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UnknownSoldier

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Posts posted by UnknownSoldier

  1. Pille,

     

    Can you advise how to get the 7daystodie tab to work so I can view the prefab as it will look in game? When I click on the tab, all I am getting is a white screen.

     

    War and Peace,

    UnknownSoldier

     

    P.S. Thanks a million for this tool. Now I can review all of the compo packs and make sure no one is being overly enthusiastic about loot boxes, or secret rooms to not-cheat finding. And get rid of the horribly designed ones.

  2. I can add some more zones to the list if you need it.

    Your Asia POIs for example could be assigned to one of the town zones. This will spawn a settlement just with asian style POIs.

    Or a 50/50 mix of Asian style and normal POIs like gas stations.

     

    - - - Updated - - -

     

     

     

    The splat3.png is not all that diffent to A17. You can use the splatfixer tool in NitroGen to either convert a self edited splat to the correct format, OR make a correct splat image viewable again.

    The generated splats are PNG.

    The game will later process them into 2 TGA images. (one for roads, one for dirt-texture used at the water locations)

     

    Basically, make a black image, paint red and green lines for the roads. Then use the splatfixer for the final game version.

     

    Not quite sure what the blue channel is used for. Could be for water areas. In any case, RWG also almost never uses that channel either.

     

    Damocles,

     

    What is the best settings to get vanilla type city structure? I have played around with NITROGEN settings. But I keep getting a lot of empty city blocks (more than expected), and roads that don't make sense. two roads side by side with 1 block width between them. Roads in the city that turn and abruptly end.

     

    I also have compo 40 installed, and don't minds having extra POI's. I actually desire them. But the unnatural city blocks, weird roads, and ending roads is the only thing keeping me from switching to NITROgen'd worlds.

     

    War and Peace,

    UnknownSoldier

  3. What settings should be used to get as close to a vanilla experience as possible?

     

    IE: City structure

     

    Would also like to know if it is possible to import the vanilla game splat maps? Basically would like to use your generator (it is faster) to make a 16k map with vanilla style cities, POI's, and splatmaps, but have nitrogen biomes.

     

    War and Peace,

    UnknownSoldier

  4. Does anyone know of a decent poi rotation editor? A script or anything that will process the poi.xml files in the whole directory without having to load each on individually?

     

    I have noticed quite a few POI's who's rotation is not attached to the road, and the backs of the buildings are facing away from the road.

     

    Thanks,

    Unknown

  5. Dwall,

    Can you entertain adding in Hal's Halicopter (sdx). It is a drone that flies loot back to base. Would be awesome for larger cities.

     

    Also can you entertain removing Sly_Ship, and The village from POI's they are game breakingly overpowered for loot.

     

    -Unknown

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