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CheSco9

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  1. Yeah, you are absolutely right. You know, what is so sad about all of this? It will happen either never, or after a long time. Why? Because all this work went into making a new Joel model. It baffled me. Also the fact, that an armor update gets cancelled to A21 is also upsetting. It does not make any sense. So, Joel model, right? All polished. Player model, player armor and clothing? Still the same, like, straight from A15 or something. And, from my logic, if the Fun Pimps make a new player stuff, they can also use it as stepping stone for bandit and survivor NPCs. Good in theory, isn't it? Too bad. Not gonna happen.
  2. (my english is bad, sorry in advance) I had a stray thought today about you adding variety to zombies without working hard rendering new individual ones. There is a term in Half Life Alyx (Half life 2, ep 1, ep 2) called "bodygroups". From my understanding it's a plethora of segmented parts for models (face, hair, clothes, armor, etc.) that are combined together randomly to create one-of-a-kind model of NPC. What if it can be implemented in a simple form in 7DTD? Like, for example, dyed colors of zombie clothes, hair, the "fresh" or "extra rotten/beat up" look. I understand that you, The Fun Pimps, have a lot of work to do, but please, at least hear me out. Thank you.
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