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notthesmurfs

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About notthesmurfs

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  1. Since the introduction of sleeper zombies I've kind of always waited for the Pimps to introduce more variety through behavior. In all this time the ideology hasn't really changed much although now in A19 we are getting more unpredictable outcomes as how the zombies rush you, or stumble and fall. Yet the zombies as of now are nothing more than target practice and the pattern of sleeper spawns becomes rather dull over time. What I'd like to see is more AI states and less static sleepers. For example, have zombies wander around, or make zombies target areas even without external agitation (i.e. some might start banging doors or walls trying to get out of the confinements). All in all it would be amazing if zombies reacted to each other causing a chain reaction of waking and wandering zombies. This way the player couldn't know for certain if he/she is going to be ambushed, but without taking away the possibility of "silencing" the trouble makers before it escalates.
  2. Since the introduction of sleepers and the reduction of zombies in the wild, the world is feeling empty and rather static. So I have a 3-part question addressing the issues, aimed towards both level design as well as AI: Will there ever be dynamic spawns inside POIs where zombies would spawn and roam while idle, with different states from sleepers to idle to alerted? I.e. not spawning all zombies as sitting ducks. In regards to the breadcrumb system, could zombies target buildings as part of their AI as to break boundaries between POI spawns and world spawns? I.e. zombies occasionally migrating into buildings from the outside or vice versa. Could zombies exhibit more of a pack behaviour? I.e. where they would path to other zombies, namely the alerted ones, to form groups and hordes more naturally rather than appearing as a random event
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