but please, at least hear me out. Thank you.

×
×
  • Create New...