Jump to content

MichaelL.

Members
  • Posts

    136
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by MichaelL.

  1. So I've got a rather large ( ;) ) multi-trader POI that I built for A19.  It's too large to fit in the A20 trader/portal marker.  I've been trying all kinds of combinations in the XML to get it to spawn in the wilderness (yes, I've added a road exit to the POI).  I just feel that I haven't come up with the secret tag combination to get it to work.  Anybody figured this out - or is it no longer possible to spawn traders in the wilderness? 

     

      image.thumb.png.4472c694a8a0e0910a74d926f52286f8.png

  2. First, let me apologize for the video - I'm having to use a little NUC PC until I can get my main rig fixed up - this little thing dosen't have a lot of oomph to it.... ;)

     

    So, this is a WIP I've been working on.  There's no mod being used - this works in Vanilla.  It is using an exploit in the game - which hopefully TFP won't take away.  It can only be done in the Prefab Editor, so folks won't be able to use this trick in-game.  This is not the glass sheet or the two-layer floating tricks - it's something more stable and allows you to provide support to your builds that are invisible to both the players and the zombies.  It can be exposed if you use weapons that have area damage (grenades, molotov's, cop spit, etc).

     

    This exploit is really useful for prefabbers when you need to span long distances with blocks - that by themselves - do not have the required structural integrity.   

     

     

  3. This is the very first Prefab I worked on - the Rose Abbey, which is inspired by the book/movie "The Name of the Rose."

     

    https://www.nexusmods.com/7daystodie/mods/1618

     

    1618-1633898212-1352809409.png

     

    1618-1633898248-598422958.png

     

    1618-1633898235-179464999.png

     

    1618-1633898261-247863404.png

     

    1618-1633898271-1870576148.png

     

    1618-1633898212-1352809409.png

     

     

     

     

    This prefab is a multi-trader which was inspired by the Mount Fanjing Temple in China.   

     

    https://www.nexusmods.com/7daystodie/mods/1620

     

     

    1620-1633962137-921353580.png

     

    1620-1633962159-1738359434.png

     

    1620-1633962169-844273861.png

     

    1620-1633962148-1765433482.png

     

     

     

     

    This is a fun little POI that I call the Flying Wallendas Homestead - consisting of deep, water-filled ravines that have to be traversed via tightropes.   

     

    https://www.nexusmods.com/7daystodie/mods/1626

     

    1626-1634048967-1818958738.png

     

    1626-1634048978-280262384.png

     

    1626-1634049022-765019468.png

     

    1626-1634049000-1771337744.png

     

    1626-1634049012-1429555354.png

  4. I figured I should share my POI's here on the official forum.   Here is a link to my Nexus page - I'll post them individually below.  Enjoy!

     

    https://www.nexusmods.com/7daystodie/users/118370333?tab=user+files&BH=0

     

     

     

     

     

    This is my most recent POI - The Maunsell Forts

     

    https://www.nexusmods.com/7daystodie/mods/1656

     

     

    MS-08.thumb.png.568a1a22be8723ef4a9a6e24e49807cb.png

     

    MS-07.thumb.png.1f657b61f6fbc2772a0c215708194e9a.png

     

    MS-06.thumb.png.92aaa46fbc0abed6d4cdd5ef1bfab802.png

     

    MS-05.thumb.png.b53e00e7dbd40c7294eb4a9ffafda425.png

     

    MS-04.thumb.png.964ed38eb49500088d38c617b91646bf.png

     

    MS-03.thumb.png.14899d60ca4d6b5183659779f99682e0.png.  

     

    MS-02.thumb.png.7ca6875eab123e8b2620d52d2a61dbda.png

     

    MS-01.thumb.png.ade5cf19c201d9be5956e544ec078e49.png

    MS-09.png

     

     

     

     

    This has bee my most popular one so far - a pseudo-replication of the final temp in Indian Jones and the Las Crusade.   Don't want to give too much away with the screen shots, but being familiar with the movie will be beneficial....  ;)

     

    https://www.nexusmods.com/7daystodie/mods/1619

     

     

    1619-1633961464-539858065.png

     

    1619-1633961475-1424894536.png

     

     

     

     

    Here is also a very popular one - the Svalbard Global Seed Vault.

     

    https://www.nexusmods.com/7daystodie/mods/1621

     

    1621-1633962679-1458767184.png

     

    1621-1633962690-1492312809.png

     

    1621-1633962699-577852865.png

     

     

  5. image.thumb.png.bf56d7ef735c05b9bbc31357a40c0aaf.png

    As an example:  This is my latest POI build, which is a replication of the WW2 Maunsell Forts off the coast of England.  I've had to resort to using straight poles to replicate electrical lines between the different tower forts - constrained by the 90 degree block placements.  But it would be SO much better if I could 'drape' electrical lines between them at odd angles - adding to the overall realism and visual impact of the POI....

  6. So.... I consider myself to be a fairly decent prefaber.   Now....  I understand why TFP dosen't want prefabs to have existing/operational electrical systems.  You don't really want a Day-1 player come across a POI that is ready and wired to handle a day-100 blood moon hoard.  I get that. 

     

    But.....  For the benefit of all of us prefabers (and ultimately the players of this game) - could you PLEASE add the capability of having "decorative" electrical lines that we can drape across our POI's?  They don't have to be functional.   I get why you wouldn't want that.  But I don't think you fully appreciate the impact of these random 'clutter' decorative aspects to a game.  Yes, we've all used the thin "pillars" to crate some electrical lines.  But the visual impact of having that point-to-point wire (with gravity sag that isn't at all constrained by a relegated, 90 degree block system) is absolutely, mind-bogglingly transformative.  When you have something that defies the existing 90 degree block-to-block connections, it literally transforms the scene.   

     

    I tend to look at building POI's from a cinematographic viewpoint - It's not just the playability of the POI - but the visual impact that I'm always working towards.  It's that "WOW" factor that I get when players go through my POI's that really makes this worth-while for me.    And this is something that I feel is directly in line with what y'all are doing with the outstanding new tile system you've developed.  You've got all of these power poles that are now part of the RWG - wouldn't it add to the visual impact even more if you had actual power lines draping between each of them?   I mean - you've already got the technical part of the programming already built into the system with what we have for the existing electrical system.  It should only take a bit of work to make this something that is purely decorative - connect line between point A to point B.  

     

    To quote one of my favorite shows as a kid - "We have the technology - we can rebuild him..... "   Learn the Rules for Overhead Clearance on Power Lines

  7. 7 hours ago, scallipus said:

    Today I released a community map for King Gen, its based on the Australian Digital Elevation Map data set.

    I have put a completed world up on my  scallisgaming wbsite for download.

    Here is the direct download link to the world archive

    https://scallisgaming.com/ScallisAussieMap.7z

     

    It's a 7zip archive and to use it, unpack it and copy the directory that unpacks to your 7 days to die GeneratedWorlds folder and start a new game :)

    It uses vanilla poi's (inb4uask)

    Feel free to use the map however you like, It's for you - The 7 Days To Die Community to play with :) 
     

    And here is a preview of the map
    spacer.png


     

     

    What are the dark brown and grey areas?

×
×
  • Create New...