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Something Slippery

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About Something Slippery

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  1. So, from what I have read 8 players is the max for online play. Anything more than that and it results in performance issues, in turn horde nights having a very low spawn limit (4 or 5). I'm wondering if I can get around the 8 player limit by utilizing docker... What I am thinking is, setting up a container volume for the map and any other shared data, then setting up containers that would run multiple server instances for up to 8 players all referencing the shared volumes and having each container talk to one another. I'm wondering if this even possible or if anyone has attempted it? I found
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