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MatisJaximus

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Posts posted by MatisJaximus

  1. I was wondering about the significance of the probabilities you are using in the entitygroups.xml.

    <!--Total value equals 11.45.  Equivalent probabilities are 87.34, 8.73, 2.62, and 1.31 -->
        <entitygroup name="PineforestAnimalsAggroDay">
            <entity name="invisibleAnimalEnemy" prob="10"/>
            <entity name="animalWolf"           prob="1"/>
            <entity name="animalBear"           prob="0.30"/>
            <entity name="animalDireWolf"       prob="0.15"/>
        </entitygroup>
        
    <!--Total value equals 10.  Could also be written as .6, .1, .1, .1, .05, .05 -->
        <entitygroup name="PineforestAnimalsGameDay">
            <entity name="invisibleAnimal"  prob="6"/>
            <entity name="animalRabbit"     prob="1.0"/>
            <entity name="animalChicken"    prob="1.0"/>
            <entity name="animalBoar"       prob="1.0"/>
            <entity name="animalDoe"        prob="0.5"/>
            <entity name="animalStag"       prob="0.5"/>
        </entitygroup>

     

    I am not familiar with modding and I am just trying to make sure I am understanding things correctly.  I downloaded this the other night having only read the first post with the description saying "These zombies are meant to be your average walkers and crawlers to complement the existing vanilla ones."

     

    I am sure you could imagine my surprise running from the starting point to the Trader and encountering 3 wolves, 2 bears, and countless zombies...  After 4 infections in 3 days, finding no antibiotics at a pop-n-pills, and then having a monstrous creature climb up to the roof at 23:00 turning me to pulp; I had to log out of the game and look at exactly what I had downloaded.

     

    Thanks for any insight!

  2. Following along this same line of questions.

    In the below XML snippet from entitygroups, when a 'prob=' is not present, is that the equivalent of '1'?

     

    <entitygroups>
    	<entitygroup name="ZombiesAll">
    		<entity name="zombieBoe"/>
    		<entity name="zombieJoe"/>
    		<entity name="zombieSteve"/>
    		<entity name="zombieNurse" prob="0.3"/>
    		<entity name="zombieUtilityWorker" prob="0.3"/>
    		<entity name="zombieJanitor" prob="0.2"/>
    	</entitygroup>
      </entitygroups>

     

    Would this result in a probability of the following?

    Boe = 26.32

    Joe = 26.32

    Steve = 26.32

    Nurse = 7.89

    UtilityWorker = 7.89

    Janitor = 5.26

     

    Thanks for any clarification!

     

    Answering my own question and posting it here for other people.

     

    Xyth believes that no probability is the equivalent of 'prob="1"'.

     

     

  3. 5 minutes ago, Alwaysthedms said:

    So KG. I love this amazing job! I only have one question. I am noticing cities are either close to or in the desert. In the future, any chance we can choose where they populate without changing the Biomes map? 

     

    If you look in this comment under "Custom cities maps", you will see how to choose where cities, towns, and villages populate without changing the biomes.

    I do think there might be some things that need to be worked on though, it only works correctly for me if Grid sizes are set as City=Large, Town=Medium, Village=Large.

     

     

  4. Hi @War3zuk

     

    Your mod rocks.  Was looking through War3zuk A19 AIO Mod Launcher files.  Found in entitygroups.xml of 0-CreaturePackAnimals that there are some duplicate appends.  Was thinking it may have been an accident as it occurred during your latest commit.  Thanks for all the updates in 2020!  Hope you are having a relaxing new year so far.
     

    Spoiler

    https://gitlab.com/war3zuk/War3zuk-Alpha-19-AIO-Mod-Launcher_2020/-/blob/master/Mods/0-CreaturePackAnimals/Config/entitygroups.xml

     

    
    <append xpath="/entitygroups/entitygroup[@name='EnemyAnimalsDesert']">	
    		<entity name="animalSpider01" prob="10"/>
    		<entity name="animalSpider02" prob="10" />
    		<entity name="animalSpider03" prob="10"/>
    		<entity name="animalSpider01" prob="10"/>
    		<entity name="animalSpider02" prob="10" />
    		<entity name="animalSpider03" prob="10"/>
    		<entity name="WidowSpider01" prob="10"/>
    		<entity name="WidowSpider02" prob="10" />
    		<entity name="WidowSpider03" prob="10"/>
    		<entity name="MurderHornet" prob="10"/>
    </append>
    
    <append xpath="/entitygroups/entitygroup[@name='EnemyAnimalsForest']">	
    		<entity name="animalSpider01" prob="3"/>
    		<entity name="animalSpider02" prob="3" />
    		<entity name="animalSpider03" prob="3"/> 
    		<entity name="animalWulf" prob="3" />
    		<entity name="animalPug" prob="3" />
    		<entity name="animalBeagle" prob="3" />
    		<entity name="animalWolfhound" prob="3" />
    		<entity name="animalSpider01" prob="3"/>
    		<entity name="animalSpider02" prob="3" />
    		<entity name="animalSpider03" prob="3"/>
    		<entity name="WidowSpider01" prob="3"/>
    		<entity name="WidowSpider02" prob="3" />
    		<entity name="WidowSpider03" prob="3"/>
    		<entity name="MurderHornet" prob="3"/>
    </append>
    
    <append xpath="/entitygroups/entitygroup[@name='EnemyAnimalsWasteland']">
    		<entity name="animalSpider01" prob="10"/>
    		<entity name="animalSpider02" prob="10" />
    		<entity name="animalSpider03" prob="10"/>
    		<entity name="animalGuppyInsect" prob="10"/>
    		<entity name="animalBanditWolf" prob="10" />
    		<entity name="animalSpider01" prob="10"/>
    		<entity name="animalSpider02" prob="10" />
    		<entity name="animalSpider03" prob="10"/>
    		<entity name="WidowSpider01" prob="10"/>
    		<entity name="WidowSpider02" prob="10" />
    		<entity name="WidowSpider03" prob="10"/>
    		<entity name="MurderHornet" prob="5"/>
    </append>

     

     

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