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About Jacked-survivor

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  1. Lacking an Ident, I have no clue which posters may or may not be part of the crew. Though, one wonders if they are part of the crew, why not speak on the points? Look at it like this, scroll down thru the posts that have already been locked down with a comment from our mod, of "Not another one of you guys". Those posters aren't coming back and they are unlikely to buy another game from TFP. Now consider all the people who surf in see what's up and decide the same thing without a post (numbers vary from study to study, but 4 to 1 is a good rule of thumb). Or how many people never co
  2. No, it doesn't really help. You've just posted your views from a pc player. If we were over on the pc forum, they'd make sense. My op is that there are a number of noticeable problems with 7dtd console edit, points 1 thru 6, a few customer service failures points 7 and 8, and a point as to why TFP should learn to console game produce. The value to the company and what niche they could fill. Why this course of action makes them money. That they can't, or atleaat are unlikely to change things doesn't mean that leadership can't interact here trying to retain existing con
  3. Meg, if your perspective is only tied to the pc side, I'm unsure as to where we are going with this discussion. You seem to be talking past my points. Can you your position down for me?
  4. First up, 2000 hours? Wow. I couldn't Dark souls that many hours. Impressive. Your experiences are PC centric, so aren't really applicable to this post, but I'll endeavor to give a console player's perspective. As to a game that fits all the requirements you list? It'd be foolish to try. But the larger point is that there are a number of games out there in the same sphere that are more mechanically proficient then 7 days. A ton of bedroom programmers including TFP are chasing mojang and the house that Notch built. On a console, the only thing that 7 days doe
  5. No, an hour or three a week talking to and building the community is an excellent way for a dev to spend time. This game has been in Alpha for a very long time. Professional reviews are, shall we say less then outstanding. This game has good reviews on steam and that's about it. Yhatzi called boring on zero punctuation, and Achivement Hunter's Gavin Free called it not a good game. It tends to fall middle of the pack for the zombie crafting crowd of games. It doesn't do anything that other survival crafters don't do, and it's only real strength is couch co-opts. Building that f
  6. So did you e-mail the original post up to (Rick) management?
  7. On points 1 thru 6, these are the spaces where 7d2d falls down compared similar games. If a next gen port is to be attempted, they need to be addressed, that's just a straight up review and the things I dinged it for on metacritic. TFP is welcome to do with the feed back what they will. Point 7. Leadership still needs to be involved with the community here. Engagement with the community boost sales. Plus when it comes time to sell TFP to a bigger game company that engaged community base will drive up the value of the company. Once apon a time Bethesda was a small company with a neat idea,
  8. 1st, the PS4 version is poorly optimized. The game is not visually striking and looks like a mid tier game from the ps3 era. Some of that can be overcome by playing around with the settings. However that should be handled on the offset by the company (either TFP or the port company). The PS4 has static hardware, optimization should already handled. 2nd, the lighting effects, even with tinkering, are poor. The system leans too hard into the creepy monster movie effect. It's neat the first time, but bothersome every time after that. Needing 6 lighting fixtures for 10 by 10 room is over doi
  9. Agreed. I probably would not have bought the game if I knew what was up, but if I had I wouldn't feel so cheated. I saw a YouTuber playing thought it looked like fun. The two videos in the play station store don't reflect the current situation at all.
  10. Please be more polite. I get you've likely had to absorb a lot of anger from customers who thought they were getting one thing only to find out it was something different and that has caused friction, but manners cost nothing and could help TFP keep customers going into the next console gen. Especially important as TFP is going to ask the console players to spend full price to buy this game again, for something PC players are getting for free.
  11. Ros, the front page of the 7dtd on the ps store doesn't mention a complete state note, and the media video is a live action cut of an actor slapping together a palette fort with literally two seconds of game play. The second video is tfp lead named Richard talking about his love of Minecraft, zombies and oddly enough tell take games. Why not slap up a full gameplay footage video, a note about the end of development or take the game off the store.
  12. I get that tt's crash and burn effectively ended 7's run on the consoles and there is nothing to be done about it. So why is an unfinished game which can be unstable, and won't be worked on any more still up for sale? Seems disingenuous. TFP could at least put a disclaimer on the game info screen to let potential new buyers know what's up before hand.
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